Twenty years ago and you will not find anyone who will believe, that at some point in the future, they will see the growth of superhero stories that used to be attached to the predicate “bookworm” and loser are now an integral part of the culture. pop on a global scale. Most of the contributions have come from the success of Marvel in bringing the story of the Avengers’ struggle against Thanos spread over a 10-year story with so many separate films, which also managed to bring famous actors in it. Amidst this thirst for content, Crystal Dynamics and Square Enix are trying to lock their momentum with a game that is quite anticipated – Marvel’s Avengers.

Those of you who have read our preview article seem to have gotten a little idea of ​​what Marvel’s Avengers actually has to offer. Much better than the beta period that he had presented on various platforms, which offered a pretty rough gaming experience, the final version of Marvel’s Avengers managed to present the form of the GaaS game that at its foundation, was actually quite tempting. There were several things that he managed to execute sweetly and brought a positive impression at the beginning, from the strong single-player mode to the attention to detail that made the sensation of playing each hero successfully appear unique and different. But on the other hand, he also comes with some other issues that deserve to be discussed.


So, what does Marvel’s Avengers actually offer? Why do we call it a game that focuses on scuffling action? This review will discuss it more deeply for you.



Like the name it carries, Marvel’s Avengers of course tells the story of the Avengers team itself, which in this game has no connection with comics or the Marvel Cinemated Universe which is more popular. It comes with an original story that stands alone without the need to enjoy other media. All you need to enjoy it is basic knowledge of what the Avengers are and who are the characters who fill it, considering that unlike the big screen version which incidentally released a special film for each of these characters, Crystal Dynamics immediately offers a story where they have collaborated as Avengers.

The story of Avengers begins with A-Day, a special day for the Avengers who want to celebrate the birth of their newest Helicarrier named “The Chimera” which this time, will be powered by a new source of energy called the Terrigen Crystal. But as could be predicted, this supposedly peaceful day turned out to be a catastrophe. The Chimera was attacked by troops led by Taskmaster, causing massive destruction, resulting in the loss of so much property and life, including Captain America himself. But the consequences don’t stop there.

The destruction of The Chimera which was powered by Terrigen Crystals turned out to produce a side effect called Terrigen Mist. Those who are exposed to this fog then begin to show symptoms of super abilities that are different from each other, from being able to generate and throw fire, to produce clones, to physical strength far above what humans should be. This group of people is known as “Inhumans”. Considered the culprit of the destruction and problems that occurred, the Avengers were no longer operating, scattered, and ended up disappearing. In the midst of their vacant position, a technology company called AIM under the leadership of George Tarleton emerged. Protecting the city with super intelligent robots, AIM also promises to find a healer to make the Inhumans back into humans.

You’ll enjoy most of Marvel’s Avengers from the perspective of Kamala Khan – an Avengers fan who is also an Inhumans. Finding a super secret video recording from AIM which indicates that Captain America’s death on A-Day is not just an “accident”, Kamala is now being hunted down. In the midst of this complicated condition, with no more rational solution, he wants to share the important information he got with the members of the Avengers whose existence is mysterious. Slowly but surely, Kamala is trying to make this superhero team relevant again while uncovering the evil plans that AIM is currently pursuing.

So, what kind of evil plan is actually being pursued by AIM? Can Kamala get the Avengers back together? Which enemy behind the scenes is waiting for them? You will of course have to play Marvel’s Avengers to get answers to these questions.


Playing Experience

Marvel’s Avengers sounds like a loot game that is at least above average quality and as such, it should get quite high praise. There are some problems, such as the absence of a ping system for silent communication or annoying grinding action in end-game content, but it sounds tolerable. What if it turns out that the problems surrounding this game are much deeper than you might imagine. There are so many things that make this supposedly fun and fantastic gaming experience drop to a lower level of enjoyment.

From things that are truly essential and rooted in design foundations, such as levels for example. For a game that wants to give the impression of how the Avengers finally regrouped and wanted to destroy the influence of AIM around the world, what Crystal Dynamics has to offer in this sector is quite disappointing. Marvel’s Avengers does offer dozens of multiplayer missions to try, but all of them are divided into play settings that can be counted on your fingers. Multiple missions take up the same location, over and over again, offering only variations on the objective side that you have to complete. You will meet many missions that take you into the AIM tower with the same architecture, the same snow location, the location full of fire and fire caused by the same AIM, and the same urban battle. Even if you look at the level variants in Iconic Mission or the single-player campaign, this game actually has another area that can offer something different to minimize the potential for repetitive feelings that are easily noticeable.

Another problem lies in the concept of Games as a Service (GaaS), which at the time of writing, actually feels like a design that ends up curbing the potential growth of Marvel’s Avengers itself. The GaaS concept gave birth to a level-based mission system which was the source of the complaints above, while at the same time making the option to present end-game content with a checklist of tasks to be completed feels like something rational. But the biggest problem with GaaS ‘promise is of course the distribution of content for gamers who dedicate a lot of their time to Marvel’s Avengers. It didn’t take long for them to finish all the end-game content that is available today and are now starting to wait for what Crystal Dynamics will offer next. Because when this review was written, this game did not have a roadmap about the content they were going to inject, which is certainly not a healthy move for a GaaS game.

