Laplace M: New MMORPG Mobile Game With Anime Theme

Laplace M is a game adapted from a PC game called Laplace made by X-Legends Taiwanese game developer who also works on Aura Kingdom. So when playing the Laplace M game there will be a little aroma of similarity with Aura Kingdom. Stylish with anime style makes the experience of playing for anime lovers will be fun.

This MMORPG type game provides the latest features, but only the side features are not on the main menu. This is due to still adhering to the existing systems in MMORPG games such as the same role, skill tree, dungeon, even though there are a few interesting things that you might find in this game, just go ahead and see our review!

The Four Main Job Plus Turns into a Monster

In Laplace M, players can only choose one of four available jobs, namely Warrior, Mage, Cleric, and Assassin. Even though it is relatively small, the job will consist of five active skills and one passive skill, so it is a bit limited to performing a skillful combination of skills, you could say it will be a little monotonous.

But there is one special thing where there will be additional skills coming from the card that you will find after defeating certain bosses or monsters. After being pinned to one of the armor, it will open a special skill or even be able to change into one of the bosses and use the skill.

Game Features that Will Make You Not Tired

In the Laplace M game there are many excellent features such as Card Realm, Dragon Treasure, Equipmeant Realm, and Arena that you can try one by one. The dungeon also makes it easy for you to get equipment items as well as cards that can be pinned on a weapon that will add skill.

As well as the existence of farm features, which despite any status or experience, at least this feature can be played when it is saturated with grinding or leveling. One of the things that excels in Laplace M is that all these features can be accessed using one Kingdom button, making it easier for players to jump from one feature to another.

Fields and Dungeon with Different Difficulties

Players can fight in two different places namely Fields that are open between ordinary folders. Dungeon that can be easily accessed through the Kingdom button that will take you directly into the Dungeon. But not all Dungeon can be passed easily, for the initial levels you can only pass two levels, when entering the third level, maybe it’s time to think twice if you continue. So try leveling first and strengthen your armor and weapon to get past the next level.

The Lack of Animation Execution and Dubbing are Too Strange

This may be a little point of lack of this game, animation seems strange and awkward, as if it is not executed properly and looks rough. As well as the comments of the players who filled the screen when the scene began, the minus was enough. Not only does this make the player distracted from seeing the scene but it also makes it difficult to know what really happened.

Plus voice actors who seem not to blend with the theme, as if not animating the characters played is one of the minus things also in the game. Even though it has an anime background, not all of them get points from the impression of the anime in this game, so that a little more may have to be fixed in future updates.

Conclusion:

There is no significant change from the MMORPG game that has already been, still using the same standard or role. It’s just that Laplace M gives an MMORPG perspective with anime backgrounds or themes even though there are many things that make the anime impression diminish even in execution.

The number of game features adds a little points so that players don’t get bored easily when playing, it’s just that you can only access some features when you have reached a certain level.

GRIS: Beautiful and Challenging

Beautiful and charming are not the two words associated with a game from small developers. Both words are more often directed at giant games with large budgets that are designed to replicate conditions in the real world, from just textures to the quality of lighting. That when a dynamic weather effect arises or changes in the day makes the lighting effects look realistic in various angles, reactions and compliments like this that we will make. But it is not uncommon for us to meet a situation where indie games, with all their creative abilities, actually look stunning in this aspect. Not through the same approach as most AAA games, but offering something unique, beautiful, and strong at the same time.

This is what makes the eyes of many gamers looking at the latest project called GRIS from the publisher – Devolver Digital and developer – Nomada Studio, which contains talents who had worked under the Square Enix and Ubisoft flags. Looks like a living painting, the game whose first trailer was indeed heavy towards this platformer seemed to spoil the eye in the midst of all the simplicity he stretched out. The opportunity to experiment directly with the project that was introduced at the previous Gamescom 2018 finally surfaced. Through the title we selected above, it seems that you already know that we ended up falling in love with him.

Plot

Like most games with an “art” approach like this, GRIS is a game that from the beginning is played clearly has a strong parable meaning. That the real story is not from what you see on the screen, it still means the metaphor that slides from every action, consequence, and flowing storyline. Everything is conveyed implicitly, without a truly clear dialogue.

Above the surface, you act as an anonymous female character who at first seems to be trying to restore the colorless world around her, which is also represented by a giant statue of an anonymous woman. In the midst of the confusion, he fell from the giant’s hand. Situations that make it inevitably have to move on to find a definite solution. The woman finally found a special point that allowed her to move to four different directions to gather a point of light that symbolized the star in space.

The star that made him have to pass through the various obstacles of this platform to be the key he believed in, would enable him to reach a higher place and therefore find a solution to restore this sad world. Every star he collects will follow this girl, create a road and bridge if needed, and will return to the constellation that should be when he returns to the center. While walking, he will also find a variety of new strengths that are all pinned on the dress he wears, from turning it into a heavy beam, drifting, swimming quickly, to singing in a beautiful voice.

Beautiful, evocative

Beautiful is the first reaction you might make when you see what was achieved by Nomada Studio with GRIS. The visual approach is made so that you feel like you are playing a painting that is now moving interactively with the action you take with an existing keyboard or controller. The details offered are not intended for example to photograph the anatomy of the main character’s body as real as possible, but rather lead to efforts to capture the atmosphere that matches the world he faces. What you find is characters with faces full of detail, attractive color designs, fantastic motion animations, but only moving with feet and hands that are just drawn as a straight line. Something that really fits the world that is so abstract.

We talk about the world which, although supported by a number of different themes, from the forest to ancient ruins has so much space and objects that you will not find in the real world. There are trees with cube-shaped leaves that sometimes can also arise and sink with certain timings, water that floats in space, white lines in the middle of the stage that can twist gravity, to just the design of animals and monsters that you find in it. Obviously from the very beginning you looked at it, GRIS brought you into a world that clearly wanted to represent something. The main character is also slow but sure, along with the travel progress, showing different reactions and colors.

The two thumbs up is of course appropriate to be directed at the sound and music in GRIS which truly captures the emotional side without the dialogue that he wants to inject, while building the right atmosphere to build the mood of play that according to the developer, you must feel at the moment you should. The approach and quality must be given a thumbs up because there are some moments that strangely through the help of music, managed to make us tense, sad, and even creep with fur while standing up against a certain scene. For a game without dialogue and only offering animated gestures and faces as expressions, this is an achievement worth talking about.

Simple Puzzle

If the symbolization and visualization that he is carrying out makes it feel like a work of art, then what about the GRIS gameplay side itself? In the end, it is a simple platformer game with puzzles that only need a little rationalization to complete. At the beginning, GRIS feels like a walking simulator game, where you only have to run and jump over the various paths that exist. But along with the progress of the story, there will be more challenges that require a little work power of your brain.

The girl is slow but sure, will get a new power that will help her through the various obstacles that exist at once, accessing a place that is deeper, higher, or far away. At the beginning, he could turn his dress into a heavy and hard beam. Changing this dress makes it unable to be hit by strong winds for example. You can also make it a cracked floor crusher or just a ballast to make the structure of the building unbalanced or slightly depressed.

Using a little of your brain’s ability to solve existing puzzles while training your muscle memory to access the right capabilities at the right time, GRIS actually also injects side missions where you can collect larger light balls that usually require more complex sequences of actions and solutions. But to solve it, you don’t need to pass it.

