APEX Legends Weapons – Things You Need to Know

Choosing weapons and carrying the right furniture in the Battle Royale game sometimes seems difficult, because basically the selection of suitable weapons is often different for each player. It also certainly returns to one’s aiming ability, because it’s useless when you get high accuracy and deadly weapons, but how to aim at your target is still very potato like the writer.
Like the Battle Royale game in general, Apex Legends also has a variety of weapons which are divided into several types or categories, namely; Assault Rifles, Sub Machine Guns, Light Machine Guns, Sniper Rifles, Shotguns and Pistols. Each type of weapon certainly has its own characteristics and indirectly you must also adjust the style of play based on the type of weapon you get.

Therefore, the author would like to briefly describe the things you need to know when choosing weapons in Apex Legends. And at the end of this article, the author will also provide some tips and combinations of weapons that I often use when fighting.
Note: Authors will miss the Mastiff (Shotgun) and Kraber (Sniper Rifle) weapons because you can only find both these rare and deadly weapons in the Supply Drop. You or at least your squad members must take it. If you just leave it, then you’re crazy.

Assault Rifles
• Flatline
Using Heavy Ammo bullets, Flatline has a damage impact range of 32 for the head and 16 for other body parts. By default it has a bullet capacity of 20.
There is nothing special about this Assault Rifle, and it is recommended to complete the Attachments needed if you want to continue to bring Flatline to the end of the battle or replace with other Auto mode weapons. Even so Flatline is quite effective for medium distance combat.
• Hemlok
Using Heavy Ammo bullets, Hemlok has a damage impact range of 36 for the head and 18 for other body parts. By default it has a bullet capacity of 18. Hemlok has a Burst mode attack with three bullets in each shot, allowing you to damage at least 54 if all the bullets hit your target.
But the author himself prefers to replace it into a Single mode in order to control shots better. It is quite deadly in medium distance combat if it is equipped with attachments, but the authors themselves tend to never carry this weapon until the end of the game.
• R-301
Using Light Ammo bullets, the R-301 has a range of damage effects of 28 for the head and 14 for other body parts. By default it has a bullet capacity of 18.
Despite being the lowest damage Assault Rifle, the R-301 is one of the author’s favorite weapons because of the very good accuracy and fire rate even without attachments. Complete with a Stock and Barrel Stabilizer Attachment to increase accuracy and reduce recoil, and of course very deadly for medium and close range battles.

Sub Machine Guns
• Alternator
Using Light Ammo bullets, the Alternator has a damage impact range of 18 for the head and 13 for other body parts. By default it has a bullet capacity of 18.
An alternator is one weapon that is quite often encountered during the game. The alternator has good accuracy and recoil but with a slower fire rate than other Sub Machine Guns. Complete with an attachment and this weapon will be quite deadly in close combat.
• R-99
Using Light Ammo bullets, the R-99 has a damage impact range of 18 for the head and 12 for other body parts. By default it has a bullet capacity of 18.
R-99 has a fairly fast fire rate but with accuracy and recoil that is quite bad even in close combat. It is strongly recommended to immediately complete it with an attachment, especially the Barrel Stabilizer and Stock, then the R-99 will be one of the deadly weapons at close range.
• Prowler
Using Heavy Ammo bullets, Prowler has a range of damage impacts of 21 for the head and 14 for other body parts. By default it has a bullet capacity of 20. Prowler has a Burst mode attack with 5 bullets in each shot, allowing you to damage at least 70 if all the bullets hit it.
Being the biggest damage Sub Machine Gun, Prowler has bad accuracy and recoil. Therefore you will need an Attachment in the form of a Selectfire Receiver mod to replace the attack into Auto mode. Complete with Stock and Barrel Stabilizer to increase accuracy and reduce recoil, and Prowler becomes a truly deadly weapon in medium and close range combat.

Light Machine Guns
• Devotion
Using Energy Ammo bullets, Devotion has a range of damage impacts of 34 for the head and 17 for other body parts. By default it has a bullet capacity of 44.
Devotion has a fire rate that will slowly tighten. Use the Attachment in the form of a Turbocharger to reduce the time needed to make Devotion shoot harder. It is highly recommended to equip it with Stock and Barrel Stabilizer to make Devotion a deadly weapon. Add Extended Heavy Mag to shower your opponents with more bullets and of course accurate.
• Spitfire
Using Heavy Ammo bullets, Spitfire has a damage impact range of 40 for the head and 20 for other body parts. By default it has a bullet capacity of 35.
In addition to considerable damage, the Spitfire needs to be equipped with Attachment Stock, Barrel Stabilizer, especially Extended Heavy Mag if you want to bombard the enemy more accurately. Effective enough to be used in medium and close range battles.

• EVA-8
Using Shotgun Shells bullets, EVA-8 has a damage impact range of 90 for the head and 63 for other body parts. By default it has a bullet capacity of 8.
There is nothing special about this one Shotgun besides its quite deadly attack at close range. But you can complete the attachment that is needed until you find a better Shotgun and move the attachment.
• Peacekeeper
Using Shotgun Shells bullets, Peacekeepers have a damage impact range of 165 for the head and 110 for other body parts. By default it has a bullet capacity of 6.
Peacekeeper is a shotgun with action lever which means you will cock after shooting. However, this one shotgun is really very deadly at close range. Add an Attachment in the form of a Precision Choke to make the Peacekeeper charge when aiming down sight to reduce the spray pattern when shooting. But it is recommended to only charge if you really want to attack from a medium distance.
• Mozambique
Using Shotgun Shells bullets, Mozambique has a damage impact range of 66 for the head and 45 for other body parts. By default it has a bullet capacity of 3.
There is nothing to be proud of from this Shotgun, even the developer himself considers that this weapon is very bad. Only use this weapon if you find it on landing and replace it immediately if you find another weapon.

Sniper Rifles
• G7 Scout
Using Light Ammo bullets, G7 Scout has a damage impact range of 60 for the head and 30 for other body parts. By default it has a bullet capacity of 10.
Even though it is included in the Sniper Rifles category, G7 Scout prefers writers to play in medium distances because of the fairly fast fire rate and accuracy and good recoil. Complete with an attachment to increase its effectiveness in battle.
• Longbow
Using Heavy Ammo bullets, Longbow has a damage impact range of 110 for the head and 55 for other body parts. By default it has a bullet capacity of 5.
Longbow has more damage than the G7 Scout but with a slower fire rate. But Longbow has an Attachment in the form of a Skullpiercer mod that increases damage to attacks that hit the head. Effectively used in long and medium distances.
• Triple Take
Using Energy Ammo bullets, Triple Take has a damage impact range of 138 for the head and 69 for other body parts. By default it has a bullet capacity of 5.
Despite being the most deadly Sniper Rifle, Triple Take has a spray pattern that makes it a bit difficult to finish off the target in long distance. But you can use the Attachment in the form of a Precision Choke to reduce the spread.

