Yakuza Kiwami 2 – a Complete Package for Fans!

Began to understand and understand that the loud noise and demand of gamers so far is not mere nonsense. That in the midst of the popularity of the Playstation 4 which managed to capture many new gamers who might have never tasted the Playstation 2 and Playstation 3 contained potential markets that could fall in love with their flagship franchise, follow every series without asking much, and ultimately – sales data better and more seductive.

This situation faced SEGA with their Yakuza franchise. Now with numbers that show a positive trend, they cannot stop. The Kiwami series was born as a Remake project to ensure gamers who have just enjoyed the Yakuza understand the base of the story, especially for those who are tempted to enjoy it in a coherent manner.

So, what is actually offered by this Yakuza Kiwami 2? Why do we call it a complete package? This review will discuss it more deeply for you.

So, like the policy they traveled with the first Kiwami series, there was no significant change from the side of the story of the original Yakuza 2 with the Remake – Kiwami 2 series this time. In addition to the visual changes that you get based on Dragon Engine and the portion of side missions and stories from Goro Majima glasses that are now re-emerging as “second stars”, the story base is still the same.

Yakuza Kiwami 2 took the story timeline one year after the Yakuza Kiwami. Kiryu who wants to get out of her clan for a reason that moves like fate, is reabsorbed in a conflict full of mysteries that she had never predicted before. Fifth Chairman for the Tojo Clan – Yukio Terada was suddenly attacked and ended up dead. Omi Alliance is estimated to be the culprit for this one action. With the two great powers at the end of the conflict, it was Kiryu’s responsibility to ensure that the full blood-predicted war between the two largest organizations did not occur. On the other hand, the death of Fifth Chairman means that the Tojo Clan must find a new replacement.

Slow but sure, the strength of the Yakuza story drama that made this franchise loved slowly but surely, rose to the surface. Kiryu must meet his toughest rival who also gets the nickname “The Dragon” – Ryuji Goda. If Kiryu is a dragon from the Tojo clan, then Goda is better known as the Kansai dragon for the Omi Alliance. Everything was also increasingly complex when it was discovered that South Korean criminal organizations who also worked at Kamurocho also played a role in this conflict. The police had to intervene with the figure of Kaoru Sayama who had the responsibility to ensure Kiryu survived all his efforts to end his life. Kiryu’s death will trigger a war between the two clans.

So, what kind of conflict should Kiryu face today? Who actually killed Yukio Terada? Is Goda involved in this conspiracy? You can get all the answers to these questions by playing this Kiwami 2 Yakuza.

One of the things that makes Yakuza Kiwami 2 compared to the first Yakuza Kiwami, besides the story, is the latest engine implementation of the developer – Dragon Engine from the Yakuza series 6. If the first Yakuza Kimami still uses the “old” engine from Yakuza 0, Yakuza Kiwami 2 has already used the latest engine that not only offers better visual quality, but also implements the gameplay style of Yakuza 6. We talk about fighting animations, movements, and concepts that you can do and don’t do.

The implementation of this engine on paper does look like a good idea. We agree from the gameplay side, but not from the visual side. Although there is no denying that your overall visual experience will end better, this implementation of Dragon Engine actually creates a visual disparity between “fictional” characters and characters built from well-known Japanese actor / actress models (especially those that appear as additional content for Kiwami 2 this) becomes quite noticeable.

You can see the different facial details between the fictional Kaoru Ayama and indeed look sweeter here, compared to the wrestler figure Masahiro Chono who often appears in Gaki No Tsukai as one of the side mission antagonists here. Given that Chono is a new character for Kiwami 2, he comes with better detail with more optimal facial expressions and voice acting. While at Yakuza 6, where it was built from the start with Dragon Engine which involved many real-world actors / actresses, Dragon Engine did look much more charming.

So as we mentioned before, the implementation of this engine also affects the gameplay and mechanics. One of them is Kamurocho, which is now more “open” for you to explore as it is in the Yakuza 6. Areas that in the original version are only buildings that look attractive on the outside and end up inaccessible, can now be explored. You can now take enemies and fight in restaurants if you want, while making destruction that spoils the eyes inside. You who had tasted the Yakuza 6 series also seemed to be unfamiliar with the system level-up and user-interface which was also maintained from there.


So with the implementation of Dragon Engine that makes the quality of visualization better, then the Yakuza Kiwami 2 is now a definitive series for gamers who have never dived into the solid and dramatic Yakuza 2 story at the same time. Unfortunately, regardless of whether you know Japanese actors / actresses a lot or not, the difference between the basis of fictional characters and based on real actors will indeed be quite clear.

With a familiar sensation that is so close to what SEGA has to offer on Yakuza 6: Song of Life, you will also find the impression that Yakuza Kiwami 2 seems to be built with a clear strategy: Give whatever gamers like from previous series and then combine them to in one and the same room. Based on the impression of such content, we call Yakuza Kiwami 2 as one of the most complete Yakuza series packages so far.

Some mechanics from Yakuza 6 are back here, from system experience points that remain divided into several categories with a variety of actions and skills that require certain numbers to be mastered and learned up to a food system that is now no longer filling and recovering HP, but also become the most significant source of experience points to use. The rest? It is ensured that mini-games that are loved by gamers from the Yakuza 0 and Yakuza 6 series are also included here.

As if it’s not enough to make you spend so much time with him, Yakuza Kiwami 2 offers two mini-games that have spread in two separate series into side mission content that you can complete. First? Become a Hostess Club Manager who not only has to manage and ensure guests’ needs are met during the open process, but also recruits new talent and looks down on other clubs. This is the same system as Yakuza 0. While the second mission asks you to lead the Gang fight together with Goro Majima. A little different from the Yakuza 6 version is that you are now not in an offensive position, but instead have to survive the waves of enemy attacks while trying to protect important property. With an isometric camera angle, the experience offered is similar.