Conclusion

GRIS is a beautiful game, no one can deny that. His fantastic presentation side in terms of visuals and audio makes him a charming indie platformer game that is ready to steal anyone’s heart from first sight. That for gamers who can indeed build sympathy or empathy for the main character, it can and does not object to digesting something that is implicit and metaphorical, the attraction will even strengthen at the end. It can lead to an emotional and strong playing experience, even though you end up not clearly capturing the definitive story and message what you really want to offer. Everything is shrouded in beautiful level design and remains challenging at the same time.

But on the other hand, it doesn’t mean this game is perfect. In terms of gameplay, some areas where exploration can be done freely, this game has no landmarks or maps that are really clear about the actual location you have explored before. The decision to make boss battles that have a creepy design with so sweet animation that ends up having no consequences actually eliminates the threat sensation that exists. Nothing feels tense, there is no sensation that you want to protect this girl as a form of caring, which ultimately makes her lose meaning.

Cyber Hunter Game: New and Fresh Mobile Game

Besides MOBA, Battle Royale genre is one of the most popular genres today, especially for Mobile Gamers. The number of enthusiasts of the genre certainly makes the developers to make games with the same genre. One of them is a game developer from the bamboo curtain country, NetEase, which developed the Cyber ​​Hunter game.

To be honest, at the beginning of the Cyber ​​Hunter announcement, we were a little hesitant to play the game. Because previously NetEase had also released a game of the same genre, namely Rules of Survival which was not as popular as PUBG Mobile. So that we ourselves just tried it while playing this NetEase game. However, Cyber ​​Hunter was able to live up to all of our expectations. This game is more than other battle royale games and of course with new features and new innovations that make the Battle Royale genre look fresh and attractive. Well, on this occasion, Gamebrott will give a brief review related to one of the NetEase games, Cyber ​​Hunter.

Same gameplay, with new features!

In playing this Cyber ​​Hunter game, you will fight in an arena. Both alone, duo, or four in 1 match. Players will be faced in an arena that will shrink every time and with resources that can be obtained in the arena. Players will compete against each other, to be the winner. The point is this Cyber ​​Hunter game uses the same gameplay as other battle royale games.

Even so this game is able to provide something fresh from most games with that genre. One example of the features applied in the game is the skill feature that is embedded. Where players can build buildings according to the skills they take. Starting from making trees to shelter, to Healing stations that can be used to give blood to your teammates. Only by using an energy called Quantum energy, players can use these skills to build buildings that are very useful in the game. Oh yes, in this game players can also climb walls where players can park everywhere, from the top of the building to the tall trees in the game. There is also an e-core feature where players who combine e-core with their weapons will get additional effects that are no less interesting.

Futuristic but not excessive!

Cyber ​​Hunter is a game that takes the Futuristic theme. Starting from buildings, weapons, to the vehicles that are in the game are quite cool and high tech. For example, the weapon, in the game players can use futuristic weapons where players can use a shotgun that can fire lightning at the enemy. Hoverboard when you get off the plane, to building and skills that look cool and slick.

Unlimited customization!

One of the unique and cool things in the game is its customization feature. Where players can change the shape to the appearance of the character they have. Well, when making a character at the beginning of a game, players can use the customization feature to make the character they want. there are various things that can be done on the customization page, starting from changing her hairstyle and clothes to changing the shape of her eyes, her cheeks to her lips. In addition, players can also change the design of the hover board they have. The vehicle he wants, and changes the style of clothes he has.

Micro transaction?

One of the questions most often asked by Mobile gamers. How about the Micro transaction? Well, don’t worry. Because Micro transactions in this game are purely only for cosmetics. Players are free to buy boxes or costume sets and paint weapons offered in the game, but the set of costumes and paint weapons offered will not add any effect to the game. Only specifically to make your character look more cool and attractive.

Graphics and FPS!

This Cyber ​​Hunter game has very cool graphics, amazingly the details of this graph are pretty cool. Unfortunately having a pretty good graph makes FPS drop, so players often experience lag when playing games. Even so, NetEase provides a way out, namely by lowering the graphics it has, but players will feel less satisfied when playing the game.

 

The conclusion

The gameplay offered by Cyber ​​Hunter is very similar to other battle royale gameplay. But this game is able to give a fresh impression with the features it offers, ranging from building, e-core, to the parkour features it offers. Besides that, coupled with cool graphics, this game is one of the games that should be played. Unfortunately this game requires a fairly high end device for the players who want to enjoy it fully.

Well, for those of you who are interested in the game battle royale genre, but are bored with what is offered in the game on the market. This game offers something new and fresh. If you are interested in the game. You can download it on the Android Google Play Store, and the iOS App Store.

APEX Legends Weapons – Things You Need to Know

Choosing weapons and carrying the right furniture in the Battle Royale game sometimes seems difficult, because basically the selection of suitable weapons is often different for each player. It also certainly returns to one’s aiming ability, because it’s useless when you get high accuracy and deadly weapons, but how to aim at your target is still very potato like the writer.
Like the Battle Royale game in general, Apex Legends also has a variety of weapons which are divided into several types or categories, namely; Assault Rifles, Sub Machine Guns, Light Machine Guns, Sniper Rifles, Shotguns and Pistols. Each type of weapon certainly has its own characteristics and indirectly you must also adjust the style of play based on the type of weapon you get.

Therefore, the author would like to briefly describe the things you need to know when choosing weapons in Apex Legends. And at the end of this article, the author will also provide some tips and combinations of weapons that I often use when fighting.
Note: Authors will miss the Mastiff (Shotgun) and Kraber (Sniper Rifle) weapons because you can only find both these rare and deadly weapons in the Supply Drop. You or at least your squad members must take it. If you just leave it, then you’re crazy.

Assault Rifles
• Flatline
Using Heavy Ammo bullets, Flatline has a damage impact range of 32 for the head and 16 for other body parts. By default it has a bullet capacity of 20.
There is nothing special about this Assault Rifle, and it is recommended to complete the Attachments needed if you want to continue to bring Flatline to the end of the battle or replace with other Auto mode weapons. Even so Flatline is quite effective for medium distance combat.
• Hemlok
Using Heavy Ammo bullets, Hemlok has a damage impact range of 36 for the head and 18 for other body parts. By default it has a bullet capacity of 18. Hemlok has a Burst mode attack with three bullets in each shot, allowing you to damage at least 54 if all the bullets hit your target.
But the author himself prefers to replace it into a Single mode in order to control shots better. It is quite deadly in medium distance combat if it is equipped with attachments, but the authors themselves tend to never carry this weapon until the end of the game.
• R-301
Using Light Ammo bullets, the R-301 has a range of damage effects of 28 for the head and 14 for other body parts. By default it has a bullet capacity of 18.
Despite being the lowest damage Assault Rifle, the R-301 is one of the author’s favorite weapons because of the very good accuracy and fire rate even without attachments. Complete with a Stock and Barrel Stabilizer Attachment to increase accuracy and reduce recoil, and of course very deadly for medium and close range battles.