• P2020
Using the Light Ammo bullet, the P2020 has a damage impact range of 18 for the head and 12 for other body parts. By default it has a bullet capacity of 10.
The P2020 is a standard pistol with fairly good accuracy and recoil. Effective enough to be used in the beginning of a battle after landing. But only has an Attachment in the form of Optics and Extended Mag.
• RE-45
Using Light Ammo bullets, RE-45 has a damage impact range of 16 for the head and 11 for other body parts. By default it has a bullet capacity of 15.
Being a weapon with the fastest fire rate in the gun category, but having a very bad recoil makes it quite difficult to control. But of course you can reduce the recoil with the Stabilizer Barrel Attachment.
• Wingman
Using Heavy Ammo bullets, Wingman has a damage impact range of 90 for the head and 45 for other body parts. By default it has a bullet capacity of 6.
Wingman is the weapon with the greatest damage with another gun, but has a fairly slow fire rate, and accuracy and recoil that are not too good. However, Wingman is also quite effective in medium distance combat. Add an Attachment in the form of a Skullpiercer mod to increase damage when it hits your target’s head.


After briefly knowing each of the weapons available in Apex Legends, here is the author giving a few tips and combinations of weapons that I often bring up to become Champion Apex Legends.

• It is strongly recommended not to be picky on weapons when landing, especially if there are other squads in your area. Finish the other squad first, then you can do the loot rather calmly and look for your favorite weapon.
• There are still many players who seem to use melee attacks when landing. Please note that a melee attack has a fixed damage of 30. The author himself is better off looking for a weapon than hitting enemies around the author on landing.

• Alternator is an Auto weapon that you can find anywhere. Complete with an attachment to increase its effectiveness, keep holding until you find R-99 or R-301, the attachment will automatically move if you replace the Alternator with one of the two weapons.
• The author recommends not to carry two weapons with the same type of bullet, especially if the two weapons have a full auto attack mode which will certainly be very wasteful of bullets.
• The author’s favorite combination is the R-301 with Peacekeeper. This combination is usually used by writers to fight in medium to close distances. R-301 to open attacks and Peacekeepers if the author faces the enemy.
• Devotion and Peacekeeper are also favorites of the author. But the problem with this combination is that Energy Ammo for Devotion tends to be difficult to obtain. This combination is very effective for use at close range.

• The author himself actually rarely uses the Sniper Rifle because fighting tends to last up to close range. But writers usually use Triple Take if they want to attack from a distance or medium range, and bring between R-301 or Peacekeepers when dealing with enemies at close range.
• The author will usually take it with another full auto weapon, but if he doesn’t find the Selectfire Receiver mod when approaching the end of the game, the author will replace the Prowler with another weapon such as a Peacekeeper for example.
• 2 Peacekeepers if you really are able to play aggressively at close range, or 2 Mozambique if you feel the ability to play your shoot game is like a god.

Those are some tips and things that I can give so you can choose weapons well in playing Apex Legends. The points above, of course, also need to be adjusted to the ability of the Legends that you use.

Left Alive – Big Disaster

The view of gamers is indeed focused on projects that look super ambitious on this one. How come? He borrowed the talent Yoji Shinkawa – illustrator of the Metal Gear Solid artwork that has a distinctive style for photographing the three main characters of Left Alive. This step is seen as an attempt by Square Enix to concoct a game that would be positioned as the “main competitor” of the MGS series from Konami whose future is indeed increasingly unclear. They also recruit promising behind-the-scenes talent, such as the figure of Toshifumi Nabeshima from Armored Core as the person in charge. All are formulated in semi-open-world game design in trailers and screenshots, showing a chaotic urban war. On paper, Left Alive looks like a “sure” game with a successful formula. But in fact? It’s exactly the opposite.

So what is Left Alive actually offering? Why do we call it a game that can be called a cruel joke? This review will discuss it more deeply for you.


Taking the Front Mission universe, Left Alive takes settings in a city called Novo Slava in 2127. By canon, the story timeline means being between Front Mission 5 and Front Mission Evolved.

You will act as three characters who are “trapped” in this super complicated situation. Where the Novo Slava, the city that was supposed to be the border between two countries – Ruthenia and Garmonia ended up falling apart. After the conflict had stiffened for some time, Garmonia suddenly invaded Ruthenia by taking control of Novo Slava first with full military force. Not only did they use infantry, they also sent heavy weapons, including the Wanzers to do so.

As can be predicted, slowly but surely, these three characters will intersect on Left Alive. Slowly but surely, you will also begin to open the veil of mystery that the likelihood of a war that occurred in Novo Slava is not just a war to fight for territory. Those who appear to the surface indicate that there is something deeper and more complex, happening here.

So, what really happened in the Novo Slava war? What kind of conflicts do these three characters have to pass? What kind of conspiracy is going on behind the scenes of this devastating war and death? Of course you must complete Left Alive to get answers to these questions.

Bad, there are no more appropriate words to explain the overall experience offered by the presentation by Left Alive, especially from the visual side. Even the super cool artwork formulated by Yoji Shinkawa will not be able to save him. Left Alive feels like a released game, late one or even two generations. A game that you should enjoy in the Playstation 2 or Playstation 3 era.

Sound brutal? Believe it or not, this fact is what you swallow as a bitter pill when enjoying this one stealth survival game. You will meet with so many low-resolution textures that “greet” you from all angles of existing city design, from rocks to Wanzer – mecha which should be the visual attraction of this game. A visual effect that should make things more dramatic, from the light emanating from the darkness to the effect of the fire that appears when molotov cocktails are also handled so badly. Simply put, Left Alive brings visuals that should fascinate you if it’s released, maybe 10 years ago. There is a strong impression that this game was developed with a low budget.

The character model offered is also the same. Even though it looks stunning when the cut-scene runs, the same quality details are not seen when you play them directly during gameplay. You will also meet many moments where a new texture will appear after a split second you enter an area. But waiting for this texture to load even if it does not necessarily guarantee a better visual experience, where it still looks like a game that is left behind generations. The same thing happens in a variety of weather effects that instead make it more charming, it produces the opposite effect.

But one of the most ridiculous parts of Left Alive in terms of presentation seems to lie in the motion animation itself. Although it must be admitted that in some parts, especially when meeting Wanzer who was on patrol in the city managed to leave the impression of a powerful and heavy machine from the movement, most of the animation of this game was stiff and uncomfortable. From character movements when playing that do not reflect modern products, to the sensation of using Mecha / Wanzer which feels messy. Motion animation systems, attack animations, damage-affected animations, and animation using weapons feel like an outdated product. What’s worse? They can’t even handle the flashlight effect properly. This ridiculous presentation seemed impressive as he was a low budget game handled by amateur developers.

The same thing unfortunately, happens on the audio side. Fortunately, the OST that accompanies you, especially in the main menu can be said to be quite satisfying and effective in building the atmosphere that Left Alive offers. But for the other side? Being in the shadow of the same quality. The sound of the effects of footsteps, attacks, weapons, to voice acts that should strengthen the side of the story cannot be said to meet existing quality standards. But for the last business – voice acts, he is still in a stage that can be tolerated.

