Top 5 Things You Should Learn to Defeat Florentino in AOV

Hi friends Gold, Platinum, and Diamond Forever , still dream of Grand Counqueror? I hope your dreams will come true, even if they happen in 2030, Amen. Surely many of you are still afraid of Florentino and want to overthrow this one hero. This discussion will be long, so read casually and relax casually.

Florentino is one of the most terrible DS Laners and Heroes in the Arena of Valor so far, of course you are often banned not with this one hero if you meet a great player? reasonable ! this is Broken hero (for now). Still could not believe it? Fix you are still not knowledgeable about the AOV world, and of course it affects your playing style and we can guess how far you are, usually Maximum Platinum rank, stuck in Diamond right? read our explanation about the Pro Player Guide and advice about Florentino here, so that your AOV knowledge can increase even slightly.

Florentino can’t be counted?

Nothing is impossible in the AOV Game! including countering a hero, in AOV there is a solution!

All possibilities are still there, even though it requires a more difficult method and process, of course. An example of this is Florentino, who mostly chops away opponents of any of his opponents (if the player is great) and easily brings his team to win the match even though it is only because of the prominent role of Florentino (the other one wins).

1 versus 1 duel? Fight Team? Trap? Kidnap? 1 vs Many? Florentino can do all that!

From our experience using Florentino, the 5 things we will mention below are the most difficult and challenging difficulty levels when we use Florentino, and 5 things below as well as ways to increase your knowledge and insight about Macro Games (Tactics and Effective Ways) in AOV itself, because it includes, Hero Hero (Opponent or Anti (vs. Weakness) of a Hero), Micro Game (How to play (Individual mechanics and skills)), Game Focus, and Decision Making (Macro Game)) which sometimes became the key to victory in a match.

  1. Fight With Hero Control

Based on the abilities of Florentino, this horror of soft bone hero and Playboy is not in terms of actual damage and agility, but it is Florentino’s ability to ignore Control Effect in battle (Unless the target is hit by the Ultimate duel). In this context, it is clear that when Florentino succeeds in landing his Ultimatum in a Duel, the one who can stop is Target itself, where Florentino can only be controlled by his Duel opponent, even in Ultimate Mode, Florentino gets Damage reduction and gets Florentino Damage Bonus can be subject to Control Effects (Stun, Slow, Knock, etc.).

So in conclusion, when dealing with Florentino fight him with DS Laner or your best Duelist in a team by capitalizing on Heroes with High Control abilities, or if you are a totality, use more than 2 Hero High Controls on the Team to easily defeat Florentino.

Who are the intended heroes?

Examples of heroes with high control abilities are Valhein, Arum, Aleister, Thane, Baldum, Y’bneth, Omega, Omen and D’archy. Where they will be very easy to give interference to Florentino when doing the Combo.

  1. Fight with Hero Burst Damage

Florentino is indeed creepy, but it does not mean without weakness.

what is the weakness?

With the type of Warrior / Assassin type hero is a clue for us, where there is the word Assassin is proof that this hero is actually a soft hero, in the small sense of life (HP) and defense (armor). Therefore we can conclude, even though it is not easy Florentino can be easily turned off by the presence of a hero with the ability of Burst damage, so Florentino cannot heal from the passive effect (Lunge). The point is with your Burst hero, at least not giving a gap for Florentino to dance and slaughter you in the deadly Combo dance.

Raz, Zuka, Violet, Joker, Elsu, Yorn, Skud, and Richter. But unfortunately only the Joker, Elsu and Richter (Laner) so far have been able to easily fight Florentino (based on our experience) because apart from being sick in terms of damage, they also have countless escape tools.

  1. Tug of war during the war

The tug-of-war here is the same as the tug-of-war tactics in ‘s love, want but seem to not want it and vice versa, what purpose? in order to show and prove that who was first hooked and carried away at that moment right?

Contact with AOV and Florentino?

This is just an analogy, it’s just that we can associate this with , we associate it with tug-of-war, with the aim of fishing and proving that whoever shows intentions at that moment we can use it in the war tactics AOV , with us provoked war but when Florentino moved and took out all the skills for war but afterwards we went and delayed the battle, as if we wanted but didn’t want to. But the fact is that when Florentino does not have the skill because of Cooldwon (especially Ultimate) it can be an advantage for you to slaughter this Hero one easily.

The conclusion is, fishing until he discards all skills then cancel the war or leave Florentino when you want to remove the Combo so that the skill seems useless and wasted.

Examples of heroes that match this tactic?

Murad, Superman, Airi, Sephera, Chaugnar and D’archy, Even Arthur in our opinion is able to be given a task like this. These heroes are included in this list because they have the ability to tempt opponents then go to take advantage of their fuzzy skills.

  1. Damage Since Early Game

This is the most cheap tactic and very easy to do, but we must admit, this is very functional and effective to kill Florentino’s movements and dominance since the Early game.

Therefore it is necessary to have heroes with compositions that can clear waves (Creep in lane) quickly then play to move towards the opponent to gang up on the enemy. Especially from the Jungler, which is usually a strong Assassin in the Early game, it is suitable for this tactic.

Who is the Early Assassin game that fits?

Zephys, Nakroth, Kriknak, Ryoma, and Batman are the most ideal figures for this tactic, with the help of heroes who are also strong in the early game in other lane, it should be enough to turn off Florentino’s movements at the beginning of the game.

The conclusion is that when you are dealing with Florentino it would be nice to make it one of the Objectives like Tower, Abyssal dragon and Dark Slayer, make its existence a war zone and kill Florentino before he can turn things around for the late game direction, try closing the game quickly.

  1. Take advantage of Opponent Mistakes

This is the most thing to pay attention to opponents who face Florentino in the lane.