Sub Machine Guns
• Alternator
Using Light Ammo bullets, the Alternator has a damage impact range of 18 for the head and 13 for other body parts. By default it has a bullet capacity of 18.
An alternator is one weapon that is quite often encountered during the game. The alternator has good accuracy and recoil but with a slower fire rate than other Sub Machine Guns. Complete with an attachment and this weapon will be quite deadly in close combat.
• R-99
Using Light Ammo bullets, the R-99 has a damage impact range of 18 for the head and 12 for other body parts. By default it has a bullet capacity of 18.
R-99 has a fairly fast fire rate but with accuracy and recoil that is quite bad even in close combat. It is strongly recommended to immediately complete it with an attachment, especially the Barrel Stabilizer and Stock, then the R-99 will be one of the deadly weapons at close range.
• Prowler
Using Heavy Ammo bullets, Prowler has a range of damage impacts of 21 for the head and 14 for other body parts. By default it has a bullet capacity of 20. Prowler has a Burst mode attack with 5 bullets in each shot, allowing you to damage at least 70 if all the bullets hit it.
Being the biggest damage Sub Machine Gun, Prowler has bad accuracy and recoil. Therefore you will need an Attachment in the form of a Selectfire Receiver mod to replace the attack into Auto mode. Complete with Stock and Barrel Stabilizer to increase accuracy and reduce recoil, and Prowler becomes a truly deadly weapon in medium and close range combat.

Light Machine Guns
• Devotion
Using Energy Ammo bullets, Devotion has a range of damage impacts of 34 for the head and 17 for other body parts. By default it has a bullet capacity of 44.
Devotion has a fire rate that will slowly tighten. Use the Attachment in the form of a Turbocharger to reduce the time needed to make Devotion shoot harder. It is highly recommended to equip it with Stock and Barrel Stabilizer to make Devotion a deadly weapon. Add Extended Heavy Mag to shower your opponents with more bullets and of course accurate.
• Spitfire
Using Heavy Ammo bullets, Spitfire has a damage impact range of 40 for the head and 20 for other body parts. By default it has a bullet capacity of 35.
In addition to considerable damage, the Spitfire needs to be equipped with Attachment Stock, Barrel Stabilizer, especially Extended Heavy Mag if you want to bombard the enemy more accurately. Effective enough to be used in medium and close range battles.

Shotguns
• EVA-8
Using Shotgun Shells bullets, EVA-8 has a damage impact range of 90 for the head and 63 for other body parts. By default it has a bullet capacity of 8.
There is nothing special about this one Shotgun besides its quite deadly attack at close range. But you can complete the attachment that is needed until you find a better Shotgun and move the attachment.
• Peacekeeper
Using Shotgun Shells bullets, Peacekeepers have a damage impact range of 165 for the head and 110 for other body parts. By default it has a bullet capacity of 6.
Peacekeeper is a shotgun with action lever which means you will cock after shooting. However, this one shotgun is really very deadly at close range. Add an Attachment in the form of a Precision Choke to make the Peacekeeper charge when aiming down sight to reduce the spray pattern when shooting. But it is recommended to only charge if you really want to attack from a medium distance.
• Mozambique
Using Shotgun Shells bullets, Mozambique has a damage impact range of 66 for the head and 45 for other body parts. By default it has a bullet capacity of 3.
There is nothing to be proud of from this Shotgun, even the developer himself considers that this weapon is very bad. Only use this weapon if you find it on landing and replace it immediately if you find another weapon.

Sniper Rifles
• G7 Scout
Using Light Ammo bullets, G7 Scout has a damage impact range of 60 for the head and 30 for other body parts. By default it has a bullet capacity of 10.
Even though it is included in the Sniper Rifles category, G7 Scout prefers writers to play in medium distances because of the fairly fast fire rate and accuracy and good recoil. Complete with an attachment to increase its effectiveness in battle.
• Longbow
Using Heavy Ammo bullets, Longbow has a damage impact range of 110 for the head and 55 for other body parts. By default it has a bullet capacity of 5.
Longbow has more damage than the G7 Scout but with a slower fire rate. But Longbow has an Attachment in the form of a Skullpiercer mod that increases damage to attacks that hit the head. Effectively used in long and medium distances.
• Triple Take
Using Energy Ammo bullets, Triple Take has a damage impact range of 138 for the head and 69 for other body parts. By default it has a bullet capacity of 5.
Despite being the most deadly Sniper Rifle, Triple Take has a spray pattern that makes it a bit difficult to finish off the target in long distance. But you can use the Attachment in the form of a Precision Choke to reduce the spread.

Pistols
• P2020
Using the Light Ammo bullet, the P2020 has a damage impact range of 18 for the head and 12 for other body parts. By default it has a bullet capacity of 10.
The P2020 is a standard pistol with fairly good accuracy and recoil. Effective enough to be used in the beginning of a battle after landing. But only has an Attachment in the form of Optics and Extended Mag.
• RE-45
Using Light Ammo bullets, RE-45 has a damage impact range of 16 for the head and 11 for other body parts. By default it has a bullet capacity of 15.
Being a weapon with the fastest fire rate in the gun category, but having a very bad recoil makes it quite difficult to control. But of course you can reduce the recoil with the Stabilizer Barrel Attachment.
• Wingman
Using Heavy Ammo bullets, Wingman has a damage impact range of 90 for the head and 45 for other body parts. By default it has a bullet capacity of 6.
Wingman is the weapon with the greatest damage with another gun, but has a fairly slow fire rate, and accuracy and recoil that are not too good. However, Wingman is also quite effective in medium distance combat. Add an Attachment in the form of a Skullpiercer mod to increase damage when it hits your target’s head.

***

After briefly knowing each of the weapons available in Apex Legends, here is the author giving a few tips and combinations of weapons that I often bring up to become Champion Apex Legends.

• It is strongly recommended not to be picky on weapons when landing, especially if there are other squads in your area. Finish the other squad first, then you can do the loot rather calmly and look for your favorite weapon.
• There are still many players who seem to use melee attacks when landing. Please note that a melee attack has a fixed damage of 30. The author himself is better off looking for a weapon than hitting enemies around the author on landing.

• Alternator is an Auto weapon that you can find anywhere. Complete with an attachment to increase its effectiveness, keep holding until you find R-99 or R-301, the attachment will automatically move if you replace the Alternator with one of the two weapons.
• The author recommends not to carry two weapons with the same type of bullet, especially if the two weapons have a full auto attack mode which will certainly be very wasteful of bullets.
• The author’s favorite combination is the R-301 with Peacekeeper. This combination is usually used by writers to fight in medium to close distances. R-301 to open attacks and Peacekeepers if the author faces the enemy.
• Devotion and Peacekeeper are also favorites of the author. But the problem with this combination is that Energy Ammo for Devotion tends to be difficult to obtain. This combination is very effective for use at close range.


• The author himself actually rarely uses the Sniper Rifle because fighting tends to last up to close range. But writers usually use Triple Take if they want to attack from a distance or medium range, and bring between R-301 or Peacekeepers when dealing with enemies at close range.
• The author will usually take it with another full auto weapon, but if he doesn’t find the Selectfire Receiver mod when approaching the end of the game, the author will replace the Prowler with another weapon such as a Peacekeeper for example.
• 2 Peacekeepers if you really are able to play aggressively at close range, or 2 Mozambique if you feel the ability to play your shoot game is like a god.

Those are some tips and things that I can give so you can choose weapons well in playing Apex Legends. The points above, of course, also need to be adjusted to the ability of the Legends that you use.