So with all of these combinations, the Left Alive presentation must be admittedly disappointing. That aside from their big idea to build a “playground” that focuses on chaotic and devastating urban warfare situations, none of the presentation’s sides are stunning. The behind-generation visual and audio quality actually impresses strongly that the development process is really tied to a small budget. This is a game that might look stunning 10 years ago, not now.

The concept that is actually stunning

Before we go deeper to talk about Left Alive and why we should perish and not be left alive, it seems more balanced if we also talk about what the game has done. Believing or not, like the gold mining process where you are looking for a shiny yellow metal with a handful of land that is of no value at all, Left Alive actually has a good concept. A concept that in our eyes will obviously be charming if it can be handled more perfectly than the process of executing the elements that support it. An actual concept, can be stunning.

What concept is that? That it was built as a survival stealth game amid an urban war theme that is indeed impressive, an invasion that should be. The three characters that you use will not carry many different things except the weapons that they can get on their way. But Left Alive managed to concoct the right conditions to impress the three indeed being trapped in a complicated situation beyond their control and there was nothing they could do but survive and help as many survivors as possible. Left Alive managed to do that.

In concept that you read above, there is clearly something that Square Enix wants to offer on Left Alive. Its foundation as a survival stealth game in an open world that you can explore is something that we want to see more implemented in the future. The concept that might feel similar to MGS V: The Phantom Pain, but feels more challenging and more demanding of caution.

So, if Left Alive really has a concept with a class like this, why is it scorned? Why did we choose the sub-title above? The simple way to explain it is the fact that in the end, that’s all he has to offer. Left Alive is a game with a charming concept that is wrapped in bad execution on all other sides.

A Cruel Joke

The disappointing quality of Left Alive does not only lie in the presentation that we have talked about before, which in fact reinforces the impression that it is formulated with a limited budget. Complaints are actually rooted in aspects that should make it charming – gameplay. Believe it or not, there are many designs in this game that really count as absurd.

The biggest problem with this game is the strong impression that the developer doesn’t understand how to mix the stealth game as it should. A tense stealth game, but on the other hand it feels modern and rational to take. Currently offered by Left Alive is a stealth game formulated with the approach of a third person shooter game from the mechanical side. The result is a game that is design, confusing and irrational.

No need to dive too far. Believe it or not, regardless of its status as a stealth based game, Left Alive doesn’t have a stealth takedown system at all. That’s right, you CANNOT move behind your opponent and finish them using features that are supposed to be “standard” for all games that have this stealth element. Imagine a stealth game WITHOUT stealth takedown, what kind of genius has a brilliant mind to present a system like this.

Other extra problems? Left Alive does not offer any alternative solution to cover this Stealth Takedown absence. If there are enemies that block your path and it is impossible for you to pass without attracting attention, you now only have 2 solutions: hit him using a melee weapon or shoot him with your firearm. Two concepts that both have their own problems, again to support Left Alive as a game that has a strong identity in stealth based gameplay.

Okay, what if you rely on firearms for example? Congratulations, because you meet with other flawed elements that also have a problem compared to other stealth based games. First problem, none of the weapons you get have silencers. That’s right, there are no silencers or silent weapons! This means that if you want to kill the enemy before your eyes, all your weapons will sound and your position will be discovered. The second problem that is even more severe? Left Alive does not carry the system 1 headshot = 1 kill which is actually the standard for stealth based games. To kill just one enemy, you can issue 4-5 headshot bullets. This system without instant death makes everything you do with your own firearm lead to open warfare, which with a rigid animation system will be another nightmare.

All of them are covered with an AI system which can be concluded, inconsistent. Sometimes it’s difficult to predict what they can and can’t do. In one situation, you who walk down for example can pass them from close range without them knowing it at all. But in other situations, enemy AI suddenly becomes so sensitive and responsive that you can realize your position from afar. The worst part is when you are dealing with a Sniper that does occupy a high location. First, you don’t have a standard weapon that can reach and finish them from afar. Second? They have eyes so sharp to aim at you from a distance and inform you of your location, even though you have played as safe as possible. The range of sounds that the NPC can hear is also inconsistent, where sometimes they silently hear your firearm at close range, while in other conditions it immediately engulfs you when you shoot it from a distance. Only psychics can predict the behavior of AI in this game.

These combinations of elements make Left Alive end up being a stealth game with messy mechanics. A stealth game without mechanical stealth support is an amateur design that makes you curious and keeps throwing questions, “What does the designer really think?”.


So, is Left Alive appropriate to look at? It doesn’t seem to be our answer. That despite all the things he wants to offer, he feels like an outdated game that is confused with his own identity.

Like a cruel joke, there are no more clear sentences to explain what Square Enix has to offer with Left Alive. Basically, you can see the potential about the concept that he wants to offer. A stealth gameplay-based survival game in the midst of an urban war that does require intelligence and a specific strategy to solve. But unfortunately, everything ends up being a big disaster. Left Alive comes with quality as if it was handled by amateur developers with a limited budget.

Beloved Classic Console of All Time

Playing games from the classic console must be one of the sweetest memories for a gamer. You can just hear the theme song, it can generate incomparable pleasure. Moreover, you can return to holding the stick or controller again, then play the game.

Actually, you can, back to that time, by playing games that once filled your childhood. No need to confuse loading warehouse to find your old console first. The thing is, it could be that your console is damaged and it can’t even turn on. It’s a waste of time.

Instead, you better buy old game consoles that provide these memorable games. At least, the old console can be a kind of time machine that takes you to the past.

There are many classic consoles that can revive your childhood memories. Come on, see what these old consoles are!

  1. PS 1 Classic, Small Version of the Best Console in the World

As a pillar of modern games that are now, of course there are many gamers who have memories of this one console. PlayStation 1 (PS 1) was released in 1994 and thousands of good games followed later. You may witness history because you have played Crash Team Racing (CTR), Final Fantasy VII, and Tony Hawk’s Pro Skater games.

The heyday of PS 1 also ended in 2006. Sony also made a mini version of PS 1 at the end of 2018. Unfortunately, you can only play a few games. At least you can still feel your longing when you don’t have as many thoughts now.

  1. NES Classic, the Console is 8-bit Gamers

For you 1980s generation gamers, the Nintendo Entertainment System (NES) is definitely a must have item. Mario Bros. Game the legendary one was born on this one console. you guys can still recognize the song until now. Playing games on this console can actually make you happy even though you can’t visually spoil your eyes like now

For those who want to go back to those times, you can play NES games on the console now. In addition to the Mario Bros. game, you can also get other old games, such as Pac-Man, Donkey Kong, and The Legend of Zelda, as well as many others. Even so, this “time machine” console is not too expensive.

  1. Classic SNES that has brighter images

After releasing the NES Classic, Nintendo also released the Classic SNES and you can buy this console now. In his day, the SNES had brighter colors than its predecessor. One of the famous games here, Street Fighter II, Super Mario World, Super Mario Kart, and other series The Legend of Zelda.