  • Florentino is very dependent on Combo
  • The combo starts with skill 1 and Ultimate
  • Florentino 2 skill can be used 3 times if Florentino can take 2 flowers (from skill 1 and Ultimate)
  • The Ultimate Effect adds damage reduction (for Florentino) and bonus damage (to enemies) but is not immune to control (Can you stun, slow, knock, etc.)

4 Note above is the main capital that you must remember in dealing with Florentino, take advantage of 4 advantages Florentino above to be a weakness Florentino.

How to?

It is not easy and requires a lot of practice, but this can also be supported by heroes who also support against Florentino, especially if you are a DS Laner and demanded a 1 versus 1 duel against Florentino. And this is also one of Florentino’s advantages because Duel is the Advantage of Florentino which until now no one has been able to surpass it (In the hands of reliable players)

For you, a Duelist is certainly very challenged because individual skills and Decision making will compete in dueling, especially when dealing with Florentino. The point is if fighting Florentino is actually very simple, find a way so that the opponent misses using his opening skills (Skill 1 and Ultimate).

If he misses the use of the 2 skills above (especially Ultimate) then you can be sure you will be able to kill him easily, especially if you use a hero with Escape capabilities + Burst damage like Richter, Zuka and Airi. Omen also here can be an option to fight Florentino because Ultimate ties Omen’s possession who at least can give his teammate an opportunity to help kill Florentino when tied.

The conclusion is fishing with your dueling ability until Florentino fails to launch a Combo, then launches a counter attack (Try with a hero who has 1 Combo kill ability) such as Zuka, Airi, Richter, and Raz.

We are sure that the 5 things above are not only valid against Florentino heroes, if you are already familiar with the above things it will become a habit that certainly affects the quality of your game in a better direction.

So much! May be useful

Playstation Productions – What Will be Their First Project?

Which best video game film adaptation have you enjoyed so far? Some might not hesitate to mention Detective Pikachu’s name which was just released and proved to be a great success, others might refer to Mortal Kombat in the era of the 90s or maybe Prince of Persia from Ubisoft. One is certain, finding a film adaptation of quality video games is indeed difficult. One of the biggest problems arises from the director’s lack of knowledge regarding what makes the titles of these games interesting to gamers. But with the huge potential of the benefits that can be obtained, it seems impossible to simply ignore this process. Sony Interactive Entertainment understands this.

So what do they do? Building a separate branch unit focusing on only one thing – concocting a film adaptation of games that had glided for the Playstation. Sony Interactive Entertainment officially introduced Playstation Productions which will be led by Asad Qizilbash. The purpose of this new unit is to “translate” a variety of franchises, games, and stories for 25 years of Playstation engagement towards film media, whether via streaming, television or the big screen. This means that all of them will build and produce themselves instead of handing them over to third-party studios.

The distribution process of this film will be assisted by Sony Studios, but Sony Studios itself will not be involved at all in the production and content process. All of them will be handled directly by the Playstation. Shawn Layden – Chairman of Sony Interactive Entertainment admitted that his main ambition was to achieve the success achieved by Marvel when translating their comic content to the big screen. Layden claimed that Playstation was inspired by that, although he knew it was impossible to follow the same level of success.

Playstation Productions itself still hasn’t talked about which game they will translate as the first project. But the development process is already underway. How about you? Which first Playstation film do you want to see as the first project?

A very popular video game title will usually attract filmmakers to produce and release a game in the film version. The filmmaker hopes that this will reap success like that. Usually movies that are taken from video games whose stories are rarely the same as the game version even add new characters that are not in the game.

Here are five games that have previously been made into films.

  1. Assassin Creed

Assassin’s Creed is one of the games played by gamers in all parts of the world including Indonesia. This one game was finally adapted into a film in 2016. The story in this film for the beginning is indeed quite complicated, especially for those who have never played the game.

But apart from that, we will be amazed by the extraordinary fighting scene between the Assassins and Templars. There are also parkour chases from the main characters in this film. Assassin’s Creed will spoil your eyes in a very realistic effect. The old nuances displayed in this film will feel very thick according to the game.

  1. Max Payne

This Max Payne directed by John Moore is a thriller genre film adapted from a video game of the same name. This game was released in 2001 for the PS2 and Xbox platforms. While the film was released in 2008 and starring Mark Wahlberg.

The story tells of a policeman named Max who lost his family because of a mysterious murder until he harbored a great grudge. In collaboration with a woman named Mona Sax, Max began his efforts to uncover the truth.

Max Payne’s story itself focuses more on the mystery that must be solved throughout the film so that the plot tends to be a little slow. The film was produced at a cost of $ 35 million. And managed to collect gross revenues of around $ 85 million.

  1. Resident Evil

You gamers must have known the video game series entitled Resident Evil. This game was first released for the Playstation console. Following the success of the series, the film Resident Evil, starring Milla Jovovich, was released and the first film aired in 2002.

Milla Jovovich as Alice and Michelle Rodriguez as Rain, members of the command team assigned to infiltrate an underground laboratory owned by an unknown conglomerate on behalf of the Umbrella Corporation. The first Resident Evil film was followed by a sequel, and the last is Resident Evil The Final Chapter released in 2017.

  1. Prince Of Persia: Sands Of Time

The Prince Of Persia game series was first released in 1989 and continues with the next series. Because of its popularity, the film Prince of Persia: Sands of Time was released in 2010. This film is an adaptation of Prince Four Persia’s fourth series of the same title.

Tells a street child named Dastan who is then adopted by the King. Dastan as a Persian prince became the focus of the story. This film is one of the few films that have been appointed from video games that have received quite positive reviews and are also quite successful at the Box Office.