Left Alive – Big Disaster

The view of gamers is indeed focused on projects that look super ambitious on this one. How come? He borrowed the talent Yoji Shinkawa – illustrator of the Metal Gear Solid artwork that has a distinctive style for photographing the three main characters of Left Alive. This step is seen as an attempt by Square Enix to concoct a game that would be positioned as the “main competitor” of the MGS series from Konami whose future is indeed increasingly unclear. They also recruit promising behind-the-scenes talent, such as the figure of Toshifumi Nabeshima from Armored Core as the person in charge. All are formulated in semi-open-world game design in trailers and screenshots, showing a chaotic urban war. On paper, Left Alive looks like a “sure” game with a successful formula. But in fact? It’s exactly the opposite.

So what is Left Alive actually offering? Why do we call it a game that can be called a cruel joke? This review will discuss it more deeply for you.

Plot

Taking the Front Mission universe, Left Alive takes settings in a city called Novo Slava in 2127. By canon, the story timeline means being between Front Mission 5 and Front Mission Evolved.

You will act as three characters who are “trapped” in this super complicated situation. Where the Novo Slava, the city that was supposed to be the border between two countries – Ruthenia and Garmonia ended up falling apart. After the conflict had stiffened for some time, Garmonia suddenly invaded Ruthenia by taking control of Novo Slava first with full military force. Not only did they use infantry, they also sent heavy weapons, including the Wanzers to do so.

As can be predicted, slowly but surely, these three characters will intersect on Left Alive. Slowly but surely, you will also begin to open the veil of mystery that the likelihood of a war that occurred in Novo Slava is not just a war to fight for territory. Those who appear to the surface indicate that there is something deeper and more complex, happening here.

So, what really happened in the Novo Slava war? What kind of conflicts do these three characters have to pass? What kind of conspiracy is going on behind the scenes of this devastating war and death? Of course you must complete Left Alive to get answers to these questions.

Bad, there are no more appropriate words to explain the overall experience offered by the presentation by Left Alive, especially from the visual side. Even the super cool artwork formulated by Yoji Shinkawa will not be able to save him. Left Alive feels like a released game, late one or even two generations. A game that you should enjoy in the Playstation 2 or Playstation 3 era.

Sound brutal? Believe it or not, this fact is what you swallow as a bitter pill when enjoying this one stealth survival game. You will meet with so many low-resolution textures that “greet” you from all angles of existing city design, from rocks to Wanzer – mecha which should be the visual attraction of this game. A visual effect that should make things more dramatic, from the light emanating from the darkness to the effect of the fire that appears when molotov cocktails are also handled so badly. Simply put, Left Alive brings visuals that should fascinate you if it’s released, maybe 10 years ago. There is a strong impression that this game was developed with a low budget.

The character model offered is also the same. Even though it looks stunning when the cut-scene runs, the same quality details are not seen when you play them directly during gameplay. You will also meet many moments where a new texture will appear after a split second you enter an area. But waiting for this texture to load even if it does not necessarily guarantee a better visual experience, where it still looks like a game that is left behind generations. The same thing happens in a variety of weather effects that instead make it more charming, it produces the opposite effect.

But one of the most ridiculous parts of Left Alive in terms of presentation seems to lie in the motion animation itself. Although it must be admitted that in some parts, especially when meeting Wanzer who was on patrol in the city managed to leave the impression of a powerful and heavy machine from the movement, most of the animation of this game was stiff and uncomfortable. From character movements when playing that do not reflect modern products, to the sensation of using Mecha / Wanzer which feels messy. Motion animation systems, attack animations, damage-affected animations, and animation using weapons feel like an outdated product. What’s worse? They can’t even handle the flashlight effect properly. This ridiculous presentation seemed impressive as he was a low budget game handled by amateur developers.

The same thing unfortunately, happens on the audio side. Fortunately, the OST that accompanies you, especially in the main menu can be said to be quite satisfying and effective in building the atmosphere that Left Alive offers. But for the other side? Being in the shadow of the same quality. The sound of the effects of footsteps, attacks, weapons, to voice acts that should strengthen the side of the story cannot be said to meet existing quality standards. But for the last business – voice acts, he is still in a stage that can be tolerated.

So with all of these combinations, the Left Alive presentation must be admittedly disappointing. That aside from their big idea to build a “playground” that focuses on chaotic and devastating urban warfare situations, none of the presentation’s sides are stunning. The behind-generation visual and audio quality actually impresses strongly that the development process is really tied to a small budget. This is a game that might look stunning 10 years ago, not now.

The concept that is actually stunning

Before we go deeper to talk about Left Alive and why we should perish and not be left alive, it seems more balanced if we also talk about what the game has done. Believing or not, like the gold mining process where you are looking for a shiny yellow metal with a handful of land that is of no value at all, Left Alive actually has a good concept. A concept that in our eyes will obviously be charming if it can be handled more perfectly than the process of executing the elements that support it. An actual concept, can be stunning.

What concept is that? That it was built as a survival stealth game amid an urban war theme that is indeed impressive, an invasion that should be. The three characters that you use will not carry many different things except the weapons that they can get on their way. But Left Alive managed to concoct the right conditions to impress the three indeed being trapped in a complicated situation beyond their control and there was nothing they could do but survive and help as many survivors as possible. Left Alive managed to do that.

In concept that you read above, there is clearly something that Square Enix wants to offer on Left Alive. Its foundation as a survival stealth game in an open world that you can explore is something that we want to see more implemented in the future. The concept that might feel similar to MGS V: The Phantom Pain, but feels more challenging and more demanding of caution.

So, if Left Alive really has a concept with a class like this, why is it scorned? Why did we choose the sub-title above? The simple way to explain it is the fact that in the end, that’s all he has to offer. Left Alive is a game with a charming concept that is wrapped in bad execution on all other sides.

A Cruel Joke

The disappointing quality of Left Alive does not only lie in the presentation that we have talked about before, which in fact reinforces the impression that it is formulated with a limited budget. Complaints are actually rooted in aspects that should make it charming – gameplay. Believe it or not, there are many designs in this game that really count as absurd.

The biggest problem with this game is the strong impression that the developer doesn’t understand how to mix the stealth game as it should. A tense stealth game, but on the other hand it feels modern and rational to take. Currently offered by Left Alive is a stealth game formulated with the approach of a third person shooter game from the mechanical side. The result is a game that is design, confusing and irrational.

No need to dive too far. Believe it or not, regardless of its status as a stealth based game, Left Alive doesn’t have a stealth takedown system at all. That’s right, you CANNOT move behind your opponent and finish them using features that are supposed to be “standard” for all games that have this stealth element. Imagine a stealth game WITHOUT stealth takedown, what kind of genius has a brilliant mind to present a system like this.

Other extra problems? Left Alive does not offer any alternative solution to cover this Stealth Takedown absence. If there are enemies that block your path and it is impossible for you to pass without attracting attention, you now only have 2 solutions: hit him using a melee weapon or shoot him with your firearm. Two concepts that both have their own problems, again to support Left Alive as a game that has a strong identity in stealth based gameplay.

