Iconic Moves on Jump Force

Adapted from many famous Japanese comic series, Jump Force is not the first game from Bandai Namco with a similar theme. In fact, he became the fifth game since the Famicom Jump Hero Retsuden was released in 1988 until the last iteration was named J-Stars Victory VS in 2014. Surely their surprise last year at E3 with the presence of many well-known manga characters such as Luffy to Jotaro and Dio, making the game very much awaited not only by fans of manga and anime, but also fans of fighting games. This is my first time trying to do a fighting game review even though I have played many Bandai Namco fighting games before, so please understand if my review is incomplete.

Jump Force tells of the emergence of comics from the world of comics that they called Jump to the real world which began with the fall of Frieza into the real world with the new boys named Venom which appeared thanks to the influence of the dark umbras cube (Japanese cosmic cube).

You who have been hit by a Frieza attack will be turned on by Trunks with a umbras cube and taken to a place called Umbras Base to join Jump Force (they call it J-Force in Japanese). Your mission is to find out what Venom is and who is the mastermind behind the commotion in the real world.

The gameplay is more or less the same as some of the other Bandai Namco games, especially for those of you who have played Xenoverse Dragon Ball with RPG elements. If you’ve ever played it, then I don’t need to explain it further because the main mechanism of the game is exactly the same as the game. However, I will give a little picture for those of you who have never played it.

You will be able to make your own character by choosing the shape and color of the body, eyes, hair, etc. starting from the existing models in the game to the original designs that have been provided. In addition you will also be able to choose what combo style you will use later. Starting from style A, namely Dragon Ball, B for One Piece, and C for Naruto.

After you get access to Umbras Base, you will be able to explore several major places like Mission Counter to get missions, offline / online counters to fight other players offline, online or against the CPU, shop to buy abilities, items, and clothes, reward counter to pick up prizes such as daily logins, to upgrades to increase your strength.

If you feel the distance between places A and B is too far, then you will be given two options: drive the vehicle by pressing the directional button down, or fast travel by holding the triangle and choosing which place you will explore.

You will use your own characters to join one of the Alpha teams led by Goku, Beta led by Luffy, and Gamma led by Naruto. Joining one of them will give you four basic skills.

You can carry out the main mission which is divided into several categories: Free Mission, Extra Mission, Key Mission, and Tutorial. I don’t think I need to explain about the tutorial mission which will only contain the basics of playing the game, so the explanation will start from the Free Mission. The Free Mission will test your ability against the CPU, while Key Mission will be the main mission as well as the game’s original story. You can get prizes in the form of money, items, and new abilities for your character while carrying out missions. You can install on existing characters or Jump Force heroes. The more often you increase your character level, the more active and passive abilities that can be installed on your character or the original hero of the game. Unfortunately, the main ability of her hero won’t be able to be replaced at all.

Another mission is an extra mission that will give you some extra effects after completing it. For example, just add more EXP and health boost, etc.

The ability for your character can be obtained by defeating your enemy, but you can also buy it in the shop by paying using the currency that has been given. Although at a glance it does look pretty strong, but if you upgrade a number of abilities, you will feel that the damage will be slightly different than before you did it.

Animations and combos simply represent many of the iconic moves of each character. Jotaro’s Oraoraora, for example, looks fierce because it is also balanced with the voice of his extraordinary voice actor. Give the image that the attack is very strong and extraordinary. For me, I wonder why this character has become one of the main characters of the comic.

The battles are very fast and cool depending on how you play them. But unfortunately, enemy AI that gets easy rank isn’t as easy as you might think. The higher the level recommended in the free mission, the more difficult the enemy AI’s difficulty even though you choose the easy difficulty level. However, if you like challenging enemies, then of course that doesn’t matter to you.

There are around 43 characters that you can play here, complete with four original characters made by Dragon Ball comic artist Akira Toriyama which will be the main core of the game’s story. You can play a lot of Shonen Jump characters whose timeless popularity. Starting from Goku, Ichigo, to Himura Kenshin, everything was done very well. Dai’s first appearance from Dragon Quest: The Adventure of Dai is also not disappointing and is exactly the same as the anime. Guaranteed to make the hearts of the fans especially the Shonen Jump manga “nosebleed” so much.

The guest character, Light Yagami is also very well described complete with Ryuk and his ambition that looks super evil. Honey, you can’t play it because he doesn’t have certain powers other than his Death Note.

Like vegetables without salt, it doesn’t really feel like if the game with anime or manga themes doesn’t come with the original voice actor. The good news is that they also fill in the absences and enliven them. You will find that many of the original voice actors of their characters act quite perfectly just like the anime. Give you the nuances of playing anime characters who are fighting against their enemies.

The music was also adapted from some of the original series, giving the nuances of real anime and manga when playing it. Unfortunately, Bandai Namco didn’t give some encouraging music when the enemy’s cellphone or cellphone dropped dramatically and tried to make a comeback.

The story is quite cliché and easy to understand with some parts that are very similar to Xenoverse Dragonball. In essence, you will be a special character who will save the world from Venom and mastermind the problems that occur with Jump Force.

You will find some mysteries that will answer some of your questions about what really happened in the game and how the motives of the main enemy. Although it’s pretty easy to guess, some twist will also occur throughout the game.