  1. The Angry Birds Movie

You must have played this one game. This game which was once buming became the most played game on Android and iOS. The Angry Birds Movie produced by Sony Pictures was released in 2016 and has a quality animation that is qualified with light stories and quite exciting.

The story tells the life of a group of birds that live on an island which then their lives disrupted by the presence of pig leonards and friends. You certainly can watch The Angry Birds Movie while filling your free time with family. Because of course this animated film is quite exciting and safe for all ages.

Yakuza Kiwami 2 – a Complete Package for Fans!

Began to understand and understand that the loud noise and demand of gamers so far is not mere nonsense. That in the midst of the popularity of the Playstation 4 which managed to capture many new gamers who might have never tasted the Playstation 2 and Playstation 3 contained potential markets that could fall in love with their flagship franchise, follow every series without asking much, and ultimately – sales data better and more seductive.

This situation faced SEGA with their Yakuza franchise. Now with numbers that show a positive trend, they cannot stop. The Kiwami series was born as a Remake project to ensure gamers who have just enjoyed the Yakuza understand the base of the story, especially for those who are tempted to enjoy it in a coherent manner.

So, what is actually offered by this Yakuza Kiwami 2? Why do we call it a complete package? This review will discuss it more deeply for you.

So, like the policy they traveled with the first Kiwami series, there was no significant change from the side of the story of the original Yakuza 2 with the Remake – Kiwami 2 series this time. In addition to the visual changes that you get based on Dragon Engine and the portion of side missions and stories from Goro Majima glasses that are now re-emerging as “second stars”, the story base is still the same.

Yakuza Kiwami 2 took the story timeline one year after the Yakuza Kiwami. Kiryu who wants to get out of her clan for a reason that moves like fate, is reabsorbed in a conflict full of mysteries that she had never predicted before. Fifth Chairman for the Tojo Clan – Yukio Terada was suddenly attacked and ended up dead. Omi Alliance is estimated to be the culprit for this one action. With the two great powers at the end of the conflict, it was Kiryu’s responsibility to ensure that the full blood-predicted war between the two largest organizations did not occur. On the other hand, the death of Fifth Chairman means that the Tojo Clan must find a new replacement.

Slow but sure, the strength of the Yakuza story drama that made this franchise loved slowly but surely, rose to the surface. Kiryu must meet his toughest rival who also gets the nickname “The Dragon” – Ryuji Goda. If Kiryu is a dragon from the Tojo clan, then Goda is better known as the Kansai dragon for the Omi Alliance. Everything was also increasingly complex when it was discovered that South Korean criminal organizations who also worked at Kamurocho also played a role in this conflict. The police had to intervene with the figure of Kaoru Sayama who had the responsibility to ensure Kiryu survived all his efforts to end his life. Kiryu’s death will trigger a war between the two clans.

So, what kind of conflict should Kiryu face today? Who actually killed Yukio Terada? Is Goda involved in this conspiracy? You can get all the answers to these questions by playing this Kiwami 2 Yakuza.

One of the things that makes Yakuza Kiwami 2 compared to the first Yakuza Kiwami, besides the story, is the latest engine implementation of the developer – Dragon Engine from the Yakuza series 6. If the first Yakuza Kimami still uses the “old” engine from Yakuza 0, Yakuza Kiwami 2 has already used the latest engine that not only offers better visual quality, but also implements the gameplay style of Yakuza 6. We talk about fighting animations, movements, and concepts that you can do and don’t do.

The implementation of this engine on paper does look like a good idea. We agree from the gameplay side, but not from the visual side. Although there is no denying that your overall visual experience will end better, this implementation of Dragon Engine actually creates a visual disparity between “fictional” characters and characters built from well-known Japanese actor / actress models (especially those that appear as additional content for Kiwami 2 this) becomes quite noticeable.

You can see the different facial details between the fictional Kaoru Ayama and indeed look sweeter here, compared to the wrestler figure Masahiro Chono who often appears in Gaki No Tsukai as one of the side mission antagonists here. Given that Chono is a new character for Kiwami 2, he comes with better detail with more optimal facial expressions and voice acting. While at Yakuza 6, where it was built from the start with Dragon Engine which involved many real-world actors / actresses, Dragon Engine did look much more charming.

So as we mentioned before, the implementation of this engine also affects the gameplay and mechanics. One of them is Kamurocho, which is now more “open” for you to explore as it is in the Yakuza 6. Areas that in the original version are only buildings that look attractive on the outside and end up inaccessible, can now be explored. You can now take enemies and fight in restaurants if you want, while making destruction that spoils the eyes inside. You who had tasted the Yakuza 6 series also seemed to be unfamiliar with the system level-up and user-interface which was also maintained from there.


So with the implementation of Dragon Engine that makes the quality of visualization better, then the Yakuza Kiwami 2 is now a definitive series for gamers who have never dived into the solid and dramatic Yakuza 2 story at the same time. Unfortunately, regardless of whether you know Japanese actors / actresses a lot or not, the difference between the basis of fictional characters and based on real actors will indeed be quite clear.

With a familiar sensation that is so close to what SEGA has to offer on Yakuza 6: Song of Life, you will also find the impression that Yakuza Kiwami 2 seems to be built with a clear strategy: Give whatever gamers like from previous series and then combine them to in one and the same room. Based on the impression of such content, we call Yakuza Kiwami 2 as one of the most complete Yakuza series packages so far.

Some mechanics from Yakuza 6 are back here, from system experience points that remain divided into several categories with a variety of actions and skills that require certain numbers to be mastered and learned up to a food system that is now no longer filling and recovering HP, but also become the most significant source of experience points to use. The rest? It is ensured that mini-games that are loved by gamers from the Yakuza 0 and Yakuza 6 series are also included here.