Okay, what if you rely on firearms for example? Congratulations, because you meet with other flawed elements that also have a problem compared to other stealth based games. First problem, none of the weapons you get have silencers. That’s right, there are no silencers or silent weapons! This means that if you want to kill the enemy before your eyes, all your weapons will sound and your position will be discovered. The second problem that is even more severe? Left Alive does not carry the system 1 headshot = 1 kill which is actually the standard for stealth based games. To kill just one enemy, you can issue 4-5 headshot bullets. This system without instant death makes everything you do with your own firearm lead to open warfare, which with a rigid animation system will be another nightmare.

All of them are covered with an AI system which can be concluded, inconsistent. Sometimes it’s difficult to predict what they can and can’t do. In one situation, you who walk down for example can pass them from close range without them knowing it at all. But in other situations, enemy AI suddenly becomes so sensitive and responsive that you can realize your position from afar. The worst part is when you are dealing with a Sniper that does occupy a high location. First, you don’t have a standard weapon that can reach and finish them from afar. Second? They have eyes so sharp to aim at you from a distance and inform you of your location, even though you have played as safe as possible. The range of sounds that the NPC can hear is also inconsistent, where sometimes they silently hear your firearm at close range, while in other conditions it immediately engulfs you when you shoot it from a distance. Only psychics can predict the behavior of AI in this game.

These combinations of elements make Left Alive end up being a stealth game with messy mechanics. A stealth game without mechanical stealth support is an amateur design that makes you curious and keeps throwing questions, “What does the designer really think?”.

Conclusion

So, is Left Alive appropriate to look at? It doesn’t seem to be our answer. That despite all the things he wants to offer, he feels like an outdated game that is confused with his own identity.

Like a cruel joke, there are no more clear sentences to explain what Square Enix has to offer with Left Alive. Basically, you can see the potential about the concept that he wants to offer. A stealth gameplay-based survival game in the midst of an urban war that does require intelligence and a specific strategy to solve. But unfortunately, everything ends up being a big disaster. Left Alive comes with quality as if it was handled by amateur developers with a limited budget.

Beloved Classic Console of All Time

Playing games from the classic console must be one of the sweetest memories for a gamer. You can just hear the theme song, it can generate incomparable pleasure. Moreover, you can return to holding the stick or controller again, then play the game.

Actually, you can, back to that time, by playing games that once filled your childhood. No need to confuse loading warehouse to find your old console first. The thing is, it could be that your console is damaged and it can’t even turn on. It’s a waste of time.

Instead, you better buy old game consoles that provide these memorable games. At least, the old console can be a kind of time machine that takes you to the past.

There are many classic consoles that can revive your childhood memories. Come on, see what these old consoles are!

  1. PS 1 Classic, Small Version of the Best Console in the World

As a pillar of modern games that are now, of course there are many gamers who have memories of this one console. PlayStation 1 (PS 1) was released in 1994 and thousands of good games followed later. You may witness history because you have played Crash Team Racing (CTR), Final Fantasy VII, and Tony Hawk’s Pro Skater games.

The heyday of PS 1 also ended in 2006. Sony also made a mini version of PS 1 at the end of 2018. Unfortunately, you can only play a few games. At least you can still feel your longing when you don’t have as many thoughts now.

  1. NES Classic, the Console is 8-bit Gamers

For you 1980s generation gamers, the Nintendo Entertainment System (NES) is definitely a must have item. Mario Bros. Game the legendary one was born on this one console. you guys can still recognize the song until now. Playing games on this console can actually make you happy even though you can’t visually spoil your eyes like now

For those who want to go back to those times, you can play NES games on the console now. In addition to the Mario Bros. game, you can also get other old games, such as Pac-Man, Donkey Kong, and The Legend of Zelda, as well as many others. Even so, this “time machine” console is not too expensive.

  1. Classic SNES that has brighter images

After releasing the NES Classic, Nintendo also released the Classic SNES and you can buy this console now. In his day, the SNES had brighter colors than its predecessor. One of the famous games here, Street Fighter II, Super Mario World, Super Mario Kart, and other series The Legend of Zelda.

You will be given a console that is exactly the same as the original version, complete with 20 nostalgic games in it. In fact, the feel of the controller was made exactly the same as the old version. If you like this, you can go back to the 1990s when young blood still felt hot.

  1. Sega Genesis Classics, the Best Console that Sega Has

Sega has a cool console in the 1980s and 1990s. However, there is only one of the best consoles ever released by Sega, the Genesis 16-bit. On this console, the Sonic The Hedgehog character was born and is still victorious until now. There are many more famous games that you can play on this one console.

For releasing homesickness, Sega also joined in releasing the classic version for his fans. In fact, you can get more than 40 games in it. However, it looks like it still has to wait for this memorable console to come.

  1. Game Boy, Handheld that doesn’t use complicated

This classic console is rented out every 15 minutes in front of the school. Indeed, there are rarely those who can and want to buy Game Boy in the 1990s ago. The price is somewhat expensive of that time. The problem is that the games on the Game Boy are pretty much cool.

If it’s really over those days, you can find Game Boy now too. Many, how come, those who have sold this handheld console at low prices. you can play a lot of games, even on the road. No complicated to carry it because it’s small, it’s not complicated to play because the buttons are not much.

  1. Arcade Machine Mini, Memories in the Corner of the Modern Market

Not many people have childhood playing games on arcade machines. There used to be a lot of places where you could find arcade machines, even in the modern market of providing arcade machines. The intention is to be a place for children to play while their parents are busy shopping for daily necessities. Sometimes, this place becomes the right destination for school kids to skip.

In the past, one of your machines can only get one type of game. Now you can get hundreds of games with just one modern arcade machine. EGO Batop released a mini arcade machine filled with many games in it. You live plugging into electricity and you can play everything.

  1. PlayStation 2, Mighty Retro Console

The younger generation is usually familiar with PlayStation 2 (PS 2) compared to its predecessor. Even though it seems that not long ago, PS 2 has been around since 2000. No wonder people who were born in the late 1990s used to fill their days with this one console.

If asked what is still wrong, you can still get PS 2, really. Of course also with prices that are certainly already affordable. Buy this console now, of course it won’t lose. You can return to the choice of the Grand Theft Auto series: San Andreas, Final Fantasy, and memorable God of War.

***

The classic consoles above can certainly be made into collectibles and can make you turn back for a while into the past. Never get bored, anyway, play old games from this classic console. Well, which one do you like the most classic console? Please include your comments in the column below!

Comparison Between PlayStation 4 and Xbox. Which One Suits You the Best?

The Console is indeed the main alternative for gamers to enjoy the game without bothering to mix PCs with specifications that occupy. Of course in determining a home console, gamers are faced with two definite choices, namely Sony with PlayStation 4 & Microsoft with Xbox One.
These two giant companies are indeed eternal rivals in the gaming console industry even before the current era of genes. Both of them have their own advantages & disadvantages, if juxtaposed, which console is more worthy of glance? PlayStation 4 or Xbox One? the following discussion.

Specifications & Performance
Speaking of specifications, it is clear that the Xbox One has specifications and performance that is superior to the PS4. His motive as “The World ‘s Most Powerful Console” is indeed proven, but even so, the PS4 is also still capable of taking gahar in running various games.
Price
One of the reasons the PlayStation 4 is selling well is because the price is far more affordable than the Xbox One. The PS4 Slim currently has a range of $ 270, the Pro version at $ 378, while the Xbox One S is priced at $ 275 and the Xbox One X version is priced at $ 370.
Connecting to the previous point, it seems that it’s fair enough if Microsoft sets a higher price for the Xbox One. Considering the specifications & performance offered by Xbox One is superior to the PS4, it is fair enough if we give a balanced score.