You will be given a console that is exactly the same as the original version, complete with 20 nostalgic games in it. In fact, the feel of the controller was made exactly the same as the old version. If you like this, you can go back to the 1990s when young blood still felt hot.

  1. Sega Genesis Classics, the Best Console that Sega Has

Sega has a cool console in the 1980s and 1990s. However, there is only one of the best consoles ever released by Sega, the Genesis 16-bit. On this console, the Sonic The Hedgehog character was born and is still victorious until now. There are many more famous games that you can play on this one console.

For releasing homesickness, Sega also joined in releasing the classic version for his fans. In fact, you can get more than 40 games in it. However, it looks like it still has to wait for this memorable console to come.

  1. Game Boy, Handheld that doesn’t use complicated

This classic console is rented out every 15 minutes in front of the school. Indeed, there are rarely those who can and want to buy Game Boy in the 1990s ago. The price is somewhat expensive of that time. The problem is that the games on the Game Boy are pretty much cool.

If it’s really over those days, you can find Game Boy now too. Many, how come, those who have sold this handheld console at low prices. you can play a lot of games, even on the road. No complicated to carry it because it’s small, it’s not complicated to play because the buttons are not much.

  1. Arcade Machine Mini, Memories in the Corner of the Modern Market

Not many people have childhood playing games on arcade machines. There used to be a lot of places where you could find arcade machines, even in the modern market of providing arcade machines. The intention is to be a place for children to play while their parents are busy shopping for daily necessities. Sometimes, this place becomes the right destination for school kids to skip.

In the past, one of your machines can only get one type of game. Now you can get hundreds of games with just one modern arcade machine. EGO Batop released a mini arcade machine filled with many games in it. You live plugging into electricity and you can play everything.

  1. PlayStation 2, Mighty Retro Console

The younger generation is usually familiar with PlayStation 2 (PS 2) compared to its predecessor. Even though it seems that not long ago, PS 2 has been around since 2000. No wonder people who were born in the late 1990s used to fill their days with this one console.

If asked what is still wrong, you can still get PS 2, really. Of course also with prices that are certainly already affordable. Buy this console now, of course it won’t lose. You can return to the choice of the Grand Theft Auto series: San Andreas, Final Fantasy, and memorable God of War.


The classic consoles above can certainly be made into collectibles and can make you turn back for a while into the past. Never get bored, anyway, play old games from this classic console. Well, which one do you like the most classic console? Please include your comments in the column below!

Comparison Between PlayStation 4 and Xbox. Which One Suits You the Best?

The Console is indeed the main alternative for gamers to enjoy the game without bothering to mix PCs with specifications that occupy. Of course in determining a home console, gamers are faced with two definite choices, namely Sony with PlayStation 4 & Microsoft with Xbox One.
These two giant companies are indeed eternal rivals in the gaming console industry even before the current era of genes. Both of them have their own advantages & disadvantages, if juxtaposed, which console is more worthy of glance? PlayStation 4 or Xbox One? the following discussion.

Specifications & Performance
Speaking of specifications, it is clear that the Xbox One has specifications and performance that is superior to the PS4. His motive as “The World ‘s Most Powerful Console” is indeed proven, but even so, the PS4 is also still capable of taking gahar in running various games.
One of the reasons the PlayStation 4 is selling well is because the price is far more affordable than the Xbox One. The PS4 Slim currently has a range of $ 270, the Pro version at $ 378, while the Xbox One S is priced at $ 275 and the Xbox One X version is priced at $ 370.
Connecting to the previous point, it seems that it’s fair enough if Microsoft sets a higher price for the Xbox One. Considering the specifications & performance offered by Xbox One is superior to the PS4, it is fair enough if we give a balanced score.

Speaking of design, both of them do look very elegant, but with the minimalist & solid appearance of the PS4, it seems that Sony is slightly superior through their PS4 variant body console. The special edition console variants provided by PS4 are also far more diverse and more interesting, for example, such as Days of Play Edition & Marvel’s Spider-Man Edition which was just released last year. In a few moments Sony & Square Enix will also launch a PS4 Pro with the theme Kingdom Hearts 3 that looks charming.
But when talking about the controller, it seems that the Xbox One is superior, besides having a more “solid” appearance. through the grip, the Xbox One controller feels more comfortable with its right size, the row of buttons provided also feels very precise & accurate on the finger.

Entertainment System
Following the times, the console is not only used as a device that is only limited to being able to play games. But also as another entertainment medium, it seems that both the PS4 and Xbox One are quite serious in working on this one thing. both of them have a row of entertainment applications that can be enjoyed, such as Netflix, YouTube, or Spotify for example.
But if you look further, it seems that in terms of this Xbox One comes with a much better quality, they also provide a more complete range of applications. Xbox One also has a more organized & elegant user interface, the chat feature with a special avatar that they present also gives a more pleasant impression in interacting with other people, unlike the PS4 which is made very minimalist & simple.

Online Membership
In the current era, online services are indeed the most important factor to enjoy content optimally in the console current gene. PS4 has PS Plus as their online membership service, which offers free games every month and exclusive discounts. While the Xbox One comes with the popular Game Pass, it offers a variety of more attractive advantages.
With the Xbox Game Pass, you can access backward compability and play various Xbox 360 games that have been released. Not only that, the Xbox Game Pass service also allows you to play the latest exclusive games released for the Xbox One. Just like PS Plus too, the Xbox Game Pass also provides exclusive discounts, it’s just that they don’t provide monthly games that can be claimed permanently.

Exclusive Games
This is one aspect of the majority of gamers determining console choices, namely through exclusive games offered by each brand. When talking about exclusive games, in terms of quality and quantity of PlayStation 4 far superior to the Xbox One, the exclusive range of games they launch rarely reap failure.
In 2018, we were presented with an amazing variety of PS4 exclusive games, from God of War, Detroit: Become Human, to Marvel’s Spider-Man, all of which were able to reap extraordinary success. Not only that, PS4 still has a myriad of anticipated future line-up games, starting from The Last of Us Part 2, Ghost of Tsushima, to Death Stranding.
Unlike the Xbox One which looks “dragged” by concocting their exclusive games, the exclusive games they have can be said to be only a few who can reap extraordinary success. In the past year alone, 2 exclusive Xbox One games, such as the Sea of Thieves & State of Decay, can be said to fail and reap a variety of negative criticisms. And again, the exclusive Xbox One game feels completely exclusive, because it was also released for Windows 10-based PCs.
But fortunately, Microsoft began to realize and try to release exclusive games that look interesting like Halo Infinite & Gears of War 5 in the future. Those who are expected to be able to begin to catch up with them on the side of “exclusive games”, although still it will feel very difficult.

When judging from all aspects, the PlayStation 4 can be said to be superior to the Xbox One, various things injected by Sony into the console feel more mature on many sides. But of course returning to your choice of tastes and needs, for those of you who want affordable prices with an exclusive “top notch” series of games, the PS4 is the answer. But if you want a multi-functional gaming console for media entertainment & nostalgia, the Xbox One is the answer.
What do you think about yourself? which one is superior, please write in the comments column, feel free to discuss.