As if it’s not enough to make you spend so much time with him, Yakuza Kiwami 2 offers two mini-games that have spread in two separate series into side mission content that you can complete. First? Become a Hostess Club Manager who not only has to manage and ensure guests’ needs are met during the open process, but also recruits new talent and looks down on other clubs. This is the same system as Yakuza 0. While the second mission asks you to lead the Gang fight together with Goro Majima. A little different from the Yakuza 6 version is that you are now not in an offensive position, but instead have to survive the waves of enemy attacks while trying to protect important property. With an isometric camera angle, the experience offered is similar.

This is also evident from some of the mini-games he offers, both from the arcade side and for the sensual versions that exist. You can still play the old Virtua Fighter series on the Kamurocho arcade machine if you want to be a bit nostalgic, along with some other mini-games that don’t seem to be familiar to Yakuza gamers.

So with all these systems, it’s hard to deny that Yakuza Kiwami 2 is not just designed to recreate the fantastic story of the original Yakuza 2 in better shape. But ensuring that he contained almost everything that had been loved by the fans at least, the last two series.

Playstation 5 Loading Speed

Recently, many popular gaming sites tells about PS5 loading time comparisons to PS4 pro that I think is beyond imagination. They say from the Sony presentation are PS5 loading is only 0,8 seconds while PS4 pro is 8 seconds. That is pretty amazing loading speed that PS5 might have. I have several thoughts about this news, the good and bad one. Oh yea, the loading comparison is using Marvel Spiderman game.

Lets tell a good one first. In this current time, there are new drives that called solid-state drives or you can call it as SSD. This is maybe the main reasons that PS5 can load at suprisingly fast. You know that SSD can read data much farther than the basic hard drive and it is currently at trend in computer too.

The bad thing is, of course the price. No, that is not the bad reason. I started to think that PS4 Pro is actually the pre-development of PS5 that is released to gain user experience. I do not like that sound, but it seems true I think. I saw random sources (I was forgot that this is from UNILAD gaming or others but I swear that I have see it on my Facebook feed) about comparing the game between PS4 Pro and PS4 FAT. Guess what? The PS4 fat loading is much faster than the pro itself.

Yea that sound fishy here. Imagine that the user that buy PS4 pro is actually the beta user that give sony time to collect their experience of using it for the next gen console. For that reason I do not like it at all, consumers always become victims.

There is nothing left from me to say, that is just my thought anyway. If you have any thoughts to debate about this you can leave the comment below.

Metro Exodus – Semi Open-World Concept

Talks regarding the name Metro Exodus, especially for the PC version, are dominated by strange publishing policies taken by Koch Media and Deep Silver. That instead of utilizing a massive Steam user who has taken hundreds of millions of numbers, they prefer to “lock in” the deal exclusivity with the Epic Games Store which indeed promises more profitable results. While on the other hand, 4A Games – the developer who worked hard to concoct a phenomenal Metro experience actually became the target of the anger of fans who seemed to not understand how the game industry works. Even though on the other hand, Exodus might be called the best Metro series so far.

Metro Exodus is of course positioned as a sequel series of what happened in Metro: Last Light. If you include gamers who get the bad ending in the previous series, a series of sequels certainly sounds impossible given the figure of Artyom – the main character killed in the ending. But the ending counted as Canon is a good ending, where Artyom survived the previous series of conflicts and is now back at Exodus to continue his adventure.

Like the name he was carrying out, Exodus focused no longer on the Moscow subway tunnel which became the world base for 2033 and Last Light. After what happened in the previous series, Artyom became very obsessed with proving to Moscow residents who lived on Metro that they were not the only survivors of the small apocalypse that happened. That there are communities out there that are still alive, growing and developing. He continues to pursue this dream by continuing to explore the outside world and trying to find evidence that indeed supports this theory. Until finally, the evidence he needed finally arrived.

In his expedition mission with his wife – Anna, Artyom suddenly found a train that was running actively across the railroad tracks. Together with him were prisoners who claimed that they all came from outside Moscow. The great battle against the captive group turned out to open the fact that the only reason Moscow was so “quiet” from outside signal interference was not because of the absence of life out there, but because the signal tracker was finally destroyed by Artyom. Together with him, they also managed to secure the train which they named “Aurora”.

The Spartans who were ordered to recover Aurora and detain Artyom and Anna are now one of the new groups whose eyes are open. After thinking through their next steps, all agreed that the best logical step they could take at this time was to bring Aurora to another area, looking for those who survived. Moreover, the radio signals they received also signaled that there was at least one military location that seemed to have survived. A place called Moscow Defense Command seems to be active and asks those who survived to gather and coordinate there. No need to wait long until the crew tries to move there, complete with all the challenges. The main mission is of course, looking for “new homes” for Artyom, Anna, and the Spartans who believe in them.

PC Gaming has a visual technological leap thanks to the implementation of RTX technology that is being driven by NVIDIA. They believe that real-time ray tracing is the “future” of the game industry from the visual side and seems to be proven. Although it must be admitted, the evidence and testimonials for the technology are still limited. The Shadow of the Tomb Raider, which had been echoed, will adapt it to the end, still not presenting this feature. While on the other hand, Battlefield V which does look fantastic with this technology does not affect the gameplay side much like the ambitions that were discussed. The next proof is of course located on the shoulder of Metro Exodus.

Compared to Battlefield V, we feel that the best implementation of ray-tracing technology is indeed offered by 4A Games with Metro Exodus. Unlike Battlefield V, which is desperately trying to produce realistic reflections on the map, where you can see your reflection reflected in various materials from cars to even broken glass, Metro Exodus focuses more on visualizing realistic lighting. Reflection is not the focus here.