This game is perfect for those who don’t really care about stories and just want to enjoy the battles with your favorite anime or manga characters. It is not suitable for you who expect more story content besides new characters and maps. However, despite all that I have written, the game is enough to provide exciting entertainment for the fans.

Just Cause 4 The Return of Rico Rodrigues

In 2018, it can be said that the game that carries a multiplayer system dominates the world gaming market. Whether it’s a battle royale to MOBA type game, of course, almost every gamer is interested in playing it. In addition to carrying out gameplay that can be played together, of course there are other elements that make its own charm. However, with this there is no forgetting single-player games that rely on story and gameplay.

For the single player game itself this year is quite a lot, especially for consoles and PCs of course. Most developers themselves have overhauled the game that they made, whether it’s in terms of graphics or in terms of gameplay, even though there are some developers who are still tough just implementing some new things into the game, including Avalanche Studios. The developer of the Just Cause 4 game is like being reluctant to overhaul the features in the game. And you could say they only focus on gameplay and the storyline of the game itself.

When compared with the previous series, Just Cause 4 is still identical to the name of the explosion, swinging, flying freely using a parachute, to make something creative from the ‘rope weapon’. Of course this is undeniable that Just Cause always presents a gameplay that is quite unique, and certainly does not make gamers feel bored quickly.

Just Cause 4 continues the story of Rico Rodrigues, where he managed to make the Medici independent. And in this series, Rico must return to his crazy actions to free the Solis country from the grip of the ‘barbaric’ dictator.

And no need to linger anymore, we immediately refer to reviews about Just Cause 4!

Just Cause 4 puts you in the South American state named Solis. Still with Rico Rodriguez, of course Avalanche is reluctant to replace the main cast figure of the Just Cause 4 franchise. And this time, Rico was assigned to free the Solis community from a dictator. By making riots and destroying the assets of the local government, Rico made the Solis community inspired and thus they were ready to help Rico by joining the Army of Chaos led by him.

For the story of a rebellion, we have actually heard it quite often, but the Just Cause 4 story is covered with elements of comedy, and it becomes an attraction for gamers. It can be said that this game carries the theme open world and comedy, lots of funny things that you can find in Just Cause 4.

When talking about narration, of course gamers who have participated in the Just Cause franchise know very well how Rico is. A silly narrative you will often hear from someone who likes to make this riot. Can be exemplified when he flew, when he fell down, until when he was about to fight against the enemy forces Rico’s typical words were often spoken. This is the reason why Avalanche doesn’t want to turn away from Rico Rodriguez.

In the matter of gameplay, you can say the series Just Cause 4 is the most interesting series compared to previous series. If in the previous series Rico was only equipped with a maximum of 5 ropes, in this game you could save up to two times, namely 10 ropes. With this, certainly makes Rico can riot without thinking about the rope he has. In addition Avalanche Studios adds a little feature on Rico’s grapling hook, where you can find a balloon grapling hook that wasn’t in the previous series. In addition you can set all types of speed in your grapling hook mod. Usually people will use the highest settings because it’s easier to make a riot. But there are times when you set it in the lowest form, because there is a mission that requires you to use the settings.

Still the same, Rico can go around using the grapling hook, parachute and of course a wingsuit. The three main tools Rico is a reason Just Cause 4 is still worth playing.
And don’t forget that Just Cause 4 still has the fast traveling feature, where Rico can move quickly. Unfortunately for this game the feature is considered useless, because most players want to see the world of Solis by floating using parachutes and wingsuit.

In graphics problems Avalance improves slightly from the one on the previous Just Cause series. In contrast to Just Cause 3, where the world is less diverse, on Just Cause 4 you will find many variations of places. At Just Cause 4 you will find rainforests, deserts, and snowy places. In addition, military bases and other dictatorial places look more unique.

Army of Chaos itself is depicted with people who use more colorful costum. In addition to these people, Army of Chaos vehicles are more eye catching than the group on Just Cause 3, which only carries light blue and black. And this is a surprise given by Avalance, where they present natural disasters, such as tornadoes, snowstorms, sandstorms, and many other natural disasters in this country of Solis.

This natural disaster can be said to benefit Rico, where he has no effect if he is near a tornado or other storm. Unlike the enemy when thrown there, then what happens is they will be struck by lightning. Tornado itself can be said to be very rare for you to meet, and if you find it, then don’t waste the opportunity to have fun.

Just adding some features and improving graphics is not a reason not to try this game. For those of you who rely on more fun gameplay, of course Just Cause is the main choice. Adding a little more equipment that Rico has, of course making you able to create more fun with riots. With the addition of natural disasters, making Just Cause 4 is beyond expectations.

Unfortunately there are some bugs found in this game, like you can’t get out when using mortars and bugs that suddenly fall even though you’re still far from the ground.

However, again Avalanche Studios has succeeded in making a game that is beyond human reason.

Game of The Year 2018, God of War 4

Kratos and God of War, which gamers have never heard or known these two names. Apart from the fact that both are exclusive Playstation products since the Playstation 2 era, this one action game franchise has indeed grown to become an iconic title with quality that no longer needs to be doubted. When some games failed to represent cool classic mythology into a satisfying story, Sony Santa Monica did the job very well. Although the existence of the Kratos character is counted as “fictitious”, the mission of revenge which ended with the destruction of Olympus and the world through different series is a long emotional journey. Not surprising if the anticipation of the new series will be released in the next few weeks – God of War is so strong.