This is also evident from some of the mini-games he offers, both from the arcade side and for the sensual versions that exist. You can still play the old Virtua Fighter series on the Kamurocho arcade machine if you want to be a bit nostalgic, along with some other mini-games that don’t seem to be familiar to Yakuza gamers.

So with all these systems, it’s hard to deny that Yakuza Kiwami 2 is not just designed to recreate the fantastic story of the original Yakuza 2 in better shape. But ensuring that he contained almost everything that had been loved by the fans at least, the last two series.

Playstation 5 Loading Speed

Recently, many popular gaming sites tells about PS5 loading time comparisons to PS4 pro that I think is beyond imagination. They say from the Sony presentation are PS5 loading is only 0,8 seconds while PS4 pro is 8 seconds. That is pretty amazing loading speed that PS5 might have. I have several thoughts about this news, the good and bad one. Oh yea, the loading comparison is using Marvel Spiderman game.

Lets tell a good one first. In this current time, there are new drives that called solid-state drives or you can call it as SSD. This is maybe the main reasons that PS5 can load at suprisingly fast. You know that SSD can read data much farther than the basic hard drive and it is currently at trend in computer too.

The bad thing is, of course the price. No, that is not the bad reason. I started to think that PS4 Pro is actually the pre-development of PS5 that is released to gain user experience. I do not like that sound, but it seems true I think. I saw random sources (I was forgot that this is from UNILAD gaming or others but I swear that I have see it on my Facebook feed) about comparing the game between PS4 Pro and PS4 FAT. Guess what? The PS4 fat loading is much faster than the pro itself.

Yea that sound fishy here. Imagine that the user that buy PS4 pro is actually the beta user that give sony time to collect their experience of using it for the next gen console. For that reason I do not like it at all, consumers always become victims.

There is nothing left from me to say, that is just my thought anyway. If you have any thoughts to debate about this you can leave the comment below.

Metro Exodus – Semi Open-World Concept

Talks regarding the name Metro Exodus, especially for the PC version, are dominated by strange publishing policies taken by Koch Media and Deep Silver. That instead of utilizing a massive Steam user who has taken hundreds of millions of numbers, they prefer to “lock in” the deal exclusivity with the Epic Games Store which indeed promises more profitable results. While on the other hand, 4A Games – the developer who worked hard to concoct a phenomenal Metro experience actually became the target of the anger of fans who seemed to not understand how the game industry works. Even though on the other hand, Exodus might be called the best Metro series so far.

Metro Exodus is of course positioned as a sequel series of what happened in Metro: Last Light. If you include gamers who get the bad ending in the previous series, a series of sequels certainly sounds impossible given the figure of Artyom – the main character killed in the ending. But the ending counted as Canon is a good ending, where Artyom survived the previous series of conflicts and is now back at Exodus to continue his adventure.

Like the name he was carrying out, Exodus focused no longer on the Moscow subway tunnel which became the world base for 2033 and Last Light. After what happened in the previous series, Artyom became very obsessed with proving to Moscow residents who lived on Metro that they were not the only survivors of the small apocalypse that happened. That there are communities out there that are still alive, growing and developing. He continues to pursue this dream by continuing to explore the outside world and trying to find evidence that indeed supports this theory. Until finally, the evidence he needed finally arrived.

In his expedition mission with his wife – Anna, Artyom suddenly found a train that was running actively across the railroad tracks. Together with him were prisoners who claimed that they all came from outside Moscow. The great battle against the captive group turned out to open the fact that the only reason Moscow was so “quiet” from outside signal interference was not because of the absence of life out there, but because the signal tracker was finally destroyed by Artyom. Together with him, they also managed to secure the train which they named “Aurora”.

The Spartans who were ordered to recover Aurora and detain Artyom and Anna are now one of the new groups whose eyes are open. After thinking through their next steps, all agreed that the best logical step they could take at this time was to bring Aurora to another area, looking for those who survived. Moreover, the radio signals they received also signaled that there was at least one military location that seemed to have survived. A place called Moscow Defense Command seems to be active and asks those who survived to gather and coordinate there. No need to wait long until the crew tries to move there, complete with all the challenges. The main mission is of course, looking for “new homes” for Artyom, Anna, and the Spartans who believe in them.

PC Gaming has a visual technological leap thanks to the implementation of RTX technology that is being driven by NVIDIA. They believe that real-time ray tracing is the “future” of the game industry from the visual side and seems to be proven. Although it must be admitted, the evidence and testimonials for the technology are still limited. The Shadow of the Tomb Raider, which had been echoed, will adapt it to the end, still not presenting this feature. While on the other hand, Battlefield V which does look fantastic with this technology does not affect the gameplay side much like the ambitions that were discussed. The next proof is of course located on the shoulder of Metro Exodus.

Compared to Battlefield V, we feel that the best implementation of ray-tracing technology is indeed offered by 4A Games with Metro Exodus. Unlike Battlefield V, which is desperately trying to produce realistic reflections on the map, where you can see your reflection reflected in various materials from cars to even broken glass, Metro Exodus focuses more on visualizing realistic lighting. Reflection is not the focus here.

With the ease of changing these settings via the existing menu and seeing the difference directly, Metro Exodus does look stunning with real-time ray-tracing technology itself. That when this feature is turned on, you can see that the lighting system is more realistic, especially from bright and dark quality will be felt. But this is not just changing the lighting, but you can also see the effect on the objects around. One of the most significant is the effect when penetrating the curtain inside the Aurora, where light is seen to penetrate gently as in the real world rather than just illuminating the surrounding area. This quality of realistic lighting is the focus of ray-tracing technology in Metro: Exodus.