With the ease of changing these settings via the existing menu and seeing the difference directly, Metro Exodus does look stunning with real-time ray-tracing technology itself. That when this feature is turned on, you can see that the lighting system is more realistic, especially from bright and dark quality will be felt. But this is not just changing the lighting, but you can also see the effect on the objects around. One of the most significant is the effect when penetrating the curtain inside the Aurora, where light is seen to penetrate gently as in the real world rather than just illuminating the surrounding area. This quality of realistic lighting is the focus of ray-tracing technology in Metro: Exodus.

So good is the effect that it produces is not excessive to mention that in some cut-scene scenes that are actually not pre-rendered appear so optimal, so you are like enjoying a scene from a live-action film. The light that penetrates the various gaps that exist today is no longer just producing dramatic effects, but also realistic. At several other game points, especially in dense areas of objects such as abandoned city areas, this real-time ray-tracing technology also makes the visualization that has been fantastic looks even more awesome. Although not implemented in the form of reflection like Battlefield V, what 4A Games does with Metro Exodus actually looks like a more optimal format.

But unfortunately, like what happened in Battlefield V, the implementation of RTX technology on Exodus Metro ultimately ended up being a cosmetic sweetener and did not affect gameplay at all. There isn’t a single game session in Metro Exodus that emphasizes this aspect more deeply or makes how a more realistic lighting system leads to a new and different playing experience. Everything ends just to beautify. In the meantime, its existence does not support NVIDIA’s statement or ambition to make this real-time ray-tracing technology end up changing the way you play a game. As for DLSS technology, he also stretched out, unfortunately we couldn’t try it because of the option that refused to be turned on for no apparent reason.

A charming single-player FPS game, there are no more appropriate sentences to explain what 4A Games achieved with Metro Exodus. When most FPS games currently rely heavily on multiplayer concepts, especially the battle royals, to be able to continue to survive, it becomes something of a relief to see Metro Exodus class games like this exist. Moreover, he appeared to expand and perfect the fantastic experience that has been offered in the previous two series through stories that will now ask you to explore the world of Metro that should be. No longer locked in dark tunnels and Moscow, the chance to enjoy wider lore with interesting factions whose lives make Exodus have solid strength to push this series further. Everything is wrapped up in an exciting semi open-world concept and a variety of mechanical changes that deserve thumbs up.

Tropico 6 – More Challenging!

The difference between Tropico and other simulation game franchises is the features of the faction and the interesting system they present. Taking the character of the president, players will be burdened with choices between supporting ordinary people, nobles, or being arbitrary dictators. Everything will have its own risks and change the game.

The Era or splash feature that will affect the progression of the building becomes one of the parts that can’t be separated in the Tropic 6. Since Tropico 5, this feature is maintained by adjusting the progressions that will affect the player’s consideration. Now, they also restore the Election Speech feature that has an effect on the game every player enters a new round. Apart from being challenging, this progression is close to the complexity of the simulation governing a country.

In this latest sequel, players will be able to directly manage many islands at once. In addition to having to master new areas, players are also challenged to create sustainability by making many new cities in various islands. Coupled with a significant increase in performance, Kalypso managed to bring Tropico 6 with a very good approach.

One of the advantages of Tropico with other simulation games is the interaction of players with complicated variables. Not only spoil the citizens, players also have to properly fulfill their needs, both from food, information, and entertainment. Here players will meet with various kinds of citizens, who support colonial capitalism or even socialist rebels. Players must be able to set a strategy for what must be done to “satisfy” their citizens if they still want to serve as El-Presidente.

The development of a more complicated infrastructure when taken to an archipelago gives a very good new development space. Now, players can make bridges to tunnels that previously could not be done. With the development of the era, every scenario offered will have very heavy considerations. Players must develop strategies to regulate income (those in Tropico depend on heavy export-import systems) and build infrastructure and objectives.

If you are interested in the Sandbox feature that will give you freedom, Tropico 6 can fulfill your creative desires in building. You can satisfactorily create an archipelago cluster by forming terrain and landscape, up to the infrastructure above it. Here, you can create a tropical country of your own dreams.

Inside Tropico 6, Kalypso again brings multiplayer features of the Co-Op and Competitive types that are also challenging. Now players will not be able to pause while building, aliases must undergo the same playback with other players. Uniquely, even though it was not filled with action to build military strength, resource warfare became a treat that still fascinated. Unfortunately, the system that was implemented did not develop from the previous series so it still seemed stiff and filled with flaws.

By using a new server, unfortunately not many players have jumped into this feature. Apparently, regional player limits still apply to Kalypso. Even so, communities that are starting to grow on the Steam platform, for example, can already be a good space for players to find friends. Being able to interact with other players in one game can be an interesting vehicle.

Having its own uniqueness and value, Tropico 6 presents the complexity of regulating tropical countries. Players will find that this game will test consideration. Whether it’s satisfying the desires of capitalism or socialism, players will face quite difficult choices. In addition to testing spatial considerations, players will also rotate their brains to run non-playful leadership scenarios.

Super Robot Wars T – Great Storyline

Bandai Namco is quite diligent in releasing new games at the beginning of 2019, starting from the Jump Force fighting game with shonen jump figures, to the latest One Piece World Seeker game. This time it was the turn of Bandco Namco’s Turn Base Strategy game titled Super Robot Wars Series T. Super wars series robots themselves have been around since PS 1 but in the early series they only released Japanese. Even so this game still attracts interest from some fans of the mecha anime. You could say the plot series of this game tells the story of battles between galaxies and dimensions that involve many mecha anime characters who fight in galaxy war using strategy gameplay. It might be a little excessive but I personally feel Super Robot Wars like Infinity Wars of Anime Mecha.