Sony Santa Monica does take so many risks at risk with it, from the side of the story, mythology, gameplay, to the camera system. As gamers who were skeptical at the outset, we welcomed this variety of changes with open arms. That what is offered by Sony Santa Monica here is not just an attempt to revitalize a franchise that surprisingly has the chance to live again, but continues the story of an iconic character who has an emotional bond with his fans. And so far, it has an amazing end.

So, what is actually offered by God of War? Why do we call it an amazing new chapter? This review will discuss it more deeply for you.

This latest God of War is not a series of reboots, but a sequel directly from God of War 3. We are still dealing with the figure of Kratos that we have known all this time, but are beginning to lead a different life. He lived in Scandinavia, standing under Norse mythology, along with a happy family. But unfortunately, tragedy does not seem to be separated from the figure of Kratos.

He opened with a sad fact, that Kratos had lost the wife he loved, and Atreus now no longer had a mother figure. Preparing for his funeral through the cremation process, the woman they loved had one last request – to sow his ashes at the highest Norse peak. A trip which is of course not easy.

Kratos must first train Atreus who, despite having the hunting ability of the mother, has not been responsive enough about what kind of threat is waiting for them. Still small and unstable, Atreus still needs a lot of learning. Kratos at first saw that he had to give Atreus a long time to grow. But the situation immediately changed, when a mysterious man knocked on their door. From there Kratos knew and understood one thing – that there was no more appropriate moment to fulfill his wife’s request while ensuring Atreus survived.

So, what is the journey of Kratos to explore the wild world to arrive at the highest peak? What kind of adventure should he go through with Atreus? Who is the mysterious man who knocked on the door of Kratos’s house? You can find all the answers to these questions by playing God of War.

It is no secret indeed that Kratos is now no longer adventuring on the Greek mainland, but plunged into Norse mythology along with Atreus. Sony Santa Monica certainly has a hard job to ensure that the settings you get end up different from what you found in the past. So far, they have done it.

The Scandinavian region which is a “home” for great fighters in the Viking class does have an architectural and world approach that is different from what we know from Greece before. You will now be adventuring in a place with wild nature that looks more beautiful, with high and snowy mountains that are ready to welcome whatever you prepare for him. Of course, you also have to deal with different types of monsters, as well as unique ruins and forms of civilization. Especially considering that Norse mythology is not only about Midgard. There is another world with different tastes that is ready to welcome the actions of Kratos and Atreus, more than just a snowy cold place with only a mystical aura.

One interesting thing is the timeline of the story itself. Kratos was not plunging into a period of Norse mythology that was still “pure” and peaceful when this God of War began. He entered into a world where the races in Norse mythology themselves, had shared a dark past through the various wars that existed. Then, you will find the remnants of the conflict, scattered over the world that you are exploring.

The three main races here – Vanir, Aesir, and the Giants have shared so many conflicts and deaths that show this clearly through the debris on Midgard. The stories and stories of how they try to finish off each other are also thrown through the fairy tale of a character named Mimir, or simply from information that you find through the exploration that you do. Seeing how their tracks are clearly left on Midgard produces an even more amazing view.

Using the performance offered by the Playstation 4, Sony Santa Monica does produce a product that passes the detail side, it looks stunning. When the cut-scenes occur, details of characters such as Kratos and Atreus, from muscle curves, blood, injuries, facial expressions, to small things like beard feathers also look full of details. But when talking about visual presentations, one additional feature that we think has succeeded in producing a more epic battle sensation is the effect of environmental destruction that is now also available. In the middle of fighting in a field that contains small trees or squares for example, intense battles involving enemies or you who are thrown here and there will destroy the object, sometimes even making particle effects like falling snow.

In addition to its ability to present the cool world and the quality of detailed visualization, this epic sensation also radiates stronger through the implementation of the soundtrack in our ears, right on target. Do you still remember “Overture” which was presented live at the inaugural announcement of God of War at E3 2016 ago? Present at several story points, the music blends perfectly with the scene you face before your eyes, strengthening the emotions that occur.

Not only Overture, some of the other soundtracks also ended no less charming. This audio element also shows its quality through voice acting for all characters that feels right on target, matches personality, and flows naturally, from Atreus to the dynamics of contention between two brothers – Brok and Sindri. Our favorite part? Use a headset at maximum volume before a conversation with the Serpent of World – Jormungandr who has his own unique language in such a low tone. Fantastic!

The two thumbs up is also appropriate for the design of enemies you meet. Unlike Greek mythology which contains more monster-like characters in it, Norse presents threats with more visual forms based on humanoid shapes with a slight twist, both Draugr that are nothing more than living corpses, giant Trolls with their Totems, until the Revenants appear like a witch who can disappear. The farther your game progresses, the more enemy variants you encounter with different attack animations and weaknesses. Slowly but surely, your trip to find the highest peak in this realm will lead to efforts to survive from monsters of various sizes. Of course, you will also “get in touch” with Asgard’s residents later.