Design
Speaking of design, both of them do look very elegant, but with the minimalist & solid appearance of the PS4, it seems that Sony is slightly superior through their PS4 variant body console. The special edition console variants provided by PS4 are also far more diverse and more interesting, for example, such as Days of Play Edition & Marvel’s Spider-Man Edition which was just released last year. In a few moments Sony & Square Enix will also launch a PS4 Pro with the theme Kingdom Hearts 3 that looks charming.
But when talking about the controller, it seems that the Xbox One is superior, besides having a more “solid” appearance. through the grip, the Xbox One controller feels more comfortable with its right size, the row of buttons provided also feels very precise & accurate on the finger.

Entertainment System
Following the times, the console is not only used as a device that is only limited to being able to play games. But also as another entertainment medium, it seems that both the PS4 and Xbox One are quite serious in working on this one thing. both of them have a row of entertainment applications that can be enjoyed, such as Netflix, YouTube, or Spotify for example.
But if you look further, it seems that in terms of this Xbox One comes with a much better quality, they also provide a more complete range of applications. Xbox One also has a more organized & elegant user interface, the chat feature with a special avatar that they present also gives a more pleasant impression in interacting with other people, unlike the PS4 which is made very minimalist & simple.

Online Membership
In the current era, online services are indeed the most important factor to enjoy content optimally in the console current gene. PS4 has PS Plus as their online membership service, which offers free games every month and exclusive discounts. While the Xbox One comes with the popular Game Pass, it offers a variety of more attractive advantages.
With the Xbox Game Pass, you can access backward compability and play various Xbox 360 games that have been released. Not only that, the Xbox Game Pass service also allows you to play the latest exclusive games released for the Xbox One. Just like PS Plus too, the Xbox Game Pass also provides exclusive discounts, it’s just that they don’t provide monthly games that can be claimed permanently.


Exclusive Games
This is one aspect of the majority of gamers determining console choices, namely through exclusive games offered by each brand. When talking about exclusive games, in terms of quality and quantity of PlayStation 4 far superior to the Xbox One, the exclusive range of games they launch rarely reap failure.
In 2018, we were presented with an amazing variety of PS4 exclusive games, from God of War, Detroit: Become Human, to Marvel’s Spider-Man, all of which were able to reap extraordinary success. Not only that, PS4 still has a myriad of anticipated future line-up games, starting from The Last of Us Part 2, Ghost of Tsushima, to Death Stranding.
Unlike the Xbox One which looks “dragged” by concocting their exclusive games, the exclusive games they have can be said to be only a few who can reap extraordinary success. In the past year alone, 2 exclusive Xbox One games, such as the Sea of Thieves & State of Decay, can be said to fail and reap a variety of negative criticisms. And again, the exclusive Xbox One game feels completely exclusive, because it was also released for Windows 10-based PCs.
But fortunately, Microsoft began to realize and try to release exclusive games that look interesting like Halo Infinite & Gears of War 5 in the future. Those who are expected to be able to begin to catch up with them on the side of “exclusive games”, although still it will feel very difficult.

Conclusion
When judging from all aspects, the PlayStation 4 can be said to be superior to the Xbox One, various things injected by Sony into the console feel more mature on many sides. But of course returning to your choice of tastes and needs, for those of you who want affordable prices with an exclusive “top notch” series of games, the PS4 is the answer. But if you want a multi-functional gaming console for media entertainment & nostalgia, the Xbox One is the answer.
What do you think about yourself? which one is superior, please write in the comments column, feel free to discuss.

Top 5 Things You Should Learn to Defeat Florentino in AOV

Hi friends Gold, Platinum, and Diamond Forever , still dream of Grand Counqueror? I hope your dreams will come true, even if they happen in 2030, Amen. Surely many of you are still afraid of Florentino and want to overthrow this one hero. This discussion will be long, so read casually and relax casually.

Florentino is one of the most terrible DS Laners and Heroes in the Arena of Valor so far, of course you are often banned not with this one hero if you meet a great player? reasonable ! this is Broken hero (for now). Still could not believe it? Fix you are still not knowledgeable about the AOV world, and of course it affects your playing style and we can guess how far you are, usually Maximum Platinum rank, stuck in Diamond right? read our explanation about the Pro Player Guide and advice about Florentino here, so that your AOV knowledge can increase even slightly.

Florentino can’t be counted?

Nothing is impossible in the AOV Game! including countering a hero, in AOV there is a solution!

All possibilities are still there, even though it requires a more difficult method and process, of course. An example of this is Florentino, who mostly chops away opponents of any of his opponents (if the player is great) and easily brings his team to win the match even though it is only because of the prominent role of Florentino (the other one wins).

1 versus 1 duel? Fight Team? Trap? Kidnap? 1 vs Many? Florentino can do all that!

From our experience using Florentino, the 5 things we will mention below are the most difficult and challenging difficulty levels when we use Florentino, and 5 things below as well as ways to increase your knowledge and insight about Macro Games (Tactics and Effective Ways) in AOV itself, because it includes, Hero Hero (Opponent or Anti (vs. Weakness) of a Hero), Micro Game (How to play (Individual mechanics and skills)), Game Focus, and Decision Making (Macro Game)) which sometimes became the key to victory in a match.

  1. Fight With Hero Control

Based on the abilities of Florentino, this horror of soft bone hero and Playboy is not in terms of actual damage and agility, but it is Florentino’s ability to ignore Control Effect in battle (Unless the target is hit by the Ultimate duel). In this context, it is clear that when Florentino succeeds in landing his Ultimatum in a Duel, the one who can stop is Target itself, where Florentino can only be controlled by his Duel opponent, even in Ultimate Mode, Florentino gets Damage reduction and gets Florentino Damage Bonus can be subject to Control Effects (Stun, Slow, Knock, etc.).

So in conclusion, when dealing with Florentino fight him with DS Laner or your best Duelist in a team by capitalizing on Heroes with High Control abilities, or if you are a totality, use more than 2 Hero High Controls on the Team to easily defeat Florentino.

Who are the intended heroes?

Examples of heroes with high control abilities are Valhein, Arum, Aleister, Thane, Baldum, Y’bneth, Omega, Omen and D’archy. Where they will be very easy to give interference to Florentino when doing the Combo.

  1. Fight with Hero Burst Damage

Florentino is indeed creepy, but it does not mean without weakness.

what is the weakness?

With the type of Warrior / Assassin type hero is a clue for us, where there is the word Assassin is proof that this hero is actually a soft hero, in the small sense of life (HP) and defense (armor). Therefore we can conclude, even though it is not easy Florentino can be easily turned off by the presence of a hero with the ability of Burst damage, so Florentino cannot heal from the passive effect (Lunge). The point is with your Burst hero, at least not giving a gap for Florentino to dance and slaughter you in the deadly Combo dance.

Raz, Zuka, Violet, Joker, Elsu, Yorn, Skud, and Richter. But unfortunately only the Joker, Elsu and Richter (Laner) so far have been able to easily fight Florentino (based on our experience) because apart from being sick in terms of damage, they also have countless escape tools.