In this series you will play Saizo as a salaryman or an employee who works as a test pilot until in the process of perfecting his robot, he meets conflict after conflict so that he unconsciously becomes someone important in the world salvation mission. The dialogues about his pride in being a salary-man seemed ridiculous, reasonable but still having the spirit of the main character was Saizo’s trademark. Being a reminder of any of his conditions, he remains adamant with his eccentric character without reducing his pride.

Unfortunately he is less prominent than other characters. Yes, even though he was the main character, he walked as though aimlessly. In contrast to Domon who wants to save his lover or Van who is haunted with revenge, or some other character who has a mission to maintain peace even behind the shadows. All side characters or adaptations of the mecha series have a purpose, but not for the main character. It could be said that the main character is only participating in maintaining peace.

At the time of the battle alone several other characters have a duel scene with one of the main villains or bosses, but as the main character Saizo has absolutely no special scene that is striking for him. This is what makes Saizo quite appropriate if it is considered less prominent. But that does not mean that this is bad from all that Saizo might be able to become a hero behind the scenes. Yes, maybe that is a more appropriate word for a main character. Heroes behind the scenes.

The outline of this story rests on the VTX company where Saizo works suddenly becomes a sponsor or helps independent forces to withstand attacks from Aliens and Creatures from Planets and Galaxies and even other dimensions. At first VTX was only a company that created mecha or more precisely combat weapons for the Earth Federation, and one of the products of VTX was Tyranado a mecha with the best technology the company had. Saizo is joined by a section called section 3 which is tasked with developing Tyranado. Saizo was the pilot for the mecha, accompanied by Remi as a Co-Pilot. Although still labeled the prototype they are able to release the best potential from Tyranado and continue to grow over time. VTX also competes with UND which suddenly seeks to dominate the earth.

On the other hand the original story of the adaptation series looks quite strong, complete with the characteristics of each series. The attitude of each character remains original and can blend well like the previous super robot wars series. As with the SRW T villain, it offers a variety of villas, even some of the original villains from the mecha series adapted come with their distinctive features and become opponents who are ready to defeat you. Some of the characters from the previous SRW series are also here.

The flow of changes in galaxies and the emergence of other characters run very smoothly, although a little or more precisely a point of force. But with a world that is basically a galactic war, everything makes more sense. The main conflict progressed gradually, although some stories led to far away places, again the story could make sense because of the appendages of war between galaxies.

Personally I quite praised the story of this game, with cool dialogues accompanied by jokes wrapped in a long, captivating story. A twist plot that appears one by one, although according to personal it is very easy to guess. But still the presentation is quite emotional and worthy of being enjoyed. Don’t worry if you don’t play the previous series. You can enjoy SRW T casually.

This time Super Robot Wars still hasn’t given a difference with the previous 3 series. Yups, there is still no significant difference except color and packaging. It can be seen from the gameplay that is still the same as the previous series, even the UI is also the same as series V and series after V. They still use the same system, there are ex actions, attacks, and others. Obviously this game still uses the same engine and still hasn’t changed it. Only a lot of gameplay changes are happening, namely the support system. When you are a person who follows this series, maybe you can say when you first battle you will feel Dejavu.

There are no problems with the system update those who are still using the old system. SRW has 2 different currencies, the first is Funds. Funds are used to upgrade every mecha that you have, every increase in upgrades more and more Funds are needed. Whereas TacP is used to buy every combat gear, starting from items and armor, the more expensive the price can be said the better the effect given.

For people who follow this series, of course using the same system is a bit annoying, but for new players, of course this is not a problem. All of that can be forgiven for the emergence of new mecha-mecha and a storyline that is arguably good for the Super Robot Wars T series. It’s just that when viewed from the point of view of people who follow this series, of course hope about a very expected gameplay change that might new challenges. but still insists and does not throw away the turn base strategy that is the hallmark of this game. Even the system tricking AI by using a counter system still appears in this series. On the other hand SRW T also presents a strategy game that is simple and easy to understand.

Dota 2 – the Next Phenomenon?

A mod that has managed to attract millions of gamers around the world, Defense of The Ancients (DOTA) has indeed become a phenomenon. Changing the initial mechanics offered by Warcraft III, IceFrog injects a thicker RPG sensation by carrying battle heroes as the main focus. No longer having to mess around with the strategy of building units, gamers are now brought in a fast, intense, and certainly PvP mode – adrenaline rush. Focusing on building character with their respective roles and playing the best role in team battles, DOTA is even recognized as one of the competitive games that are often competed in the international arena. It’s not wrong if Valve is interested in acquiring this one name.

Valve’s acquisition journey on behalf of DOTA is not an easy matter. Having experienced a conflict with Blizzard as the owner of Warcraft III, this feud fortunately ended peacefully. Valve had the opportunity to continue this ambitious project, offering various modifications on the visual side and of course a more balanced gameplay mechanic. Entering the beta process and successfully capturing hundreds of thousands of gamers during this process, Valve was finally ready to get out of this one phase. A year since the release of Betanya, Valve finally officially released DOTA 2 freely to the public. While making sure this transition process will not interfere with their experience that has entered the beta period, DOTA 2 is finally open to every gamer through the F2P system that he stretches.

One of the most interesting and amazing additional features of DOTA 2 is the fact that the hero you are using now has its own “awareness” regarding the battle environment that he encountered. Awareness? That’s right, if you are careful enough to listen to the pattern of conversations that glide like monologues of each character – then you will find that they often throw interactive comments with other characters, whether in the form of jokes or insults.

No longer feels like an individual fighting alone, a feature like this leaves the impression that you are indeed engaged in a battle in a world that is connected to each other. Example? If Ursa succeeds in killing the Drow Ranger in the forest for example, then he will automatically mock Drow and claim himself to be the real ruler of the forest. This interaction also occurs when certain heroes manage to wear special items. As an example? Tinker will issue a comment “pewpewpew” when armed by Dagon. These little things make DOTA 2 look amazing compared to other MOBA games.