With all this appeal, it can be concluded that there is nothing to complain about this latest God of War. Enchanting from the visual, world and audio side presented, you will really be brought into a unique and different setting compared to previous God of War series. But on the other hand, there can still feel that there is something mysterious and threatening behind the snowy high mountains here.

Wait is Over for Kingdom Hearts 3


Some games have different destinies, and some of them are destined not to be released. Half-Life 3’s annihilation, the cancellation of Star Wars 1313, and the Tekken X Street Fighter mystery are just a few examples of potential but never released games. However, sometimes, a mystical game that is pestered by excitement and public demands finally decides to be released – usually late or disappointing. Kingdom Hearts III is one of these mystical games. But, this game doesn’t fail as it usually does, Kingdom Hearts III is the final demonstration of a talented team that works hard to fulfill its potential and create something truly special. In short, after many years, Kingdom Hearts III is an important achievement in a variety of JRPG landscapes.

Now, we will tell you exactly why the third sequel of this series exceeds what was expected. Kingdom Hearts III finally arrived. This game hasn’t even started yet when Square Enix decided to appreciate the old franchise players who have returned. After a few brief appearances from the Disney, Pixar and Square Enix logos, a beautiful song from Utada’s Hikaru “Don’t Think Twice” began to sing, followed by scenes from all previous Kingdom Hearts games – besides the mobile game. For those who have followed this series a long time ago or started to follow it since the re-releases, it will definitely goose bumps and excitement will increase when finally able to play Kingdom Hearts III. Before starting the adventure and pressing “New Game”, Square Enix unhesitatingly expresses a clear statement to the players: Kingdom Hearts has returned.

Kingdom Hearts III is the second “eternal” project that has finally been present in the current generation of consoles after years; the first is Final Fantasy XV. When FFXV was released in 2016 after a decade of development, this game featured the A Final Fantasy sentence for fans and first timers, affirming the intention of the developers, that this game should get new fans for the series and also maintain their existing fanbases.

Kingdom Hearts III has very different intentions. The beginning of the third round of the game takes place at the end of the story of Kingdom Hearts Dream Drop Distance and brings confusion to both new players and those whose knowledge of Kingdom Hearts is limited to the first and second games. In fact, the first 3-4 hours of Kingdom Hearts III are present for certain people, not trying to present a broader and more general appeal. Just like various opinions about Kingdom Hearts II, the flow is slow in the first hours, the sequel might get the same opinion later. However, the narrative is no longer too confusing as the story progresses and Square Enix manages to simplify some crazy ideas in other games.

In short, Kingdom Hearts III continues the magical adventures of Sora, Donald Duck, and Goofy and they adventure from an iconic Disney World place to the next. This time, they had to collect and track “the guardians of light” to help them in their final battle with Xehanort and his Organization XIII.

The core premise of the narrative is easy to follow, not at all complicated like how this series is known. It is recommended to play Kingdom Hearts Birth by Sleep first or at least know the events in the prologue. Despite the slow start of the story and being the 11th chapter of this series, Kingdom Hearts III still tells interesting and fascinating tales for 40 hours of stories and games. Players will face a lot of emotions before the final credit, crying, laughing, grimacing, grieving, and witnessing one and the other’s disclosures and surprises. Kingdom Hearts III is a beautiful blend of a great JRPG, Greek tragedy, and the magic of Walt Disney. It sounds crazy, but really managed to present an amazing game. In terms of content, the story is finished and doesn’t hang, so there’s no need to wait for the next DLC or become a controversial “game as service” model.

The most important feature of Kingdom Hearts games is how characters like Sora and his crew meet on the trip. You could say the same thing happened in this third game. This time, Square Enix has improved the dynamics and jest between Sora, Donald and Goofy even deeper. Players will really feel their close friendship and brotherhood, especially Sora and Donald who are a pleasure to witness in the progress of their narrative. Even more praise must be expressed for other Disney characters. Woody and Buzz from Toy Story have a character that is identical to their character in the film and almost feels as if they were taken directly from the film. Flynn Rider from Tangled is also unique and a bit arrogant when talking to Donald and Goofy. Real disappointment only in the Frozen character who didn’t get too many scenes as expected, merely depends on the scenes from the film.

Square Enix’s attention to getting many voices of original characters makes these characters feel present and unique. Names like James Woods, Zachary Levi and T.J. Miller all play their role in the game. Speaking of iconic voices, Kingdom Hearts III presents truly magical music. Regarding both the best melodic legacies of Kingdom Hearts I and II, and presenting interesting new melodies, this game is a game that is comfortable and fun not only to be played but also to be heard. A feeling of nostalgia will be present when classic tones rotate during certain major events and activities. For us, it’s hard not to hum when I hear the composition of the iconic song “You Got a Friend in Me” from Toy Story or close your eyes and listen to music from the Big Hero 6.

In terms of nostalgia, Kingdom Hearts was present in 2002 as an ambitious mix between Final Fantasy and the Disney world. Over time, Final Fantasy characters began to diminish and eventually completely disappeared in Kingdom Hearts III. Even so, the influence did not disappear, and many moments of offerings or even direct copying of Final Fantasy games. In addition, the combination of Disney characters and original Kingdom Hearts characters has experienced an identity crisis in several games to back. The world of the second game and the Dream Drop Distance often feels unrelated and has no connection with the whole plot. Many of Disney’s unique worlds only look like repetitions of their films and end up being a rather annoying element rather than being a cool inclusion. Square Enix knows this, and fortunately, Kingdom Hearts III is free from this phenomenon.