Top 5 Things You Should Learn to Defeat Florentino in AOV

Hi friends Gold, Platinum, and Diamond Forever , still dream of Grand Counqueror? I hope your dreams will come true, even if they happen in 2030, Amen. Surely many of you are still afraid of Florentino and want to overthrow this one hero. This discussion will be long, so read casually and relax casually.

Florentino is one of the most terrible DS Laners and Heroes in the Arena of Valor so far, of course you are often banned not with this one hero if you meet a great player? reasonable ! this is Broken hero (for now). Still could not believe it? Fix you are still not knowledgeable about the AOV world, and of course it affects your playing style and we can guess how far you are, usually Maximum Platinum rank, stuck in Diamond right? read our explanation about the Pro Player Guide and advice about Florentino here, so that your AOV knowledge can increase even slightly.

Florentino can’t be counted?

Nothing is impossible in the AOV Game! including countering a hero, in AOV there is a solution!

All possibilities are still there, even though it requires a more difficult method and process, of course. An example of this is Florentino, who mostly chops away opponents of any of his opponents (if the player is great) and easily brings his team to win the match even though it is only because of the prominent role of Florentino (the other one wins).

1 versus 1 duel? Fight Team? Trap? Kidnap? 1 vs Many? Florentino can do all that!

From our experience using Florentino, the 5 things we will mention below are the most difficult and challenging difficulty levels when we use Florentino, and 5 things below as well as ways to increase your knowledge and insight about Macro Games (Tactics and Effective Ways) in AOV itself, because it includes, Hero Hero (Opponent or Anti (vs. Weakness) of a Hero), Micro Game (How to play (Individual mechanics and skills)), Game Focus, and Decision Making (Macro Game)) which sometimes became the key to victory in a match.

  1. Fight With Hero Control

Based on the abilities of Florentino, this horror of soft bone hero and Playboy is not in terms of actual damage and agility, but it is Florentino’s ability to ignore Control Effect in battle (Unless the target is hit by the Ultimate duel). In this context, it is clear that when Florentino succeeds in landing his Ultimatum in a Duel, the one who can stop is Target itself, where Florentino can only be controlled by his Duel opponent, even in Ultimate Mode, Florentino gets Damage reduction and gets Florentino Damage Bonus can be subject to Control Effects (Stun, Slow, Knock, etc.).

So in conclusion, when dealing with Florentino fight him with DS Laner or your best Duelist in a team by capitalizing on Heroes with High Control abilities, or if you are a totality, use more than 2 Hero High Controls on the Team to easily defeat Florentino.

Who are the intended heroes?

Examples of heroes with high control abilities are Valhein, Arum, Aleister, Thane, Baldum, Y’bneth, Omega, Omen and D’archy. Where they will be very easy to give interference to Florentino when doing the Combo.

  1. Fight with Hero Burst Damage

Florentino is indeed creepy, but it does not mean without weakness.

what is the weakness?

With the type of Warrior / Assassin type hero is a clue for us, where there is the word Assassin is proof that this hero is actually a soft hero, in the small sense of life (HP) and defense (armor). Therefore we can conclude, even though it is not easy Florentino can be easily turned off by the presence of a hero with the ability of Burst damage, so Florentino cannot heal from the passive effect (Lunge). The point is with your Burst hero, at least not giving a gap for Florentino to dance and slaughter you in the deadly Combo dance.

Raz, Zuka, Violet, Joker, Elsu, Yorn, Skud, and Richter. But unfortunately only the Joker, Elsu and Richter (Laner) so far have been able to easily fight Florentino (based on our experience) because apart from being sick in terms of damage, they also have countless escape tools.

  1. Tug of war during the war

The tug-of-war here is the same as the tug-of-war tactics in ‘s love, want but seem to not want it and vice versa, what purpose? in order to show and prove that who was first hooked and carried away at that moment right?

Contact with AOV and Florentino?

This is just an analogy, it’s just that we can associate this with , we associate it with tug-of-war, with the aim of fishing and proving that whoever shows intentions at that moment we can use it in the war tactics AOV , with us provoked war but when Florentino moved and took out all the skills for war but afterwards we went and delayed the battle, as if we wanted but didn’t want to. But the fact is that when Florentino does not have the skill because of Cooldwon (especially Ultimate) it can be an advantage for you to slaughter this Hero one easily.

The conclusion is, fishing until he discards all skills then cancel the war or leave Florentino when you want to remove the Combo so that the skill seems useless and wasted.

Examples of heroes that match this tactic?

Murad, Superman, Airi, Sephera, Chaugnar and D’archy, Even Arthur in our opinion is able to be given a task like this. These heroes are included in this list because they have the ability to tempt opponents then go to take advantage of their fuzzy skills.

  1. Damage Since Early Game

This is the most cheap tactic and very easy to do, but we must admit, this is very functional and effective to kill Florentino’s movements and dominance since the Early game.

Therefore it is necessary to have heroes with compositions that can clear waves (Creep in lane) quickly then play to move towards the opponent to gang up on the enemy. Especially from the Jungler, which is usually a strong Assassin in the Early game, it is suitable for this tactic.

Who is the Early Assassin game that fits?

Zephys, Nakroth, Kriknak, Ryoma, and Batman are the most ideal figures for this tactic, with the help of heroes who are also strong in the early game in other lane, it should be enough to turn off Florentino’s movements at the beginning of the game.

The conclusion is that when you are dealing with Florentino it would be nice to make it one of the Objectives like Tower, Abyssal dragon and Dark Slayer, make its existence a war zone and kill Florentino before he can turn things around for the late game direction, try closing the game quickly.

  1. Take advantage of Opponent Mistakes

This is the most thing to pay attention to opponents who face Florentino in the lane.

  • Florentino is very dependent on Combo
  • The combo starts with skill 1 and Ultimate
  • Florentino 2 skill can be used 3 times if Florentino can take 2 flowers (from skill 1 and Ultimate)
  • The Ultimate Effect adds damage reduction (for Florentino) and bonus damage (to enemies) but is not immune to control (Can you stun, slow, knock, etc.)

4 Note above is the main capital that you must remember in dealing with Florentino, take advantage of 4 advantages Florentino above to be a weakness Florentino.

How to?

It is not easy and requires a lot of practice, but this can also be supported by heroes who also support against Florentino, especially if you are a DS Laner and demanded a 1 versus 1 duel against Florentino. And this is also one of Florentino’s advantages because Duel is the Advantage of Florentino which until now no one has been able to surpass it (In the hands of reliable players)

For you, a Duelist is certainly very challenged because individual skills and Decision making will compete in dueling, especially when dealing with Florentino. The point is if fighting Florentino is actually very simple, find a way so that the opponent misses using his opening skills (Skill 1 and Ultimate).