Some of the commands that you write in chat will also be translated as voice from the character you are using. Writing “Ty” will make your character say thank you, or just “lol” or “hahaha” to make them laugh instantly.

What is the meaning of a competitive game that brings massive team battles, if it is not present with a qualified hero balancing system. If only Valve or IceFrog is off guard and makes one or two heroes too over-power, then DOTA 2’s reputation as a fun competitive game will just collapse. This challenge is increasingly heavy considering that DOTA 2 will be distributed by Valve as a free to play game. The investment that continues to be raised during the development process and the increasing number of servers along with the increasing popularity makes Valve have to look for ways to benefit from concepts like this. Fortunately, this option does not directly affect the existing gameplay side.

Video game development is not a charity work. This complex, resource-consuming process always leads to the same need: gain money and of course – profits from there. Valve seems to understand the consequences that must be faced from the free to play concept that they injected in DOTA 2. As a game that relies heavily on the balance of heroes in battle – imposing policies that look like “pay to win” is certainly a bad choice. Surviving what they promised from the beginning of the development process, they will also immediately ensure that all alternative heroes can be used from the start of the game, unlike some other MOBA games that require you to spend real money to open certain heroes. Therefore, the only way to get current profits lies only in the variants of cosmetic items offered.

With a store integrated in the game itself, you will see a myriad of equipment sets offered in a relatively friendly price range. For those who often taste DOTA 2, creating a more personal favorite character on the design side is of course a difficult offer to reject. Interestingly, Valve breaks down these equipment sets in a variety of separate items, allowing users to combine various equipment to create a more personalized design. Not just buying it at the store, you also have the opportunity to get each of these items randomly as soon as you add up, Valve consistently “teases” you to buy these items with real money.

Not only meet with friends or opponents who might wear it and look charming, you will also get a series of treasure chests that load these cool items randomly. Unfortunately, all these chests must be opened first with a key that can only be bought with real money – and will never fall randomly during battle. The more intense you play DOTA 2, the stronger your desire to buy these interesting items. A strategy that has so far proven to be quite successful.

Stardew Valley – Extraordinary Life SImulations Game

It’s not too much to say that life-simulation games on farms aren’t for all gamers. Because the game like that has a slow gameplay speed, very slow. Just doing the same thing and farming routines can make gamers, especially if they like action games, feel very bored and sleepy. However, what happens if the speed is raised a little and added other spices in the gameplay, such as crafting and action against monsters? The answer can be found in Stardew Valley.

It turns out that the combination of farming, raising, socializing, crafting, and action can be summarized well in Stardew Valley! Although it seems like the gameplay is like stirring potions with a variety of contradictory ingredients, it turns out everything can fit when mixed properly. The results of these concoctions are games that are so hard to leave once you have played them. Even the presentation of an “outdated” graphic display is not able to shake the fun of playing, at least that’s what we feel until we forget the time!

Gameplay in Stardew Valley does indeed sound very complex. Especially if you imagine so many features mixed in it. Uniquely, all of that was represented in a simple and easy to master gameplay. All controls can be easily done without many procedures, whether it’s for farming, crafting, or fighting monsters. This game also doesn’t have much ado and immediately takes you to the game, unlike a similar game that is able to make the player bodan and overslept because it’s too long to explain the procedure for farming.

Stardew Valley is also able to provide a number of new surprises, even after we have played it for quite a while. Not only once have we found new things that provide new elements to be explored in the game. For example, when we feel that farming and selling our crops are enough, it turns out that this game provides a new feature to use all of these crops in something new, such as cooking and given to “supernatural beings” to get a variety of attractive gifts. This little thing can make you unable to withdraw from Stardew Valley and it is difficult to press the exit button from the game.

Gameplay in Stardew Valley gets the highest position compared to other factors in this game. This is proven by the narrative of the story that is not too deep and curious. There is no big scheme in the life of the main character. He is just someone who is tired of living as a small tooth in the machine of a big company called Joja Corporation. The company that made humans like machines and worked to death had so many hands, one of which was Joja Cola who was made to mock Coca Cola and the shops of Joja Mart.

Thanks to the help of his grandfather’s legacy, the life of the main character that you control changed completely. Now, he can use his grandfather’s inheritance to start a new life in the countryside. However, the condition of the field is far from ideal, because it has not been taken care of for a long time. In addition, the threat of Joja Corporation also arrived at this small village called Pelican City. The greedy company tried to take this village little by little to become its money field.

The rest, you just try to live and develop the fields that are owned to its glory. The story you will find only comes from various problems encountered by Pelican villagers. The problem will be summarized into various small missions, such as searching for missing building expert axes, investigating sounds coming from village water drains, or something ridiculous, such as searching for the missing village head’s pants!

A large enough event can be found when you arrive on a holiday or holiday. On that day, you are given the choice to take part in an event held by the whole village or not care and take care of your own interests. Whatever you choose doesn’t really affect people’s opinion of you, and the event is useful for getting useful gifts.

The field you are working on in this game is part of a village called Pelican City. That is why not only you are in this game. Villagers also have an important role in your life. They can provide assistance, such as dividing money, crafting materials, and blueprints, or providing side quests and various important information. However, before you can get there, you need to socialize first with the villagers.

There are at least 28 NPCs that you can meet in this village. The amount that was quite large had overwhelmed us, especially to remember it. Even after playing for a long time, we can only concentrate on a few NPCs that attract attention. Especially the NPCs that have shops and NPCs who want to be approached to be made life partners.