So good is the effect that it produces is not excessive to mention that in some cut-scene scenes that are actually not pre-rendered appear so optimal, so you are like enjoying a scene from a live-action film. The light that penetrates the various gaps that exist today is no longer just producing dramatic effects, but also realistic. At several other game points, especially in dense areas of objects such as abandoned city areas, this real-time ray-tracing technology also makes the visualization that has been fantastic looks even more awesome. Although not implemented in the form of reflection like Battlefield V, what 4A Games does with Metro Exodus actually looks like a more optimal format.

But unfortunately, like what happened in Battlefield V, the implementation of RTX technology on Exodus Metro ultimately ended up being a cosmetic sweetener and did not affect gameplay at all. There isn’t a single game session in Metro Exodus that emphasizes this aspect more deeply or makes how a more realistic lighting system leads to a new and different playing experience. Everything ends just to beautify. In the meantime, its existence does not support NVIDIA’s statement or ambition to make this real-time ray-tracing technology end up changing the way you play a game. As for DLSS technology, he also stretched out, unfortunately we couldn’t try it because of the option that refused to be turned on for no apparent reason.

A charming single-player FPS game, there are no more appropriate sentences to explain what 4A Games achieved with Metro Exodus. When most FPS games currently rely heavily on multiplayer concepts, especially the battle royals, to be able to continue to survive, it becomes something of a relief to see Metro Exodus class games like this exist. Moreover, he appeared to expand and perfect the fantastic experience that has been offered in the previous two series through stories that will now ask you to explore the world of Metro that should be. No longer locked in dark tunnels and Moscow, the chance to enjoy wider lore with interesting factions whose lives make Exodus have solid strength to push this series further. Everything is wrapped up in an exciting semi open-world concept and a variety of mechanical changes that deserve thumbs up.

Tropico 6 – More Challenging!

The difference between Tropico and other simulation game franchises is the features of the faction and the interesting system they present. Taking the character of the president, players will be burdened with choices between supporting ordinary people, nobles, or being arbitrary dictators. Everything will have its own risks and change the game.

The Era or splash feature that will affect the progression of the building becomes one of the parts that can’t be separated in the Tropic 6. Since Tropico 5, this feature is maintained by adjusting the progressions that will affect the player’s consideration. Now, they also restore the Election Speech feature that has an effect on the game every player enters a new round. Apart from being challenging, this progression is close to the complexity of the simulation governing a country.

In this latest sequel, players will be able to directly manage many islands at once. In addition to having to master new areas, players are also challenged to create sustainability by making many new cities in various islands. Coupled with a significant increase in performance, Kalypso managed to bring Tropico 6 with a very good approach.

One of the advantages of Tropico with other simulation games is the interaction of players with complicated variables. Not only spoil the citizens, players also have to properly fulfill their needs, both from food, information, and entertainment. Here players will meet with various kinds of citizens, who support colonial capitalism or even socialist rebels. Players must be able to set a strategy for what must be done to “satisfy” their citizens if they still want to serve as El-Presidente.

The development of a more complicated infrastructure when taken to an archipelago gives a very good new development space. Now, players can make bridges to tunnels that previously could not be done. With the development of the era, every scenario offered will have very heavy considerations. Players must develop strategies to regulate income (those in Tropico depend on heavy export-import systems) and build infrastructure and objectives.

If you are interested in the Sandbox feature that will give you freedom, Tropico 6 can fulfill your creative desires in building. You can satisfactorily create an archipelago cluster by forming terrain and landscape, up to the infrastructure above it. Here, you can create a tropical country of your own dreams.

Inside Tropico 6, Kalypso again brings multiplayer features of the Co-Op and Competitive types that are also challenging. Now players will not be able to pause while building, aliases must undergo the same playback with other players. Uniquely, even though it was not filled with action to build military strength, resource warfare became a treat that still fascinated. Unfortunately, the system that was implemented did not develop from the previous series so it still seemed stiff and filled with flaws.

By using a new server, unfortunately not many players have jumped into this feature. Apparently, regional player limits still apply to Kalypso. Even so, communities that are starting to grow on the Steam platform, for example, can already be a good space for players to find friends. Being able to interact with other players in one game can be an interesting vehicle.

Having its own uniqueness and value, Tropico 6 presents the complexity of regulating tropical countries. Players will find that this game will test consideration. Whether it’s satisfying the desires of capitalism or socialism, players will face quite difficult choices. In addition to testing spatial considerations, players will also rotate their brains to run non-playful leadership scenarios.

Super Robot Wars T – Great Storyline

Bandai Namco is quite diligent in releasing new games at the beginning of 2019, starting from the Jump Force fighting game with shonen jump figures, to the latest One Piece World Seeker game. This time it was the turn of Bandco Namco’s Turn Base Strategy game titled Super Robot Wars Series T. Super wars series robots themselves have been around since PS 1 but in the early series they only released Japanese. Even so this game still attracts interest from some fans of the mecha anime. You could say the plot series of this game tells the story of battles between galaxies and dimensions that involve many mecha anime characters who fight in galaxy war using strategy gameplay. It might be a little excessive but I personally feel Super Robot Wars like Infinity Wars of Anime Mecha.

In this series you will play Saizo as a salaryman or an employee who works as a test pilot until in the process of perfecting his robot, he meets conflict after conflict so that he unconsciously becomes someone important in the world salvation mission. The dialogues about his pride in being a salary-man seemed ridiculous, reasonable but still having the spirit of the main character was Saizo’s trademark. Being a reminder of any of his conditions, he remains adamant with his eccentric character without reducing his pride.