Every world that is visited feels associated with the adventures of Sora, the world of Disney is present not only for the sake of providing Disney colors. When players visit Buzz and Woody in their Toy Story world, there is no retelling of the film, but introducing a whole new story and setting. Because of this, Kingdom Hearts III has never lost its pace and continues to be interesting, and supports exploration.

This series has never hesitated to play with the gameplay mechanics and has been a turn-based card game, clumsy action-RPG, and rely on touch controls. However, only with Kingdom Hearts III, Square Enix finally succeeded with every element of the gameplay, which was not only extraordinary to watch, but also extraordinary to play. The battle has an optimal customization system, allowing Sora to bring three keyblades in battle. Each one displays unique abilities and different weapon changes. A keyblade can turn into a crushing hammer, destroying every thing seen, while the other one becomes a deadly Yo-Yo.

In addition, each of these weapons has a unique special attack that can provide enormous damage to all enemies. This Keyblade can be upgraded using various items so that your favorite weapons are still effective against stronger enemies throughout the story. In addition to Sora’s keyblade, the Final Fantasy-style “summon” feature is back and more useful than ever – and fun to watch. It’s never boring to watch Wreck’it’Ralph destroy toys in a shop or call the Little Mermaid in the middle of the forest. Donald and Goofy were never reliable and efficient in Kingdom Hearts III before, completely different from what they were rather useless in the second game. Donald will occasionally finish Sora’s melee attack with fire magic and summon meteors to deal huge damage to the enemy. On the other hand, Goofy is very good at protecting Donald and Sora using his defensive abilities. A.I. quality in this game it is also greatly improved and players can rely on their colleagues to help in difficult situations.

In the overall challenge, we recommend that you play “proud” difficulty. If you play in a regular setting, the battle you face won’t be too challenging. The arrangement is intended for those who really just want to follow the story.

During the early stages of development, the developer team replaced the Luminous in-house engine to become a very popular Unreal Engine 4, and it was amazing how developers took advantage of the capabilities of these devices. Kingdom Hearts III is a visual accuracy achievement, game world design, and aesthetically pleasing game design. Being part of Pixar’s animation studios, live-action films, anime and cartoons, this game is an astonishing blend of art style, biome, and originality. Especially when passing open-world Caribbean or climbing snow mountains in the fictional Scandinavian version of Frozen, the visual is very beautiful to look at.

The efforts made by Square Enix in every game world are extraordinary whether it’s the Tangled green forest, the metropolis of the iconic Big Hero 6 or Twilight Town. Even after the campaign is finished, simple happiness from exploring the worlds of this game, trying out all the mini games, looking for hidden treasures and the allure of optional missions gives a lot more time that can be spent on fun.

It has taken a lot of rumors, development, and years, exactly 14 years, to get to this point. All the excitement, anticipation, and anxiety over the wait for the final product had been passed and seemed far behind. Kingdom Hearts III is a surprise containing extraordinary elements, gripping stories, interesting characters, beautifully created worlds, and a game that is very fun to play. Kingdom Hearts III is a masterpiece.

Resident Evil 2 – Our Review

After finishing with all the games released on the Xbox, this time the E3 focus moved to PlayStation. After yesterday’s trailer for Kingdom Hearts III: Frozen and Kingdom Hearts III: Pirates of the Caribbean was released, this time it’s time to show off the Resident Evil 2 Remake trailer.

After speculation popped up about this game, which reportedly was released this October, it turned out that all speculation was wrong. In the trailer, it is stated that Resident Evil 2 Remake will be released January 25, 2019 and pre-orders have also been opened, you know!

From what was shown at the E3 PlayStation conference, this game looks really beautiful with a touch of enhanced graphics and new zombies that are more brutal than before. Resident Evil 2 was the first of January 21, 1998. The release of the remake version of this game marks the 21st year of this game. For those of you who have never played Resident Evil 2 when released on the PlayStation, Dreamcast, Nintendo GameCube, and other platforms, you can watch the trailer for the remake version below.

In Resident Evil 2 Remake, classic action, tension and puzzles to complete the game which is characteristic of Resident Evil are again lifted. Players join forces with police Leon Kennedy and student Claire Redfield who together save themselves from the plague in the city of Raccoon which turns its population into deadly zombies.

It is built using RE Engine – the same engine that is the foundation for Resident Evil 7. The camera is ensured to use an over-the-shoulder, third person shooter system, like Resident Evil 4.

Like Chris in Resident Evil 7, Capcom also changed the character design for the two main characters – Leon and Claire who looked more “realistic”. Capcom promises that this remake version will have a narrative depth better than the original version.

The zombies that receive damage from your attack, will now also show these effects on the visual side. Classic gameplay where it melts action, puzzles and creepy corridors is promised back.

Both Leon and Claire have their own stories and players can play their characters both from a different perspective. The fate of both is in the hands of the players as they work together to survive and look for the reason behind the terrible attack on the city.