Stardew Valley managed to combine several gameplay elements that usually don’t fit. Not only are you preoccupied with farming and raising livestock, you also need to pay attention to socialization with the villagers. At the same time, you also need to collect various materials for crafting and fighting monsters in the style of action RPGs. Coupled with the presence of several new features that suddenly appear in the middle of the road and make you spend more and more time playing!

God Eater 3 – Simple yet Exciting RPG Game

Seeing it with one eye, this is our reaction every time we see the name God Eater appearing in the gaming industry from the cold hands of Bandai Namco. There was a sense of curiosity but never a strong interest in plunging into a game on the surface, it does look like a thick Monster Hunter clone game. But everything changed when at last year’s Tokyo Game Show presentation that we visited directly, they promised that the latest series – God Eater 3 will come with so many improvements and improvements, from the game system to much finer animation. The opportunity to try it finally arrived.

As a gamer who is not too familiar with this franchise and has just plunged into the third series, it ends up being an exciting and fun experience. We like how apart from the monster hunting concept that makes it impossible to escape from the more popular franchises such as Monster Hunter, for example, God Eater 3 comes with its own strong identity. The story and design of anime-style characters that are so thick is just a little attraction that he stretches out.

So, what does he actually offer? Why do we call God Eater 3 a simple and exciting monster hunting game? This review will discuss it more deeply for you. Since we are not too familiar with this franchise, we will judge it as a newcomer gamer.

The world falls into a nightmare. Without understanding it clearly, we must fight against the creepy monsters named The Aragami that suddenly appear. Their motivation is clear – eating and eating whatever they find, slowly but surely, brings inevitable destruction. Human beings who continue to be driven and urged finally find their own solutions. They named it God Eater.

God Eater is a special experimental unit designed for one thing – destroying and eradicating Aragami by using a special weapon named God Arcs containing Oracle Cells in it. In God Eater 3, you act as a God Eater who is treated as nothing more than an object. That your existence is only to kill Aragami whatever your master wants, willing to die from the start without any chance to fight, and ensure that your weapon – God Arc does not end in damage. But fortunately, your fate is improving.

Faced with the sequence of events present as if it were like fate, you finally ended up moving to an organization that treated God Eater more humanely under the leadership of a super charismatic woman – Hilda. Together with this organization “Chrystanthemum”, not only to build popularity and status, you also begin to build friendships with other God Eater. While on the other hand, your friend from childhood – Hugo began to build a more definitive plan to achieve real freedom.

Along with the more Aragami you exterminate, you will end up meeting with several more unique and powerful variants. One of them was a little girl who seemed to take the attention of other organizations. The girl who was finally given the name Phym was known to be an Aragami himself, but carried the Humanoid form. His emotional closeness immediately made him treated like a child / younger sister of all members of Chrystanthemum itself.

So, what is the character’s struggle and Hugo as God Eater? Who are the Phyms and why are so many organizations interested in their existence? What kind of Aragami should they destroy? You can get all the answers to these questions by playing God Eater 3 yourself.

With this thick anime taste, the character design that he stretches will also be strongly affected. Unlike (again like it or not, it must be compared because of the similarity of the genre theme) Capcom’s Monster Hunter which treats its Hunter characters like super serious monster hunters who wear bones and material from monsters they hunt, God Eater 3 comes with a design approach that more “light” and spoil the eyes. The male character comes with a cliche design and absurd hairstyle that will not feel strange, while the character of a pretty old woman is reinforced by super open clothing designs and “disproportionate” body shapes. God Eater 3 is “paradise” Waifu for the size of a monster hunting game.

As gamers newcomers to this one franchise, we also end up amazed by the Aragami design that you meet throughout this game. Not only talking about the Ash Aragami variant which incidentally is told to be more powerful and creepy, but also an “ordinary monster” which will be your objective from one mission to another. Starting from the shape of an elephant with a cannon on its back, to the one that carries a humanoid design like Batman with abilities like kamehameha. Aragami’s story as a mysterious entity that is not “locked” into a particular design makes God Eater have so much space to present monster designs of various scales and shapes and of course, strength. As far as we see, we fall in love with him.

Unfortunately, we cannot find similar sentiments in the world they offer. That all the lore that is supposed to be interesting together with conflict and the existing world is reduced to just a small arena divided by the level you meet. There is no chance of large-scale exploration on a large scale to find and find out what is happening there. The fact that some monsters will also have “headquarters” in the same place, you are often faced with repeated design levels. The result? Is a design that provides space so narrow as to arouse your sense of appreciation. It ends up feeling like a generic post-apocalyptic world that isn’t much worth talking about.

One aspect that surprised us was music. God Eater 3 presents this one element in maximum capacity with music full of choirs that even accompany you when you are “relaxing” at the mission hub though. Even though sometimes it doesn’t seem to fit the existing one, but the seriousness of music like this is enough to evoke the illusion that whatever your next battle is, how minimal it feels to fight off trivial Aragami, is something of equal importance. We must admit, we ended up enjoying the music he offered.

One complaint that might make many people turn away from the Capcom Monster Hunter series (Yeah, we know, we keep comparing it) is how hard everything feels. That to represent the hardships and sensations of a supposed Hunter, heavy weapons really make movement become limited. There is no jump button if you do not use a particular class and everything goes with a careful pace. In God Eater 3? They treat it like a proper RPG action game. Simple, fast, and much more enjoyable.

The concept itself is still the same. You will move from one mission to another in an arena that counts small and limited to hunt any monster that becomes objective. Before the game began, there was little information about these monsters and what kind of weaknesses he had based on elements. You can prepare yourself by using weapons that might be able to take advantage of the gap, bring a variety of healing and supporting items that will help your journey, and bring 3 other AI-controlled supporting characters to ensure your battle runs more smoothly. The rest? Take whatever weapons you carry to hurt them.