The second problem with the GaaS concept like this also starts with the need to keep the community active and engaged, especially when new content is released. If for the basic foundation alone, Marvel’s Avengers has experienced some problems in terms of level design and missions that feel repetitive, how are they going to ensure that the latest content will be different? How do you do that in the midst of the release of competitors’ AAA games that are ready to take up the time of gamers such as Assassin’s Creed Valhalla, WD Legion, Cyberpunk 2077, until the first Playstation 5 game release, they can ensure that the community will remain active and ready to come back whenever Marvel’s Avengers comes with new content?

Because for a game called GaaS whose ambition will be supported for a very long time, losing significant userbase in just a few months after release will be a scary nightmare, both for the developer and for gamers who have invested their money in this game. For now, Marvel’s Avengers doesn’t feel “finished” yet, which leaves no clear conclusions designed for future content. As an example? Thor’s Iconic Mission, for example, has yet to provide clarity about the mystery of the main villain with clear indications that he will get updates in the future to “finish it”.

This bad experience is then exacerbated by a variety of technical problems that can be easily found throughout the game. From super essentials like Matchmaking, which doesn’t seem to be working in the capacity it should. Most of our random matchmaking action only presents one extra user to accompany or be accompanied, with 2 empty slots often filled by AI. Finding a party that manages to carry and fill the remaining 3 slots with human users is a rare sight that deserves to be celebrated. Doing matchmaking while in-game also often doesn’t trigger anything, never finding other users trying to find parties. We often have to go out to the main menu and log back in, then do the matchmaking action, which is usually paired with other users instantly. It’s faster to do this action than waiting for the in-game matchmaking action.


Bugs and Glitches

Other problems, as can be predicted, also come from the myriad of bugs and glitches that you will still encounter here. There are those that are “hilarious” such as multiple character models that have appeared several times, one of which made us panic. How come? We had time to meet not one, but two Abomination models as bosses in the cut-scene, which luckily was just a bug. Another funny bug also sometimes appears from character models that are not perfectly rendered in cut-scenes, where you can sometimes see how only Hulk’s hair, without a body, is fighting to destroy everything around.

But sometimes, you come across various bugs and glitches that get annoying, especially when it comes to completing missions. We have encountered several cases where for reasons that are not clear, the enemy refuses to appear in the area where the main mission is – to subdue each and every one of them. Therefore, progress cannot be triggered and we are stuck. We also had time to find a similar mission that ended in failure because one or two enemies, due to the Hulk’s strong attack, were thrown through the wall and stuck there. Marvel’s Avengers does provide a “Reload Checkpoint” option to solve problems like this. But in the end, we had a chance to find a situation where this bug, especially about the enemy refusing to spawn, was still not resolved with this option.

Minor complaints also surfaced from the side of the game, especially in battles for high power levels. As an example? The opportunity to do an evade, for example. Like an action game that should be, Marvel’s Avengers provides an evade option which, if executed at the right timing, will give you an extra advantage. In high power missions, this action had almost no meaning at all for several reasons. We are not just talking about the quality of the enemies that appear at the same time, but because of animation as well. Most of the bigger enemies will trigger a certain animation on your character the moment their attack comes in, like Thor getting down for a split second for example. In this position, you cannot evade. The result? Their continued combination attack comes in and suddenly you find your character dead. Not bad enough? You will also find a type of range enemy that can kill you with one shot, with an indicator of the direction of the attack that is difficult to notice especially in the middle of a busy battle situation, and because of that – almost impossible to avoid.

So with all the designs that are asking for more questions, complete with technical issues still occurring at the time of this writing, the concept of Marvel’s Avengers is interesting as a loot-based game with fairly mature execution, leading to falling to a lower level. The settings were so limited and therefore triggered a repetitive sensation in our eyes, was the worst.



After the worries that surfaced during the beta period and the various trailers that were released before its release, the final version of Marvel’s Avengers ended up being much better than we expected. Some of the doubts that had been created just vanished. We like the way it handles the campaign side that acts like a linear AAA game with a solid story and its position as an action game with loot-based RPG elements with variations and modifications that clearly affect the strength of your character and your playing style. All of them are built on a character progress system, which is mostly not grindy, with the sensation of using each character that is so unique and different. But of course, there are so many other things that instead of reinforcing, raise extra doubt.

There are so many shortcomings that are the source of our complaints that don’t only come from minor things, but end up being something that really injures the overall playing experience. However, the most important thing lies in the GaaS concept that he is carrying, which as far as our review action is carried out, does not feel like making any positive contributions and actually feels like a barrier to an Avengers game with better narrative power. For now, it carries a limited amount of content with quality that is not very attractive even for end-games, it needs to inject more content in the near future, and offers more variety especially from level design and missions. At this moment, it felt like a caterpillar in a cocoon limiting its movements. She could end up being a butterfly or die for one or two things.

If you are a gamer lover of Marvel superheroes and want the sensation of fighting as a member of the Avengers with a satisfying approach, then we will not hesitate to recommend Marvel’s Avengers to you. Combined with a good loot system and a surprisingly cool campaign, it opens up the opportunity to dive deeper into the “new” Marvel universe that was born from the hands of Crystal Dynamics. But if you come because of the potential for investing money because of the GaaS concept that he is carrying, we would recommend that you wait, at least the information about the content roadmap and the release plan for each content comes up in the future.

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