Unfortunately he is less prominent than other characters. Yes, even though he was the main character, he walked as though aimlessly. In contrast to Domon who wants to save his lover or Van who is haunted with revenge, or some other character who has a mission to maintain peace even behind the shadows. All side characters or adaptations of the mecha series have a purpose, but not for the main character. It could be said that the main character is only participating in maintaining peace.

At the time of the battle alone several other characters have a duel scene with one of the main villains or bosses, but as the main character Saizo has absolutely no special scene that is striking for him. This is what makes Saizo quite appropriate if it is considered less prominent. But that does not mean that this is bad from all that Saizo might be able to become a hero behind the scenes. Yes, maybe that is a more appropriate word for a main character. Heroes behind the scenes.

The outline of this story rests on the VTX company where Saizo works suddenly becomes a sponsor or helps independent forces to withstand attacks from Aliens and Creatures from Planets and Galaxies and even other dimensions. At first VTX was only a company that created mecha or more precisely combat weapons for the Earth Federation, and one of the products of VTX was Tyranado a mecha with the best technology the company had. Saizo is joined by a section called section 3 which is tasked with developing Tyranado. Saizo was the pilot for the mecha, accompanied by Remi as a Co-Pilot. Although still labeled the prototype they are able to release the best potential from Tyranado and continue to grow over time. VTX also competes with UND which suddenly seeks to dominate the earth.

On the other hand the original story of the adaptation series looks quite strong, complete with the characteristics of each series. The attitude of each character remains original and can blend well like the previous super robot wars series. As with the SRW T villain, it offers a variety of villas, even some of the original villains from the mecha series adapted come with their distinctive features and become opponents who are ready to defeat you. Some of the characters from the previous SRW series are also here.

The flow of changes in galaxies and the emergence of other characters run very smoothly, although a little or more precisely a point of force. But with a world that is basically a galactic war, everything makes more sense. The main conflict progressed gradually, although some stories led to far away places, again the story could make sense because of the appendages of war between galaxies.

Personally I quite praised the story of this game, with cool dialogues accompanied by jokes wrapped in a long, captivating story. A twist plot that appears one by one, although according to personal it is very easy to guess. But still the presentation is quite emotional and worthy of being enjoyed. Don’t worry if you don’t play the previous series. You can enjoy SRW T casually.

This time Super Robot Wars still hasn’t given a difference with the previous 3 series. Yups, there is still no significant difference except color and packaging. It can be seen from the gameplay that is still the same as the previous series, even the UI is also the same as series V and series after V. They still use the same system, there are ex actions, attacks, and others. Obviously this game still uses the same engine and still hasn’t changed it. Only a lot of gameplay changes are happening, namely the support system. When you are a person who follows this series, maybe you can say when you first battle you will feel Dejavu.

There are no problems with the system update those who are still using the old system. SRW has 2 different currencies, the first is Funds. Funds are used to upgrade every mecha that you have, every increase in upgrades more and more Funds are needed. Whereas TacP is used to buy every combat gear, starting from items and armor, the more expensive the price can be said the better the effect given.

For people who follow this series, of course using the same system is a bit annoying, but for new players, of course this is not a problem. All of that can be forgiven for the emergence of new mecha-mecha and a storyline that is arguably good for the Super Robot Wars T series. It’s just that when viewed from the point of view of people who follow this series, of course hope about a very expected gameplay change that might new challenges. but still insists and does not throw away the turn base strategy that is the hallmark of this game. Even the system tricking AI by using a counter system still appears in this series. On the other hand SRW T also presents a strategy game that is simple and easy to understand.

Dota 2 – the Next Phenomenon?

A mod that has managed to attract millions of gamers around the world, Defense of The Ancients (DOTA) has indeed become a phenomenon. Changing the initial mechanics offered by Warcraft III, IceFrog injects a thicker RPG sensation by carrying battle heroes as the main focus. No longer having to mess around with the strategy of building units, gamers are now brought in a fast, intense, and certainly PvP mode – adrenaline rush. Focusing on building character with their respective roles and playing the best role in team battles, DOTA is even recognized as one of the competitive games that are often competed in the international arena. It’s not wrong if Valve is interested in acquiring this one name.

Valve’s acquisition journey on behalf of DOTA is not an easy matter. Having experienced a conflict with Blizzard as the owner of Warcraft III, this feud fortunately ended peacefully. Valve had the opportunity to continue this ambitious project, offering various modifications on the visual side and of course a more balanced gameplay mechanic. Entering the beta process and successfully capturing hundreds of thousands of gamers during this process, Valve was finally ready to get out of this one phase. A year since the release of Betanya, Valve finally officially released DOTA 2 freely to the public. While making sure this transition process will not interfere with their experience that has entered the beta period, DOTA 2 is finally open to every gamer through the F2P system that he stretches.

One of the most interesting and amazing additional features of DOTA 2 is the fact that the hero you are using now has its own “awareness” regarding the battle environment that he encountered. Awareness? That’s right, if you are careful enough to listen to the pattern of conversations that glide like monologues of each character – then you will find that they often throw interactive comments with other characters, whether in the form of jokes or insults.

No longer feels like an individual fighting alone, a feature like this leaves the impression that you are indeed engaged in a battle in a world that is connected to each other. Example? If Ursa succeeds in killing the Drow Ranger in the forest for example, then he will automatically mock Drow and claim himself to be the real ruler of the forest. This interaction also occurs when certain heroes manage to wear special items. As an example? Tinker will issue a comment “pewpewpew” when armed by Dagon. These little things make DOTA 2 look amazing compared to other MOBA games.