  1. Tug of war during the war

The tug-of-war here is the same as the tug-of-war tactics in ‘s love, want but seem to not want it and vice versa, what purpose? in order to show and prove that who was first hooked and carried away at that moment right?

Contact with AOV and Florentino?

This is just an analogy, it’s just that we can associate this with , we associate it with tug-of-war, with the aim of fishing and proving that whoever shows intentions at that moment we can use it in the war tactics AOV , with us provoked war but when Florentino moved and took out all the skills for war but afterwards we went and delayed the battle, as if we wanted but didn’t want to. But the fact is that when Florentino does not have the skill because of Cooldwon (especially Ultimate) it can be an advantage for you to slaughter this Hero one easily.

The conclusion is, fishing until he discards all skills then cancel the war or leave Florentino when you want to remove the Combo so that the skill seems useless and wasted.

Examples of heroes that match this tactic?

Murad, Superman, Airi, Sephera, Chaugnar and D’archy, Even Arthur in our opinion is able to be given a task like this. These heroes are included in this list because they have the ability to tempt opponents then go to take advantage of their fuzzy skills.

  1. Damage Since Early Game

This is the most cheap tactic and very easy to do, but we must admit, this is very functional and effective to kill Florentino’s movements and dominance since the Early game.

Therefore it is necessary to have heroes with compositions that can clear waves (Creep in lane) quickly then play to move towards the opponent to gang up on the enemy. Especially from the Jungler, which is usually a strong Assassin in the Early game, it is suitable for this tactic.

Who is the Early Assassin game that fits?

Zephys, Nakroth, Kriknak, Ryoma, and Batman are the most ideal figures for this tactic, with the help of heroes who are also strong in the early game in other lane, it should be enough to turn off Florentino’s movements at the beginning of the game.

The conclusion is that when you are dealing with Florentino it would be nice to make it one of the Objectives like Tower, Abyssal dragon and Dark Slayer, make its existence a war zone and kill Florentino before he can turn things around for the late game direction, try closing the game quickly.

  1. Take advantage of Opponent Mistakes

This is the most thing to pay attention to opponents who face Florentino in the lane.

  • Florentino is very dependent on Combo
  • The combo starts with skill 1 and Ultimate
  • Florentino 2 skill can be used 3 times if Florentino can take 2 flowers (from skill 1 and Ultimate)
  • The Ultimate Effect adds damage reduction (for Florentino) and bonus damage (to enemies) but is not immune to control (Can you stun, slow, knock, etc.)

4 Note above is the main capital that you must remember in dealing with Florentino, take advantage of 4 advantages Florentino above to be a weakness Florentino.

How to?

It is not easy and requires a lot of practice, but this can also be supported by heroes who also support against Florentino, especially if you are a DS Laner and demanded a 1 versus 1 duel against Florentino. And this is also one of Florentino’s advantages because Duel is the Advantage of Florentino which until now no one has been able to surpass it (In the hands of reliable players)

For you, a Duelist is certainly very challenged because individual skills and Decision making will compete in dueling, especially when dealing with Florentino. The point is if fighting Florentino is actually very simple, find a way so that the opponent misses using his opening skills (Skill 1 and Ultimate).

If he misses the use of the 2 skills above (especially Ultimate) then you can be sure you will be able to kill him easily, especially if you use a hero with Escape capabilities + Burst damage like Richter, Zuka and Airi. Omen also here can be an option to fight Florentino because Ultimate ties Omen’s possession who at least can give his teammate an opportunity to help kill Florentino when tied.

The conclusion is fishing with your dueling ability until Florentino fails to launch a Combo, then launches a counter attack (Try with a hero who has 1 Combo kill ability) such as Zuka, Airi, Richter, and Raz.

We are sure that the 5 things above are not only valid against Florentino heroes, if you are already familiar with the above things it will become a habit that certainly affects the quality of your game in a better direction.

So much! May be useful

Playstation Productions – What Will be Their First Project?

Which best video game film adaptation have you enjoyed so far? Some might not hesitate to mention Detective Pikachu’s name which was just released and proved to be a great success, others might refer to Mortal Kombat in the era of the 90s or maybe Prince of Persia from Ubisoft. One is certain, finding a film adaptation of quality video games is indeed difficult. One of the biggest problems arises from the director’s lack of knowledge regarding what makes the titles of these games interesting to gamers. But with the huge potential of the benefits that can be obtained, it seems impossible to simply ignore this process. Sony Interactive Entertainment understands this.

So what do they do? Building a separate branch unit focusing on only one thing – concocting a film adaptation of games that had glided for the Playstation. Sony Interactive Entertainment officially introduced Playstation Productions which will be led by Asad Qizilbash. The purpose of this new unit is to “translate” a variety of franchises, games, and stories for 25 years of Playstation engagement towards film media, whether via streaming, television or the big screen. This means that all of them will build and produce themselves instead of handing them over to third-party studios.

The distribution process of this film will be assisted by Sony Studios, but Sony Studios itself will not be involved at all in the production and content process. All of them will be handled directly by the Playstation. Shawn Layden – Chairman of Sony Interactive Entertainment admitted that his main ambition was to achieve the success achieved by Marvel when translating their comic content to the big screen. Layden claimed that Playstation was inspired by that, although he knew it was impossible to follow the same level of success.

Playstation Productions itself still hasn’t talked about which game they will translate as the first project. But the development process is already underway. How about you? Which first Playstation film do you want to see as the first project?

A very popular video game title will usually attract filmmakers to produce and release a game in the film version. The filmmaker hopes that this will reap success like that. Usually movies that are taken from video games whose stories are rarely the same as the game version even add new characters that are not in the game.

Here are five games that have previously been made into films.

  1. Assassin Creed

Assassin’s Creed is one of the games played by gamers in all parts of the world including Indonesia. This one game was finally adapted into a film in 2016. The story in this film for the beginning is indeed quite complicated, especially for those who have never played the game.

But apart from that, we will be amazed by the extraordinary fighting scene between the Assassins and Templars. There are also parkour chases from the main characters in this film. Assassin’s Creed will spoil your eyes in a very realistic effect. The old nuances displayed in this film will feel very thick according to the game.

  1. Max Payne

This Max Payne directed by John Moore is a thriller genre film adapted from a video game of the same name. This game was released in 2001 for the PS2 and Xbox platforms. While the film was released in 2008 and starring Mark Wahlberg.

The story tells of a policeman named Max who lost his family because of a mysterious murder until he harbored a great grudge. In collaboration with a woman named Mona Sax, Max began his efforts to uncover the truth.

Max Payne’s story itself focuses more on the mystery that must be solved throughout the film so that the plot tends to be a little slow. The film was produced at a cost of $ 35 million. And managed to collect gross revenues of around $ 85 million.

  1. Resident Evil

You gamers must have known the video game series entitled Resident Evil. This game was first released for the Playstation console. Following the success of the series, the film Resident Evil, starring Milla Jovovich, was released and the first film aired in 2002.

Milla Jovovich as Alice and Michelle Rodriguez as Rain, members of the command team assigned to infiltrate an underground laboratory owned by an unknown conglomerate on behalf of the Umbrella Corporation. The first Resident Evil film was followed by a sequel, and the last is Resident Evil The Final Chapter released in 2017.