If he misses the use of the 2 skills above (especially Ultimate) then you can be sure you will be able to kill him easily, especially if you use a hero with Escape capabilities + Burst damage like Richter, Zuka and Airi. Omen also here can be an option to fight Florentino because Ultimate ties Omen’s possession who at least can give his teammate an opportunity to help kill Florentino when tied.

The conclusion is fishing with your dueling ability until Florentino fails to launch a Combo, then launches a counter attack (Try with a hero who has 1 Combo kill ability) such as Zuka, Airi, Richter, and Raz.

We are sure that the 5 things above are not only valid against Florentino heroes, if you are already familiar with the above things it will become a habit that certainly affects the quality of your game in a better direction.

So much! May be useful

Playstation Productions – What Will be Their First Project?

Which best video game film adaptation have you enjoyed so far? Some might not hesitate to mention Detective Pikachu’s name which was just released and proved to be a great success, others might refer to Mortal Kombat in the era of the 90s or maybe Prince of Persia from Ubisoft. One is certain, finding a film adaptation of quality video games is indeed difficult. One of the biggest problems arises from the director’s lack of knowledge regarding what makes the titles of these games interesting to gamers. But with the huge potential of the benefits that can be obtained, it seems impossible to simply ignore this process. Sony Interactive Entertainment understands this.

So what do they do? Building a separate branch unit focusing on only one thing – concocting a film adaptation of games that had glided for the Playstation. Sony Interactive Entertainment officially introduced Playstation Productions which will be led by Asad Qizilbash. The purpose of this new unit is to “translate” a variety of franchises, games, and stories for 25 years of Playstation engagement towards film media, whether via streaming, television or the big screen. This means that all of them will build and produce themselves instead of handing them over to third-party studios.

The distribution process of this film will be assisted by Sony Studios, but Sony Studios itself will not be involved at all in the production and content process. All of them will be handled directly by the Playstation. Shawn Layden – Chairman of Sony Interactive Entertainment admitted that his main ambition was to achieve the success achieved by Marvel when translating their comic content to the big screen. Layden claimed that Playstation was inspired by that, although he knew it was impossible to follow the same level of success.

Playstation Productions itself still hasn’t talked about which game they will translate as the first project. But the development process is already underway. How about you? Which first Playstation film do you want to see as the first project?

A very popular video game title will usually attract filmmakers to produce and release a game in the film version. The filmmaker hopes that this will reap success like that. Usually movies that are taken from video games whose stories are rarely the same as the game version even add new characters that are not in the game.

Here are five games that have previously been made into films.

  1. Assassin Creed

Assassin’s Creed is one of the games played by gamers in all parts of the world including Indonesia. This one game was finally adapted into a film in 2016. The story in this film for the beginning is indeed quite complicated, especially for those who have never played the game.

But apart from that, we will be amazed by the extraordinary fighting scene between the Assassins and Templars. There are also parkour chases from the main characters in this film. Assassin’s Creed will spoil your eyes in a very realistic effect. The old nuances displayed in this film will feel very thick according to the game.

  1. Max Payne

This Max Payne directed by John Moore is a thriller genre film adapted from a video game of the same name. This game was released in 2001 for the PS2 and Xbox platforms. While the film was released in 2008 and starring Mark Wahlberg.

The story tells of a policeman named Max who lost his family because of a mysterious murder until he harbored a great grudge. In collaboration with a woman named Mona Sax, Max began his efforts to uncover the truth.

Max Payne’s story itself focuses more on the mystery that must be solved throughout the film so that the plot tends to be a little slow. The film was produced at a cost of $ 35 million. And managed to collect gross revenues of around $ 85 million.

  1. Resident Evil

You gamers must have known the video game series entitled Resident Evil. This game was first released for the Playstation console. Following the success of the series, the film Resident Evil, starring Milla Jovovich, was released and the first film aired in 2002.

Milla Jovovich as Alice and Michelle Rodriguez as Rain, members of the command team assigned to infiltrate an underground laboratory owned by an unknown conglomerate on behalf of the Umbrella Corporation. The first Resident Evil film was followed by a sequel, and the last is Resident Evil The Final Chapter released in 2017.

  1. Prince Of Persia: Sands Of Time

The Prince Of Persia game series was first released in 1989 and continues with the next series. Because of its popularity, the film Prince of Persia: Sands of Time was released in 2010. This film is an adaptation of Prince Four Persia’s fourth series of the same title.

Tells a street child named Dastan who is then adopted by the King. Dastan as a Persian prince became the focus of the story. This film is one of the few films that have been appointed from video games that have received quite positive reviews and are also quite successful at the Box Office.

  1. The Angry Birds Movie

You must have played this one game. This game which was once buming became the most played game on Android and iOS. The Angry Birds Movie produced by Sony Pictures was released in 2016 and has a quality animation that is qualified with light stories and quite exciting.

The story tells the life of a group of birds that live on an island which then their lives disrupted by the presence of pig leonards and friends. You certainly can watch The Angry Birds Movie while filling your free time with family. Because of course this animated film is quite exciting and safe for all ages.

Yakuza Kiwami 2 – a Complete Package for Fans!

Began to understand and understand that the loud noise and demand of gamers so far is not mere nonsense. That in the midst of the popularity of the Playstation 4 which managed to capture many new gamers who might have never tasted the Playstation 2 and Playstation 3 contained potential markets that could fall in love with their flagship franchise, follow every series without asking much, and ultimately – sales data better and more seductive.

This situation faced SEGA with their Yakuza franchise. Now with numbers that show a positive trend, they cannot stop. The Kiwami series was born as a Remake project to ensure gamers who have just enjoyed the Yakuza understand the base of the story, especially for those who are tempted to enjoy it in a coherent manner.

So, what is actually offered by this Yakuza Kiwami 2? Why do we call it a complete package? This review will discuss it more deeply for you.

So, like the policy they traveled with the first Kiwami series, there was no significant change from the side of the story of the original Yakuza 2 with the Remake – Kiwami 2 series this time. In addition to the visual changes that you get based on Dragon Engine and the portion of side missions and stories from Goro Majima glasses that are now re-emerging as “second stars”, the story base is still the same.

Yakuza Kiwami 2 took the story timeline one year after the Yakuza Kiwami. Kiryu who wants to get out of her clan for a reason that moves like fate, is reabsorbed in a conflict full of mysteries that she had never predicted before. Fifth Chairman for the Tojo Clan – Yukio Terada was suddenly attacked and ended up dead. Omi Alliance is estimated to be the culprit for this one action. With the two great powers at the end of the conflict, it was Kiryu’s responsibility to ensure that the full blood-predicted war between the two largest organizations did not occur. On the other hand, the death of Fifth Chairman means that the Tojo Clan must find a new replacement.