Some of the commands that you write in chat will also be translated as voice from the character you are using. Writing “Ty” will make your character say thank you, or just “lol” or “hahaha” to make them laugh instantly.

What is the meaning of a competitive game that brings massive team battles, if it is not present with a qualified hero balancing system. If only Valve or IceFrog is off guard and makes one or two heroes too over-power, then DOTA 2’s reputation as a fun competitive game will just collapse. This challenge is increasingly heavy considering that DOTA 2 will be distributed by Valve as a free to play game. The investment that continues to be raised during the development process and the increasing number of servers along with the increasing popularity makes Valve have to look for ways to benefit from concepts like this. Fortunately, this option does not directly affect the existing gameplay side.

Video game development is not a charity work. This complex, resource-consuming process always leads to the same need: gain money and of course – profits from there. Valve seems to understand the consequences that must be faced from the free to play concept that they injected in DOTA 2. As a game that relies heavily on the balance of heroes in battle – imposing policies that look like “pay to win” is certainly a bad choice. Surviving what they promised from the beginning of the development process, they will also immediately ensure that all alternative heroes can be used from the start of the game, unlike some other MOBA games that require you to spend real money to open certain heroes. Therefore, the only way to get current profits lies only in the variants of cosmetic items offered.

With a store integrated in the game itself, you will see a myriad of equipment sets offered in a relatively friendly price range. For those who often taste DOTA 2, creating a more personal favorite character on the design side is of course a difficult offer to reject. Interestingly, Valve breaks down these equipment sets in a variety of separate items, allowing users to combine various equipment to create a more personalized design. Not just buying it at the store, you also have the opportunity to get each of these items randomly as soon as you add up, Valve consistently “teases” you to buy these items with real money.

Not only meet with friends or opponents who might wear it and look charming, you will also get a series of treasure chests that load these cool items randomly. Unfortunately, all these chests must be opened first with a key that can only be bought with real money – and will never fall randomly during battle. The more intense you play DOTA 2, the stronger your desire to buy these interesting items. A strategy that has so far proven to be quite successful.

Stardew Valley – Extraordinary Life SImulations Game

It’s not too much to say that life-simulation games on farms aren’t for all gamers. Because the game like that has a slow gameplay speed, very slow. Just doing the same thing and farming routines can make gamers, especially if they like action games, feel very bored and sleepy. However, what happens if the speed is raised a little and added other spices in the gameplay, such as crafting and action against monsters? The answer can be found in Stardew Valley.

It turns out that the combination of farming, raising, socializing, crafting, and action can be summarized well in Stardew Valley! Although it seems like the gameplay is like stirring potions with a variety of contradictory ingredients, it turns out everything can fit when mixed properly. The results of these concoctions are games that are so hard to leave once you have played them. Even the presentation of an “outdated” graphic display is not able to shake the fun of playing, at least that’s what we feel until we forget the time!

Gameplay in Stardew Valley does indeed sound very complex. Especially if you imagine so many features mixed in it. Uniquely, all of that was represented in a simple and easy to master gameplay. All controls can be easily done without many procedures, whether it’s for farming, crafting, or fighting monsters. This game also doesn’t have much ado and immediately takes you to the game, unlike a similar game that is able to make the player bodan and overslept because it’s too long to explain the procedure for farming.

Stardew Valley is also able to provide a number of new surprises, even after we have played it for quite a while. Not only once have we found new things that provide new elements to be explored in the game. For example, when we feel that farming and selling our crops are enough, it turns out that this game provides a new feature to use all of these crops in something new, such as cooking and given to “supernatural beings” to get a variety of attractive gifts. This little thing can make you unable to withdraw from Stardew Valley and it is difficult to press the exit button from the game.

Gameplay in Stardew Valley gets the highest position compared to other factors in this game. This is proven by the narrative of the story that is not too deep and curious. There is no big scheme in the life of the main character. He is just someone who is tired of living as a small tooth in the machine of a big company called Joja Corporation. The company that made humans like machines and worked to death had so many hands, one of which was Joja Cola who was made to mock Coca Cola and the shops of Joja Mart.

Thanks to the help of his grandfather’s legacy, the life of the main character that you control changed completely. Now, he can use his grandfather’s inheritance to start a new life in the countryside. However, the condition of the field is far from ideal, because it has not been taken care of for a long time. In addition, the threat of Joja Corporation also arrived at this small village called Pelican City. The greedy company tried to take this village little by little to become its money field.

The rest, you just try to live and develop the fields that are owned to its glory. The story you will find only comes from various problems encountered by Pelican villagers. The problem will be summarized into various small missions, such as searching for missing building expert axes, investigating sounds coming from village water drains, or something ridiculous, such as searching for the missing village head’s pants!

A large enough event can be found when you arrive on a holiday or holiday. On that day, you are given the choice to take part in an event held by the whole village or not care and take care of your own interests. Whatever you choose doesn’t really affect people’s opinion of you, and the event is useful for getting useful gifts.

The field you are working on in this game is part of a village called Pelican City. That is why not only you are in this game. Villagers also have an important role in your life. They can provide assistance, such as dividing money, crafting materials, and blueprints, or providing side quests and various important information. However, before you can get there, you need to socialize first with the villagers.

There are at least 28 NPCs that you can meet in this village. The amount that was quite large had overwhelmed us, especially to remember it. Even after playing for a long time, we can only concentrate on a few NPCs that attract attention. Especially the NPCs that have shops and NPCs who want to be approached to be made life partners.