  1. Prince Of Persia: Sands Of Time

The Prince Of Persia game series was first released in 1989 and continues with the next series. Because of its popularity, the film Prince of Persia: Sands of Time was released in 2010. This film is an adaptation of Prince Four Persia’s fourth series of the same title.

Tells a street child named Dastan who is then adopted by the King. Dastan as a Persian prince became the focus of the story. This film is one of the few films that have been appointed from video games that have received quite positive reviews and are also quite successful at the Box Office.

  1. The Angry Birds Movie

You must have played this one game. This game which was once buming became the most played game on Android and iOS. The Angry Birds Movie produced by Sony Pictures was released in 2016 and has a quality animation that is qualified with light stories and quite exciting.

The story tells the life of a group of birds that live on an island which then their lives disrupted by the presence of pig leonards and friends. You certainly can watch The Angry Birds Movie while filling your free time with family. Because of course this animated film is quite exciting and safe for all ages.

Yakuza Kiwami 2 – a Complete Package for Fans!

Began to understand and understand that the loud noise and demand of gamers so far is not mere nonsense. That in the midst of the popularity of the Playstation 4 which managed to capture many new gamers who might have never tasted the Playstation 2 and Playstation 3 contained potential markets that could fall in love with their flagship franchise, follow every series without asking much, and ultimately – sales data better and more seductive.

This situation faced SEGA with their Yakuza franchise. Now with numbers that show a positive trend, they cannot stop. The Kiwami series was born as a Remake project to ensure gamers who have just enjoyed the Yakuza understand the base of the story, especially for those who are tempted to enjoy it in a coherent manner.

So, what is actually offered by this Yakuza Kiwami 2? Why do we call it a complete package? This review will discuss it more deeply for you.

So, like the policy they traveled with the first Kiwami series, there was no significant change from the side of the story of the original Yakuza 2 with the Remake – Kiwami 2 series this time. In addition to the visual changes that you get based on Dragon Engine and the portion of side missions and stories from Goro Majima glasses that are now re-emerging as “second stars”, the story base is still the same.

Yakuza Kiwami 2 took the story timeline one year after the Yakuza Kiwami. Kiryu who wants to get out of her clan for a reason that moves like fate, is reabsorbed in a conflict full of mysteries that she had never predicted before. Fifth Chairman for the Tojo Clan – Yukio Terada was suddenly attacked and ended up dead. Omi Alliance is estimated to be the culprit for this one action. With the two great powers at the end of the conflict, it was Kiryu’s responsibility to ensure that the full blood-predicted war between the two largest organizations did not occur. On the other hand, the death of Fifth Chairman means that the Tojo Clan must find a new replacement.

Slow but sure, the strength of the Yakuza story drama that made this franchise loved slowly but surely, rose to the surface. Kiryu must meet his toughest rival who also gets the nickname “The Dragon” – Ryuji Goda. If Kiryu is a dragon from the Tojo clan, then Goda is better known as the Kansai dragon for the Omi Alliance. Everything was also increasingly complex when it was discovered that South Korean criminal organizations who also worked at Kamurocho also played a role in this conflict. The police had to intervene with the figure of Kaoru Sayama who had the responsibility to ensure Kiryu survived all his efforts to end his life. Kiryu’s death will trigger a war between the two clans.

So, what kind of conflict should Kiryu face today? Who actually killed Yukio Terada? Is Goda involved in this conspiracy? You can get all the answers to these questions by playing this Kiwami 2 Yakuza.

One of the things that makes Yakuza Kiwami 2 compared to the first Yakuza Kiwami, besides the story, is the latest engine implementation of the developer – Dragon Engine from the Yakuza series 6. If the first Yakuza Kimami still uses the “old” engine from Yakuza 0, Yakuza Kiwami 2 has already used the latest engine that not only offers better visual quality, but also implements the gameplay style of Yakuza 6. We talk about fighting animations, movements, and concepts that you can do and don’t do.

The implementation of this engine on paper does look like a good idea. We agree from the gameplay side, but not from the visual side. Although there is no denying that your overall visual experience will end better, this implementation of Dragon Engine actually creates a visual disparity between “fictional” characters and characters built from well-known Japanese actor / actress models (especially those that appear as additional content for Kiwami 2 this) becomes quite noticeable.

You can see the different facial details between the fictional Kaoru Ayama and indeed look sweeter here, compared to the wrestler figure Masahiro Chono who often appears in Gaki No Tsukai as one of the side mission antagonists here. Given that Chono is a new character for Kiwami 2, he comes with better detail with more optimal facial expressions and voice acting. While at Yakuza 6, where it was built from the start with Dragon Engine which involved many real-world actors / actresses, Dragon Engine did look much more charming.

So as we mentioned before, the implementation of this engine also affects the gameplay and mechanics. One of them is Kamurocho, which is now more “open” for you to explore as it is in the Yakuza 6. Areas that in the original version are only buildings that look attractive on the outside and end up inaccessible, can now be explored. You can now take enemies and fight in restaurants if you want, while making destruction that spoils the eyes inside. You who had tasted the Yakuza 6 series also seemed to be unfamiliar with the system level-up and user-interface which was also maintained from there.

 

So with the implementation of Dragon Engine that makes the quality of visualization better, then the Yakuza Kiwami 2 is now a definitive series for gamers who have never dived into the solid and dramatic Yakuza 2 story at the same time. Unfortunately, regardless of whether you know Japanese actors / actresses a lot or not, the difference between the basis of fictional characters and based on real actors will indeed be quite clear.

With a familiar sensation that is so close to what SEGA has to offer on Yakuza 6: Song of Life, you will also find the impression that Yakuza Kiwami 2 seems to be built with a clear strategy: Give whatever gamers like from previous series and then combine them to in one and the same room. Based on the impression of such content, we call Yakuza Kiwami 2 as one of the most complete Yakuza series packages so far.

Some mechanics from Yakuza 6 are back here, from system experience points that remain divided into several categories with a variety of actions and skills that require certain numbers to be mastered and learned up to a food system that is now no longer filling and recovering HP, but also become the most significant source of experience points to use. The rest? It is ensured that mini-games that are loved by gamers from the Yakuza 0 and Yakuza 6 series are also included here.

As if it’s not enough to make you spend so much time with him, Yakuza Kiwami 2 offers two mini-games that have spread in two separate series into side mission content that you can complete. First? Become a Hostess Club Manager who not only has to manage and ensure guests’ needs are met during the open process, but also recruits new talent and looks down on other clubs. This is the same system as Yakuza 0. While the second mission asks you to lead the Gang fight together with Goro Majima. A little different from the Yakuza 6 version is that you are now not in an offensive position, but instead have to survive the waves of enemy attacks while trying to protect important property. With an isometric camera angle, the experience offered is similar.

This is also evident from some of the mini-games he offers, both from the arcade side and for the sensual versions that exist. You can still play the old Virtua Fighter series on the Kamurocho arcade machine if you want to be a bit nostalgic, along with some other mini-games that don’t seem to be familiar to Yakuza gamers.

So with all these systems, it’s hard to deny that Yakuza Kiwami 2 is not just designed to recreate the fantastic story of the original Yakuza 2 in better shape. But ensuring that he contained almost everything that had been loved by the fans at least, the last two series.