Slow but sure, the strength of the Yakuza story drama that made this franchise loved slowly but surely, rose to the surface. Kiryu must meet his toughest rival who also gets the nickname “The Dragon” – Ryuji Goda. If Kiryu is a dragon from the Tojo clan, then Goda is better known as the Kansai dragon for the Omi Alliance. Everything was also increasingly complex when it was discovered that South Korean criminal organizations who also worked at Kamurocho also played a role in this conflict. The police had to intervene with the figure of Kaoru Sayama who had the responsibility to ensure Kiryu survived all his efforts to end his life. Kiryu’s death will trigger a war between the two clans.

So, what kind of conflict should Kiryu face today? Who actually killed Yukio Terada? Is Goda involved in this conspiracy? You can get all the answers to these questions by playing this Kiwami 2 Yakuza.

One of the things that makes Yakuza Kiwami 2 compared to the first Yakuza Kiwami, besides the story, is the latest engine implementation of the developer – Dragon Engine from the Yakuza series 6. If the first Yakuza Kimami still uses the “old” engine from Yakuza 0, Yakuza Kiwami 2 has already used the latest engine that not only offers better visual quality, but also implements the gameplay style of Yakuza 6. We talk about fighting animations, movements, and concepts that you can do and don’t do.

The implementation of this engine on paper does look like a good idea. We agree from the gameplay side, but not from the visual side. Although there is no denying that your overall visual experience will end better, this implementation of Dragon Engine actually creates a visual disparity between “fictional” characters and characters built from well-known Japanese actor / actress models (especially those that appear as additional content for Kiwami 2 this) becomes quite noticeable.

You can see the different facial details between the fictional Kaoru Ayama and indeed look sweeter here, compared to the wrestler figure Masahiro Chono who often appears in Gaki No Tsukai as one of the side mission antagonists here. Given that Chono is a new character for Kiwami 2, he comes with better detail with more optimal facial expressions and voice acting. While at Yakuza 6, where it was built from the start with Dragon Engine which involved many real-world actors / actresses, Dragon Engine did look much more charming.

So as we mentioned before, the implementation of this engine also affects the gameplay and mechanics. One of them is Kamurocho, which is now more “open” for you to explore as it is in the Yakuza 6. Areas that in the original version are only buildings that look attractive on the outside and end up inaccessible, can now be explored. You can now take enemies and fight in restaurants if you want, while making destruction that spoils the eyes inside. You who had tasted the Yakuza 6 series also seemed to be unfamiliar with the system level-up and user-interface which was also maintained from there.


So with the implementation of Dragon Engine that makes the quality of visualization better, then the Yakuza Kiwami 2 is now a definitive series for gamers who have never dived into the solid and dramatic Yakuza 2 story at the same time. Unfortunately, regardless of whether you know Japanese actors / actresses a lot or not, the difference between the basis of fictional characters and based on real actors will indeed be quite clear.

With a familiar sensation that is so close to what SEGA has to offer on Yakuza 6: Song of Life, you will also find the impression that Yakuza Kiwami 2 seems to be built with a clear strategy: Give whatever gamers like from previous series and then combine them to in one and the same room. Based on the impression of such content, we call Yakuza Kiwami 2 as one of the most complete Yakuza series packages so far.

Some mechanics from Yakuza 6 are back here, from system experience points that remain divided into several categories with a variety of actions and skills that require certain numbers to be mastered and learned up to a food system that is now no longer filling and recovering HP, but also become the most significant source of experience points to use. The rest? It is ensured that mini-games that are loved by gamers from the Yakuza 0 and Yakuza 6 series are also included here.

As if it’s not enough to make you spend so much time with him, Yakuza Kiwami 2 offers two mini-games that have spread in two separate series into side mission content that you can complete. First? Become a Hostess Club Manager who not only has to manage and ensure guests’ needs are met during the open process, but also recruits new talent and looks down on other clubs. This is the same system as Yakuza 0. While the second mission asks you to lead the Gang fight together with Goro Majima. A little different from the Yakuza 6 version is that you are now not in an offensive position, but instead have to survive the waves of enemy attacks while trying to protect important property. With an isometric camera angle, the experience offered is similar.

This is also evident from some of the mini-games he offers, both from the arcade side and for the sensual versions that exist. You can still play the old Virtua Fighter series on the Kamurocho arcade machine if you want to be a bit nostalgic, along with some other mini-games that don’t seem to be familiar to Yakuza gamers.

So with all these systems, it’s hard to deny that Yakuza Kiwami 2 is not just designed to recreate the fantastic story of the original Yakuza 2 in better shape. But ensuring that he contained almost everything that had been loved by the fans at least, the last two series.

Playstation 5 Loading Speed

Recently, many popular gaming sites tells about PS5 loading time comparisons to PS4 pro that I think is beyond imagination. They say from the Sony presentation are PS5 loading is only 0,8 seconds while PS4 pro is 8 seconds. That is pretty amazing loading speed that PS5 might have. I have several thoughts about this news, the good and bad one. Oh yea, the loading comparison is using Marvel Spiderman game.

Lets tell a good one first. In this current time, there are new drives that called solid-state drives or you can call it as SSD. This is maybe the main reasons that PS5 can load at suprisingly fast. You know that SSD can read data much farther than the basic hard drive and it is currently at trend in computer too.

The bad thing is, of course the price. No, that is not the bad reason. I started to think that PS4 Pro is actually the pre-development of PS5 that is released to gain user experience. I do not like that sound, but it seems true I think. I saw random sources (I was forgot that this is from UNILAD gaming or others but I swear that I have see it on my Facebook feed) about comparing the game between PS4 Pro and PS4 FAT. Guess what? The PS4 fat loading is much faster than the pro itself.

Yea that sound fishy here. Imagine that the user that buy PS4 pro is actually the beta user that give sony time to collect their experience of using it for the next gen console. For that reason I do not like it at all, consumers always become victims.

There is nothing left from me to say, that is just my thought anyway. If you have any thoughts to debate about this you can leave the comment below.

Metro Exodus – Semi Open-World Concept

Talks regarding the name Metro Exodus, especially for the PC version, are dominated by strange publishing policies taken by Koch Media and Deep Silver. That instead of utilizing a massive Steam user who has taken hundreds of millions of numbers, they prefer to “lock in” the deal exclusivity with the Epic Games Store which indeed promises more profitable results. While on the other hand, 4A Games – the developer who worked hard to concoct a phenomenal Metro experience actually became the target of the anger of fans who seemed to not understand how the game industry works. Even though on the other hand, Exodus might be called the best Metro series so far.

Metro Exodus is of course positioned as a sequel series of what happened in Metro: Last Light. If you include gamers who get the bad ending in the previous series, a series of sequels certainly sounds impossible given the figure of Artyom – the main character killed in the ending. But the ending counted as Canon is a good ending, where Artyom survived the previous series of conflicts and is now back at Exodus to continue his adventure.

Like the name he was carrying out, Exodus focused no longer on the Moscow subway tunnel which became the world base for 2033 and Last Light. After what happened in the previous series, Artyom became very obsessed with proving to Moscow residents who lived on Metro that they were not the only survivors of the small apocalypse that happened. That there are communities out there that are still alive, growing and developing. He continues to pursue this dream by continuing to explore the outside world and trying to find evidence that indeed supports this theory. Until finally, the evidence he needed finally arrived.