Stardew Valley managed to combine several gameplay elements that usually don’t fit. Not only are you preoccupied with farming and raising livestock, you also need to pay attention to socialization with the villagers. At the same time, you also need to collect various materials for crafting and fighting monsters in the style of action RPGs. Coupled with the presence of several new features that suddenly appear in the middle of the road and make you spend more and more time playing!

God Eater 3 – Simple yet Exciting RPG Game

Seeing it with one eye, this is our reaction every time we see the name God Eater appearing in the gaming industry from the cold hands of Bandai Namco. There was a sense of curiosity but never a strong interest in plunging into a game on the surface, it does look like a thick Monster Hunter clone game. But everything changed when at last year’s Tokyo Game Show presentation that we visited directly, they promised that the latest series – God Eater 3 will come with so many improvements and improvements, from the game system to much finer animation. The opportunity to try it finally arrived.

As a gamer who is not too familiar with this franchise and has just plunged into the third series, it ends up being an exciting and fun experience. We like how apart from the monster hunting concept that makes it impossible to escape from the more popular franchises such as Monster Hunter, for example, God Eater 3 comes with its own strong identity. The story and design of anime-style characters that are so thick is just a little attraction that he stretches out.

So, what does he actually offer? Why do we call God Eater 3 a simple and exciting monster hunting game? This review will discuss it more deeply for you. Since we are not too familiar with this franchise, we will judge it as a newcomer gamer.

The world falls into a nightmare. Without understanding it clearly, we must fight against the creepy monsters named The Aragami that suddenly appear. Their motivation is clear – eating and eating whatever they find, slowly but surely, brings inevitable destruction. Human beings who continue to be driven and urged finally find their own solutions. They named it God Eater.

God Eater is a special experimental unit designed for one thing – destroying and eradicating Aragami by using a special weapon named God Arcs containing Oracle Cells in it. In God Eater 3, you act as a God Eater who is treated as nothing more than an object. That your existence is only to kill Aragami whatever your master wants, willing to die from the start without any chance to fight, and ensure that your weapon – God Arc does not end in damage. But fortunately, your fate is improving.

Faced with the sequence of events present as if it were like fate, you finally ended up moving to an organization that treated God Eater more humanely under the leadership of a super charismatic woman – Hilda. Together with this organization “Chrystanthemum”, not only to build popularity and status, you also begin to build friendships with other God Eater. While on the other hand, your friend from childhood – Hugo began to build a more definitive plan to achieve real freedom.

Along with the more Aragami you exterminate, you will end up meeting with several more unique and powerful variants. One of them was a little girl who seemed to take the attention of other organizations. The girl who was finally given the name Phym was known to be an Aragami himself, but carried the Humanoid form. His emotional closeness immediately made him treated like a child / younger sister of all members of Chrystanthemum itself.

So, what is the character’s struggle and Hugo as God Eater? Who are the Phyms and why are so many organizations interested in their existence? What kind of Aragami should they destroy? You can get all the answers to these questions by playing God Eater 3 yourself.

With this thick anime taste, the character design that he stretches will also be strongly affected. Unlike (again like it or not, it must be compared because of the similarity of the genre theme) Capcom’s Monster Hunter which treats its Hunter characters like super serious monster hunters who wear bones and material from monsters they hunt, God Eater 3 comes with a design approach that more “light” and spoil the eyes. The male character comes with a cliche design and absurd hairstyle that will not feel strange, while the character of a pretty old woman is reinforced by super open clothing designs and “disproportionate” body shapes. God Eater 3 is “paradise” Waifu for the size of a monster hunting game.

As gamers newcomers to this one franchise, we also end up amazed by the Aragami design that you meet throughout this game. Not only talking about the Ash Aragami variant which incidentally is told to be more powerful and creepy, but also an “ordinary monster” which will be your objective from one mission to another. Starting from the shape of an elephant with a cannon on its back, to the one that carries a humanoid design like Batman with abilities like kamehameha. Aragami’s story as a mysterious entity that is not “locked” into a particular design makes God Eater have so much space to present monster designs of various scales and shapes and of course, strength. As far as we see, we fall in love with him.

Unfortunately, we cannot find similar sentiments in the world they offer. That all the lore that is supposed to be interesting together with conflict and the existing world is reduced to just a small arena divided by the level you meet. There is no chance of large-scale exploration on a large scale to find and find out what is happening there. The fact that some monsters will also have “headquarters” in the same place, you are often faced with repeated design levels. The result? Is a design that provides space so narrow as to arouse your sense of appreciation. It ends up feeling like a generic post-apocalyptic world that isn’t much worth talking about.

One aspect that surprised us was music. God Eater 3 presents this one element in maximum capacity with music full of choirs that even accompany you when you are “relaxing” at the mission hub though. Even though sometimes it doesn’t seem to fit the existing one, but the seriousness of music like this is enough to evoke the illusion that whatever your next battle is, how minimal it feels to fight off trivial Aragami, is something of equal importance. We must admit, we ended up enjoying the music he offered.

One complaint that might make many people turn away from the Capcom Monster Hunter series (Yeah, we know, we keep comparing it) is how hard everything feels. That to represent the hardships and sensations of a supposed Hunter, heavy weapons really make movement become limited. There is no jump button if you do not use a particular class and everything goes with a careful pace. In God Eater 3? They treat it like a proper RPG action game. Simple, fast, and much more enjoyable.

The concept itself is still the same. You will move from one mission to another in an arena that counts small and limited to hunt any monster that becomes objective. Before the game began, there was little information about these monsters and what kind of weaknesses he had based on elements. You can prepare yourself by using weapons that might be able to take advantage of the gap, bring a variety of healing and supporting items that will help your journey, and bring 3 other AI-controlled supporting characters to ensure your battle runs more smoothly. The rest? Take whatever weapons you carry to hurt them.