Like the original series, gamers can choose to enjoy the story from Leon’s or Claire’s perspective. Resident Evil 2 Remake will be released on the upcoming January 25, 2019 for Playstation 4, Xbox One, and of course – PC.

God of War The Game #1

God of War #1 – Image 1

Kratos and God of War, which gamers have never heard or known these two names. Apart from the fact that both are exclusive Playstation products since the Playstation 2 era, this one action game franchise has indeed grown to become an iconic title with quality that no longer needs to be doubted. When some games failed to represent cool classic mythology into a satisfying story, Sony Santa Monica did the job very well. Although the existence of the Kratos character is counted as “fictitious”, the mission of revenge which ended with the destruction of Olympus and the world through different series is a long emotional journey. Not surprising if the anticipation of the new series will be released in the next few weeks – God of War is so strong.

Those of you who have read our preview article before seem to have got quite a lot of pictures of what this one series actually offers. Sony Santa Monica does take so many risks at risk with it, from the side of the story, mythology, gameplay, to the camera system. As gamers who were skeptical at the outset, we welcomed this variety of changes with open arms. That what is offered by Sony Santa Monica here is not just an attempt to revitalize a franchise that surprisingly has the chance to live again, but continues the story of an iconic character who has an emotional bond with his fans. And so far, it has an amazing end.

So, what is actually offered by God of War? Why do we call it an amazing new chapter? This review will discuss it more deeply for you.

This latest God of War is not a series of reboots, but a sequel directly from God of War 3. We are still dealing with the figure of Kratos that we have known all this time, but are beginning to lead a different life. He lived in Scandinavia, standing under Norse mythology, along with a happy family. But unfortunately, tragedy does not seem to be separated from the figure of Kratos.

He opened with a sad fact, that Kratos had lost the wife he loved, and Atreus now no longer had a mother figure. Preparing for his funeral through the cremation process, the woman they loved had one last request – to sow his ashes at the highest Norse peak. A trip which is of course not easy.

As if he can’t escape the tragedy, he must lose the woman he loves in this new world. Kratos is now only accompanied by the child – Atreus.

God of War #1 – Image 2

Before he died, Kratos’s wife had only one last request – sowing the cremation ashes at the highest peak of the Realm.

Kratos must first train Atreus who, despite having the hunting ability of the mother, has not been responsive enough about what kind of threat is waiting for them. Still small and unstable, Atreus still needs a lot of learning. Kratos at first saw that he had to give Atreus a long time to grow. But the situation immediately changed, when a mysterious man knocked on their door. From there Kratos knew and understood one thing – that there was no more appropriate moment to fulfill his wife’s request while ensuring Atreus survived.

The journey far enough makes Kratos inevitably have to prepare Atreus, teach him all the skills needed to survive against the Norse threat that does not know the word forgiveness.

But that priority changed after Kratos was attacked by a mysterious man.

So, what is the journey of Kratos to explore the wild world to arrive at the highest peak? What kind of adventure should he go through with Atreus? Who is the mysterious man who knocked on the door of Kratos’s house? You can find all the answers to these questions by playing God of War.

It is no secret indeed that Kratos is now no longer adventuring on the Greek mainland, but plunged into Norse mythology along with Atreus. Sony Santa Monica certainly has a hard job to ensure that the settings you get end up different from what you found in the past. So far, they have done it.

The Scandinavian region which is a “home” for great fighters in the Viking class does have an architectural and world approach that is different from what we know from Greece before. You will now be adventuring in a place with wild nature that looks more beautiful, with high and snowy mountains that are ready to welcome whatever you prepare for him. Of course, you also have to deal with different types of monsters, as well as unique ruins and forms of civilization. Especially considering that Norse mythology is not only about Midgard. There is another world with different tastes that is ready to welcome the actions of Kratos and Atreus, more than just a snowy cold place with only a mystical aura.

Not just a magnificent statue and snow, it was also filled with a powerful magical aura.

Kratos just “jumped” into a world that actually had its own history of conflict. Many civilizations remained from the war of Aesir, Vanir, and the Giants that had happened.

One interesting thing is the timeline of the story itself. Kratos was not plunging into a period of Norse mythology that was still “pure” and peaceful when this God of War began. He entered into a world where the races in Norse mythology themselves, had shared a dark past through the various wars that existed. Then, you will find the remnants of the conflict, scattered over the world that you are exploring. The three main races here – Vanir, Aesir, and the Giants have shared so many conflicts and deaths that show this clearly through the debris on Midgard. The stories and stories of how they try to finish off each other are also thrown through the fairy tale of a character named Mimir, or simply from information that you find through the exploration that you do. Seeing how their tracks are clearly left on Midgard produces an even more amazing view.

Using the performance offered by the Playstation 4, Sony Santa Monica does produce a product that passes the detail side, it looks stunning. When the cut-scenes occur, details of characters such as Kratos and Atreus, from muscle curves, blood, injuries, facial expressions, to small things like beard feathers also look full of details. But when talking about visual presentations, one additional feature that we think has succeeded in producing a more epic battle sensation is the effect of environmental destruction that is now also available. In the middle of fighting in a field that contains small trees or squares for example, intense battles involving enemies or you who are thrown here and there will destroy the object, sometimes even making particle effects like falling snow.