In his expedition mission with his wife – Anna, Artyom suddenly found a train that was running actively across the railroad tracks. Together with him were prisoners who claimed that they all came from outside Moscow. The great battle against the captive group turned out to open the fact that the only reason Moscow was so “quiet” from outside signal interference was not because of the absence of life out there, but because the signal tracker was finally destroyed by Artyom. Together with him, they also managed to secure the train which they named “Aurora”.

The Spartans who were ordered to recover Aurora and detain Artyom and Anna are now one of the new groups whose eyes are open. After thinking through their next steps, all agreed that the best logical step they could take at this time was to bring Aurora to another area, looking for those who survived. Moreover, the radio signals they received also signaled that there was at least one military location that seemed to have survived. A place called Moscow Defense Command seems to be active and asks those who survived to gather and coordinate there. No need to wait long until the crew tries to move there, complete with all the challenges. The main mission is of course, looking for “new homes” for Artyom, Anna, and the Spartans who believe in them.

PC Gaming has a visual technological leap thanks to the implementation of RTX technology that is being driven by NVIDIA. They believe that real-time ray tracing is the “future” of the game industry from the visual side and seems to be proven. Although it must be admitted, the evidence and testimonials for the technology are still limited. The Shadow of the Tomb Raider, which had been echoed, will adapt it to the end, still not presenting this feature. While on the other hand, Battlefield V which does look fantastic with this technology does not affect the gameplay side much like the ambitions that were discussed. The next proof is of course located on the shoulder of Metro Exodus.

Compared to Battlefield V, we feel that the best implementation of ray-tracing technology is indeed offered by 4A Games with Metro Exodus. Unlike Battlefield V, which is desperately trying to produce realistic reflections on the map, where you can see your reflection reflected in various materials from cars to even broken glass, Metro Exodus focuses more on visualizing realistic lighting. Reflection is not the focus here.

With the ease of changing these settings via the existing menu and seeing the difference directly, Metro Exodus does look stunning with real-time ray-tracing technology itself. That when this feature is turned on, you can see that the lighting system is more realistic, especially from bright and dark quality will be felt. But this is not just changing the lighting, but you can also see the effect on the objects around. One of the most significant is the effect when penetrating the curtain inside the Aurora, where light is seen to penetrate gently as in the real world rather than just illuminating the surrounding area. This quality of realistic lighting is the focus of ray-tracing technology in Metro: Exodus.

So good is the effect that it produces is not excessive to mention that in some cut-scene scenes that are actually not pre-rendered appear so optimal, so you are like enjoying a scene from a live-action film. The light that penetrates the various gaps that exist today is no longer just producing dramatic effects, but also realistic. At several other game points, especially in dense areas of objects such as abandoned city areas, this real-time ray-tracing technology also makes the visualization that has been fantastic looks even more awesome. Although not implemented in the form of reflection like Battlefield V, what 4A Games does with Metro Exodus actually looks like a more optimal format.

But unfortunately, like what happened in Battlefield V, the implementation of RTX technology on Exodus Metro ultimately ended up being a cosmetic sweetener and did not affect gameplay at all. There isn’t a single game session in Metro Exodus that emphasizes this aspect more deeply or makes how a more realistic lighting system leads to a new and different playing experience. Everything ends just to beautify. In the meantime, its existence does not support NVIDIA’s statement or ambition to make this real-time ray-tracing technology end up changing the way you play a game. As for DLSS technology, he also stretched out, unfortunately we couldn’t try it because of the option that refused to be turned on for no apparent reason.

A charming single-player FPS game, there are no more appropriate sentences to explain what 4A Games achieved with Metro Exodus. When most FPS games currently rely heavily on multiplayer concepts, especially the battle royals, to be able to continue to survive, it becomes something of a relief to see Metro Exodus class games like this exist. Moreover, he appeared to expand and perfect the fantastic experience that has been offered in the previous two series through stories that will now ask you to explore the world of Metro that should be. No longer locked in dark tunnels and Moscow, the chance to enjoy wider lore with interesting factions whose lives make Exodus have solid strength to push this series further. Everything is wrapped up in an exciting semi open-world concept and a variety of mechanical changes that deserve thumbs up.

Tropico 6 – More Challenging!

The difference between Tropico and other simulation game franchises is the features of the faction and the interesting system they present. Taking the character of the president, players will be burdened with choices between supporting ordinary people, nobles, or being arbitrary dictators. Everything will have its own risks and change the game.

The Era or splash feature that will affect the progression of the building becomes one of the parts that can’t be separated in the Tropic 6. Since Tropico 5, this feature is maintained by adjusting the progressions that will affect the player’s consideration. Now, they also restore the Election Speech feature that has an effect on the game every player enters a new round. Apart from being challenging, this progression is close to the complexity of the simulation governing a country.

In this latest sequel, players will be able to directly manage many islands at once. In addition to having to master new areas, players are also challenged to create sustainability by making many new cities in various islands. Coupled with a significant increase in performance, Kalypso managed to bring Tropico 6 with a very good approach.

One of the advantages of Tropico with other simulation games is the interaction of players with complicated variables. Not only spoil the citizens, players also have to properly fulfill their needs, both from food, information, and entertainment. Here players will meet with various kinds of citizens, who support colonial capitalism or even socialist rebels. Players must be able to set a strategy for what must be done to “satisfy” their citizens if they still want to serve as El-Presidente.

The development of a more complicated infrastructure when taken to an archipelago gives a very good new development space. Now, players can make bridges to tunnels that previously could not be done. With the development of the era, every scenario offered will have very heavy considerations. Players must develop strategies to regulate income (those in Tropico depend on heavy export-import systems) and build infrastructure and objectives.

If you are interested in the Sandbox feature that will give you freedom, Tropico 6 can fulfill your creative desires in building. You can satisfactorily create an archipelago cluster by forming terrain and landscape, up to the infrastructure above it. Here, you can create a tropical country of your own dreams.

Inside Tropico 6, Kalypso again brings multiplayer features of the Co-Op and Competitive types that are also challenging. Now players will not be able to pause while building, aliases must undergo the same playback with other players. Uniquely, even though it was not filled with action to build military strength, resource warfare became a treat that still fascinated. Unfortunately, the system that was implemented did not develop from the previous series so it still seemed stiff and filled with flaws.

By using a new server, unfortunately not many players have jumped into this feature. Apparently, regional player limits still apply to Kalypso. Even so, communities that are starting to grow on the Steam platform, for example, can already be a good space for players to find friends. Being able to interact with other players in one game can be an interesting vehicle.

Having its own uniqueness and value, Tropico 6 presents the complexity of regulating tropical countries. Players will find that this game will test consideration. Whether it’s satisfying the desires of capitalism or socialism, players will face quite difficult choices. In addition to testing spatial considerations, players will also rotate their brains to run non-playful leadership scenarios.