Far Cry: New Dawn – Crazy Weapons

While many people mistakenly thought that Far Cry: New Dawn would be a spin-off that resembled Blood Dragon, where many of the more serious impressions of this series were replaced by 80s psychedelic and humorous moods, but not it took a long time for everything to become clear that this time Ubisoft Montreal freed itself to be a little more ambitious. It’s only been a year since the launch of Far Cry 5, and we’ve returned to visit Hope County, but why not try a more serious story? A post-apocalyptic twist for many things.

In other words, it was very clear from the start that Ubisoft had in many ways become more ambitious with this spin-off compared to initial estimates, despite the fact that many of its design elements were derived directly from Far Cry 5 to New Dawn.

But then, is that New Dawn? Let’s start with the basics. Cynically, in many ways New Dan is Hope County from Far Cry 5 which got a new post-apocalyptic skin, which you now explore 17 years after atomic bombs fell and erased large numbers of human races. Flora and fauna have now taken over the ruins of a destroyed civilization, but people who find refuge in bunkers or those who have somehow survived the day of destruction have re-surfaced and started rebuilding infrastructure. You will see other types of animals, more colorful environments, ruins where a small city once stood, vehicles inspired by Mad Max, and crazy weapons that continue to emerge.

But unlike Blood Dragon, New Dawn is not an excessive parody, because it is actually a serious story about survival, and about laying the foundation of what will eventually become a new human civilization. You are the right hand of the charismatic Thomas Rush and have abundant resources, and together with a group of loyal followers, you have made helping small grassroots communities throughout the United States restore law and order and rebuild as your mission. But on the way to Hope County, everything went awry thanks to the cruel and violent twins, Mickey and Lou who wanted what you had and kidnapped Rush. Now it’s all up to you to unite the people in Hope County, get the rush back, rebuild well-being, and defeat the twins. Although there are a number of strange aspects in the whole narrative, and the sarcastic distance is a natural part of the package, Far Cry: New Dawn is a game that must be taken seriously.

Although this game doesn’t create a picture of a sensitive subject into its story like its predecessor, Far Cry 5, this game like its predecessor wants to move to the thin boundary between brutal comedy and seriousness, and surprisingly managed to do it quite well. In fact, the story this time is far more linear, something we really miss. Where you can handle missions in the order you want in Far Cry 5 (outside of the existing story missions), New Dawn is far more traditional where you have side missions and main missions, and where the story develops in the same direction, and that’s a relief. Basically, the text is a page that pleases the eyes and warms the heart, and the steps can be maintained thanks to more linear developments, and in many ways, this is the kind of narrative experience that we already know in a Far Cry game. At least compared to Far Cry 5.

New Dawn is an adventure smaller than Far Cry 5, but it will not be immediately felt by people. This game is not only more linear but also more grooved. First of all, you don’t travel from city to city, but are centered in a place called Prosperity. A normal Far Cry game offers a lot of booty, so it is quite clear that the developer gives a function to the booty, a role to play, a reason for existence, and this is where the idea of ​​a main upgradeable base appears .

You collect tape, motherboards, titanium and other wrecks, and also the main resource, ethanol, from around you and this is used to upgrade the base. Upgrading the base provides an opportunity to create new weapons, plant new plants, get information about the surrounding environment and new vehicles. It was a brilliant idea to give players a structured main goal, and even though the system was primitive, they were very effective. Going out to wild areas to get more titanium to create a new rifle, or more ethanol to upgrade the garden is a source of motivation that really works. Furthermore, it also gives players a narrative goal. You are in Hope County to strengthen local residents through Prosperity, and the results of your hard work can be seen constantly in the camp.

Then, when you go out to Hope County, you will recognize many things. There are hideouts that are small individual puzzles that give rewards in the form of Perk Point and resources, Outposts that can be mastered, animals to be hunted, fish to be captured and also collectibles that you can … yes, collect . But there are some differences here that force you to change the approach. Ubisoft Montreal has introduced lightweight RPG mechanics which means that every enemy that comes has a level between 1-4, indicated by color; gray, blue, purple or yellow. The quality of weapons is also divided into the same categories, and when you upgrade bases, you get access to stronger weapons. To get more ethanol, you can also “pick it up” in the Outpost that you have mastered. Then, the level of all his enemies increased, and now it is more difficult to take over. It is a small change but pleasant enough for those who want to always feel challenged. Not only that, suddenly dealing with a bison that mutates at level 4 requires ammunition and patience, and indeed this is what gives the world more value. Light RPG mechanics like this have never ruined his adventure.

In addition, all of these games are available in co-op mode with friends, and this system runs just as smoothly as in Far Cry 5. This is indeed entertaining and also doesn’t have big technical problems. However, if you are more interested in being accompanied by a computer-controlled companion, there are a number of allies that you can recruit throughout the city, and you can also train them, which means they get more skills that can be used in combat. It is a solid system.

Assassin’s Creed Odyssey: Stunning Ancient Greek

Which gamers have never heard the name Assassin’s Creed before. Cold hand and fantastic decision Ubisoft managed to create a potential open-world game in the first series with many of these shortcomings being a giant title whose newest series always deserves to be anticipated. The action itself cannot be said to be smooth with several series that seem confused with their own identity, especially after Desmond’s saga ends in the third series. But again amazed by Origins via the action RPG mechanic that is now highlighted, Ubisoft is now back with Assassin’s Creed Odyssey which makes the Ancient Greek setting your “playground”. Pessimism arises when he was first introduced to the public.