Still full of blood and brutal scenes, the quality of visualization for the first series on the Playstation 4 certainly looks stunning.

In addition to its ability to present the cool world and the quality of detailed visualization, this epic sensation also radiates stronger through the implementation of the soundtrack in our ears, right on target. Do you still remember “Overture” which was presented live at the inaugural announcement of God of War at E3 2016 ago? Present at several story points, the music blends perfectly with the scene you face before your eyes, strengthening the emotions that occur. Not only Overture, some of the other soundtracks also ended no less charming. This audio element also shows its quality through voice acting for all characters that feels right on target, matches personality, and flows naturally, from Atreus to the dynamics of contention between two brothers – Brok and Sindri. Our favorite part? Use the headset at maximum volume before a conversation with the Serpent of World – Jormungandr who has his own unique language in such a low tone. Fantastic!

The character feels natural with voice acting that deserves a thumbs up. You will fall in love with the dynamics of Brok and Sindri who have so different personalities, for example.

Cool shapes and difficult names, enemies of God of War in a nutshell.

The two thumbs up is also appropriate for the design of enemies you meet. Unlike Greek mythology which contains more monster-like characters in it, Norse presents threats with more visual forms based on humanoid shapes with a slight twist, both Draugr that are nothing more than living corpses, giant Trolls with their Totems, until the Revenants appear like a witch who can disappear. The farther your game progresses, the more enemy variants you encounter with different attack animations and weaknesses. Slowly but surely, your trip to find the highest peak in this realm will lead to efforts to survive from monsters of various sizes. Of course, you will also “get in touch” with Asgard’s residents later.

With all this appeal, it can be concluded that there is nothing to complain about this latest God of War. Enchanting from the visual, world and audio side presented, you will really be brought into a unique and different setting compared to previous God of War series. But on the other hand, there can still feel that there is something mysterious and threatening behind the snowy high mountains here.

God of War certainly offers many changes and differences compared to the previous series. A significant one is the camera.

If we have to simplify the three types of the most significant changes offered by Sony Santa Monica in the latest God of War series are: Atreus, the camera system, and also Leviathan Ax as the main weapon. The camera system changes to be over the shoulder and is no longer fixed as in the Playstation 2 era and the Playstation 3 does offer a different gameplay sensation. Amazingly, despite all the changes he offered, he still leaves a familiar sensation similar to what you know from God of War so far.

Changing the point of view of being over the shoulder like a game like The Last of Us or Resident Evil 4 certainly presents a definite consequence – a more cinematic sensation of the game. Enjoying a new world view from this point of view, along with the existing building structure certainly produces the scale of the supposed grandeur, from size, breadth, to the variety of visual effects that follow it. So like games that have similar approaches, there are many functions that you can no longer find here. The function of the jump or climb button is now based on a prompt in certain situations, and can no longer be executed manually. This approach makes God of War feel more modern.

A camera angle like this results in a more cinematic playing experience and is more effective at capturing the breadth or dramatic setting offered.

With a viewpoint that is of course more limited, the focus of the game will be more directed to finish off one enemy target as quickly as possible before switching to the next enemy.

But one interesting thing, the strongest implication is of course there is the sensation of the fight that you pass. Fighting with more fixed isometric cameras in the old series is certainly different when you enjoy them with the camera’s viewpoint closer. With a more personal battle sensation like this, the fight becomes more focused on 1 vs 1 and tries to be aware of the threats that come from outside your point of view. Attacking one enemy and trying to finish them as quickly as possible before moving to another enemy will be the key to victory. Fortunately, like the past series, Kratos’s new weapon – Leviathan Ax is capable of carrying out his duties well.

The sensation of using Leviathan Ax is certainly different from Blade of Chaos in previous series. It has a shorter range and regular and powerful attack animations which are of course different. But one thing is certain, it is still effective in destroying any enemy that you encounter through existing combinations. So like most action games, Kratos will be able to execute combo attacks to produce damage or certain effects. Some animations will have different effects, such as strong attacks that potentially launch your enemy into the air to make them open for further attacks. The further the game progresses, the more attack combinations you can access. Your hands will continue to be busy because the demands to combine these various separate attacks into one coherent attack for maximum effect. There is an attack that asks you to hold the button to make an ax throw attack rotate, there is an attack with the AOE effect that can be executed by running, until a strong attack is held for large damage which can be closed with another finishing animation. Surprisingly, even in boss battles, the QTE portion of the God of War itself has also decreased considerably. The process of eliminating certain monsters with epic scenes can usually be solved by just pressing one trigger button, and no more.

The shorter range, the sensation of using Leviathan Ax is certainly different from Blade of Chaos in the previous God of War series. But he still emphasized the ability to combine the various attacks that exist.

Leviathan Ax can also be used as a throwing weapon that will not automatically return. Absolutely, there is a separate button that is intended to call him back to your hands, which will be useful in a variety of different situations.

Leviathan Ax, as you can predict, is certainly not just swung. You can also throw it for three purposes: attack, puzzle, or just for fun. Keep in mind, Kratos’s ax throw will not return automatically. Sony Santa Monica even set a special button intended to call him back. Even though the mileage produced is not always real, the farther you leave it – the longer it takes to return to your hands, but it produces cool effects that are also useful in battles and puzzles. The ax throwing path from your hand and returning to your hand counts as a remote attack with its own damage. Also keep in mind, that the Kratos ax is also reinforced with ice elements which at certain moments will be able to make the enemy freeze and of course, more free for you to attack. You can also throw it in the name of a whim, just to see how far you can throw your ax in a free area and how long it returns to your hands. Believe it or not, at some point, you will try it.

Another element that makes this ax’s role important is the series of puzzles that you must pass, both to pursue the progress of the story or just to open various chests containing interesting rewards. Many of these puzzles will ask you to pay attention to the door mechanism or certain pulleys, for example, with your ax, you can make them pause until you decide to call your ax back. More important treasure chests containing components that can provide upgrades for your cellphone and Rage bar, for example, are also usually placed in a mechanism that requires you to open three keys with different symbols. Symbols that are usually embedded in stones or bells, which with your ax throw, must be crushed or sounded.

Kratos can also fight empty-handed to fill the enemy Stun bar. If it’s full, you can access the franchise’s typical cinematic finishing attack to kill instantly, or just more damage.

So, what if you were panicking and forgot to call your ax? Take it easy, Kratos is still a god with extraordinary physical strength. You can still fight empty-handed. Uniquely, this hand-to-hand battle also contains other mechanisms in it. Unlike Leviathan Ax, which guarantees considerable damage for each attack, barehanded punches will be more effective in meeting enemy Stun bars represented by pink lines under their cellphones. Once this Stun bar is full, you can trigger the action of super large damage, which could end up killing them. As an example? The iconic movement of Kratos that is able to rise above the Ogre and control it for example, can now be pursued and accessed by attempting to meet this stun bar first. Some enemy variants are also designed for anti-Leviathan Ax, which makes these weapons useless, until empty hands become a necessity.

Fortunately, you will also be assisted by Atreus who not only functions as a story element, but also actively engages in combat. God of War even gives you a separate button to order Atreus to shoot his arrow. Its function, of course is not just for damage that incidentally can not be counted effective. Atreus moves like a supporting character for Kratos and functions as a “range weapon” that continues to be accessed when needed with a number of skill-like arrows, based on cooldown. The Atreus arrow can be used to provoke the attention of the enemy so that Kratos can attack more freely, or just make those who move super fast like the Revenant experience a little stun time until they can be attacked. Along with the progress of the game, with the open arrow variant, Atreus can also use light arrows and electric arrows that will have different effects on the enemy and can be maximized for certain conditions. This arrow will also be the key to some of the puzzles that you find throughout the game.

You can command for archery, you can see Atreus is like your “Support range”. It can distract, help your melee attack, and produce other status effects along with variations of arrows that it finds.

Since fighting is always close, your Shield will be a savior in so many conditions.

The Kratos trick still hasn’t stopped there. Although still supported by rolling action to avoid attacks, he is now also equipped with a shield in his left hand. By using this Shield, you will be able to fend off most of the attacks without damage or do the parry for timing-based counterattacks. Enemies will also have unblocked attacks which are usually followed by a red indicator to alert you. Follow Kratos’s lunge in the past series, with a Rage bar that will fill up as you fight, Kratos can access the Rage Spartan who will make him run amok and attack blindly with his bare hands. Not being an “instant” solution to all the problems and types of enemies you are facing, Spartan Rage is ultimately more effective at making Stun’s bar full of enemies rather than instantly killing them. Saving and determining when exactly to release this energy will be crucial enough to face several enemy variants, which are difficult both in terms of quality and quantity.

And in the end, Leviathan Ax also presents a different new concept in the Kratos attack. Something called Runic Attack. You can see it as a cooldown-based skill system that can be strengthened and disassembled, depending on your needs, with the category division process based on Kratos’s light and heavy attacks. There are many variants of Runic Attack that you can get and use, and each will offer its own advantages in battle. Some have very straightforward effects such as large damage attacks, but not a few also function more effectively as crowd-control, where attacks can lead to the effects of ice or just having a large area to ensure Kratos is safe.

You can simplify it as a cooldown time-based skill that can be uninstalled, Kratos also has access to special attacks called Runic Attack.

Although the level of difficulty at the normal level is relatively easy for the main story, there are optional bosses in the style of Dark Souls that are ready to get your hands injured and your heart screaming in annoyance.

Even though at the beginning, the changes offered seemed so significant, but slowly but surely you will find that the basic concepts of God of War that we have known are still left and flowing thickly from the battle system with a new camera, new enemies and new weapons. this. Some boss battles will even be difficult, enough to frustrate you. There are enemies that are designed to represent experiences that are not much different from Dark Souls, where they have large damage attacks and repetitive animations that you need to associate to avoid. But if you feel that this optional boss variant is not difficult enough, you always have the opportunity to enjoy this game at the highest level of difficulty that will make even ordinary enemies like Draugr, become very annoying and deadly.

God of War #3 – Image 3

With a combination like this, God of War appears as a foundation-based, solid game. For gamers who had tasted the old series, there was something familiar with the fighting style of Kratos who had never known the word forgiveness there. For new gamers, the combination that you can access above the enemy variants which is quite a lot will make it feel exciting exciting. For gamers who come looking for a challenge, believe me, you can always get it at the highest level of difficulty.