One of them is the management of user-interfaces and gameplay on the surface that feels like a process of “reskin” from what he offers at Origins. Moreover, all features that continue to be echoed to the public, feels like a gimmick slogan that is also often done by other games and ends up disappointing. But when you try it for the first time? We ourselves were quite surprised.

One that is implemented quite well is a system of actions and consequences that don’t seem to be difficult for you to compare with other quality action RPG games – The Witcher 3: Wild Hunt.

So, what is actually offered by Assassin’s Creed Odyssey? Why do we call it a beautiful heroic epic? This review will discuss it more deeply for you.

Before we talk further about the story being carried out, we certainly need to discuss the timeline of Assassin’s Creed Odyssey itself. This series functions as a prequel and sequel at once. Prequel because the Odyssey story itself is rooted in the Ancient Greek era that occurred before Origins itself. So we enter a world where there is no order of Assassins or Templars. While the sequel is rooted in the fact that his story continues the adventure of the new protagonist of the present – Layla Hassan. After playing Bayek in the previous series, Layla Hassan continued to search for artifacts to support the action of Assassin by exploring the Ancient Greek story itself. So, this is the prequel and sequel at the same time.

In the Ancient Greek setting, you had the opportunity to choose one of the brothers: Alexios or Kassandra. Whoever you choose, you will play a mercenary who finds his destiny is far more important than just killing and helping anyone in the name of money. Whichever character you choose will not affect the story you get. The difference in stories will be built from the concept of choosing options and consequences that we will discuss later.

Both Alexios and Kassandra were born to a respectable Sparta family that was the lineage of the best Sparta soldiers of all time, Leonidas. But the forecast at that time made the Alexios and Kassandra family break. Kassandra / Alexios who was thought to have died because of a fatal accident turned out to be alive and growing up as a mercenary on a small island. The mission after mission that he lived to survive and get a little extra money made him fall into a far greater destiny. He found his father – Nicolaus, whom he considered guilty of the breakup of their family. From Nikolaus, Kassandra / Alexios found that their mother was still alive.

Kassandra / Alexios’s main mission is family. That children who grow up hard on the streets and without parents are ambitious to reunite their families. But the journey to find the mother turned out to open a big “secret” that Greece, which was now in the midst of a great war between the two factions – Sparta and Athenians were not as free as they thought. A covert organization grows behind the scenes, which is also reinforced by a mysterious technology that reportedly can show the past and the future. This organization is called the Cult of Kosmos.

So the journey of Kassandra / Alexios across Greece also intersects with the interests of the Cult of Kosmos. Especially considering that for a mysterious reason, the Cult of Kosmos seemed to be attracted to the blood line of the Kassandra / Alexios family and saw it as the “answer” they had been searching for. In the midst of this struggle, Kassandra / Alexios discovered several artifacts and technological relics that were too advanced for their civilization standards at that time. These red threads are tightly bound and connected to each other in their quest to find the mother they love.

So, who is the leader of the Cult of Kosmos itself? Can Kassandra / Alexios find their mother? First Civilization technology with a race called What kind of issues did they find? How will the story of this story end? You can get all the answers to this question, of course by playing this Assassin Creed Odyssey.

It’s not an Assassin’s Creed game if they aren’t able to mix and ensure that the atmosphere that is the main setting of the series, which in fact is Greek for Assassin’s Creed, ends up mesmerizing. Much different from the Origins series in dry Egypt with dominating deserts, Greece is a fertile land with the largest volcanic mountain in several places. A fertile land full of trees in several places, a blue sea that separates large areas, grasslands and farms that fill in between, and of course some former war land will accompany your trip. Of course accompanied by a dynamic lighting and weather system that sometimes makes it feel so dramatic.

But the special thing is of course the opportunity to dive into a civilization that we might never recognize. In the midst of a great war between Athenians and Spartans, your exploration will allow you to explore two cultures in one different region.

Athenians are one of the pioneers of democracy and you can enjoy how these choices affect the way their society works. Where there is an opportunity to think about influencing public opinion through an open dialogue session on stage, how can theater art be used for political purposes, or how the symposium becomes an essential part of strengthening positions in government for example. While the Spartans with a system of two kings are a formidable faction and make the fight a solution to many problems. If two kings end up disagreeing on one and the same problem, both of them can test the strength with a winning opinion which will eventually become an official decision. This is an interesting insight.

How the life of Politeism influences Greek life is also interesting to observe. In line with the more area you explore, you can see that there are so many temples that were built as offerings for gods who have different characteristics and “duties”, from Aphrodite to love to Apollo for healing and protection from bad things. The aesthetics that appear not only come from a variety of ancient buildings, but also statues designed to tell various mythological stories that are an integral part of the life of the Greek community itself. The mythological stories full of tragedies and gods and goddesses are portrayed through sculptures of various sizes, from giants that you can see from afar to hidden behind the dense forest waiting for you to find and find. Ancient Greek culture emanated through this.

Interaction between characters and music also deserves thumbs up, especially supported by stunning voice acting. Through these character interactions, especially with the characters you have seen in history books, there is an opportunity to understand how the lifestyle of the people there. How besides fighting, drinking and free sexual life becomes an inseparable part besides entertainment through poetry and theater. Your trip will also be accompanied by music which for reasons that are difficult to explain, will remind you a little of the music chosen by CD Projekt Red. We do not object to this.

Then the last compliment worthy of presentation, is the implementation of the water system from Ubisoft that never appeared unbelievable. There is something beautiful about the way they handle water, both from the movement of ocean waves and foam that leads to the beach to just the movement and nature of the sea that is difficult to predict when you wade with your big ship. Seeing how your ship tries to divide and break it down in flowing animation is a sight to spoil the eyes. A quality that deserves a paragraph of discussion separate from us. Fantastic!