APEX Legends Weapons – Things You Need to Know

Choosing weapons and carrying the right furniture in the Battle Royale game sometimes seems difficult, because basically the selection of suitable weapons is often different for each player. It also certainly returns to one’s aiming ability, because it’s useless when you get high accuracy and deadly weapons, but how to aim at your target is still very potato like the writer.
Like the Battle Royale game in general, Apex Legends also has a variety of weapons which are divided into several types or categories, namely; Assault Rifles, Sub Machine Guns, Light Machine Guns, Sniper Rifles, Shotguns and Pistols. Each type of weapon certainly has its own characteristics and indirectly you must also adjust the style of play based on the type of weapon you get.

Therefore, the author would like to briefly describe the things you need to know when choosing weapons in Apex Legends. And at the end of this article, the author will also provide some tips and combinations of weapons that I often use when fighting.
Note: Authors will miss the Mastiff (Shotgun) and Kraber (Sniper Rifle) weapons because you can only find both these rare and deadly weapons in the Supply Drop. You or at least your squad members must take it. If you just leave it, then you’re crazy.

Assault Rifles
• Flatline
Using Heavy Ammo bullets, Flatline has a damage impact range of 32 for the head and 16 for other body parts. By default it has a bullet capacity of 20.
There is nothing special about this Assault Rifle, and it is recommended to complete the Attachments needed if you want to continue to bring Flatline to the end of the battle or replace with other Auto mode weapons. Even so Flatline is quite effective for medium distance combat.
• Hemlok
Using Heavy Ammo bullets, Hemlok has a damage impact range of 36 for the head and 18 for other body parts. By default it has a bullet capacity of 18. Hemlok has a Burst mode attack with three bullets in each shot, allowing you to damage at least 54 if all the bullets hit your target.
But the author himself prefers to replace it into a Single mode in order to control shots better. It is quite deadly in medium distance combat if it is equipped with attachments, but the authors themselves tend to never carry this weapon until the end of the game.
• R-301
Using Light Ammo bullets, the R-301 has a range of damage effects of 28 for the head and 14 for other body parts. By default it has a bullet capacity of 18.
Despite being the lowest damage Assault Rifle, the R-301 is one of the author’s favorite weapons because of the very good accuracy and fire rate even without attachments. Complete with a Stock and Barrel Stabilizer Attachment to increase accuracy and reduce recoil, and of course very deadly for medium and close range battles.


Sub Machine Guns
• Alternator
Using Light Ammo bullets, the Alternator has a damage impact range of 18 for the head and 13 for other body parts. By default it has a bullet capacity of 18.
An alternator is one weapon that is quite often encountered during the game. The alternator has good accuracy and recoil but with a slower fire rate than other Sub Machine Guns. Complete with an attachment and this weapon will be quite deadly in close combat.
• R-99
Using Light Ammo bullets, the R-99 has a damage impact range of 18 for the head and 12 for other body parts. By default it has a bullet capacity of 18.
R-99 has a fairly fast fire rate but with accuracy and recoil that is quite bad even in close combat. It is strongly recommended to immediately complete it with an attachment, especially the Barrel Stabilizer and Stock, then the R-99 will be one of the deadly weapons at close range.
• Prowler
Using Heavy Ammo bullets, Prowler has a range of damage impacts of 21 for the head and 14 for other body parts. By default it has a bullet capacity of 20. Prowler has a Burst mode attack with 5 bullets in each shot, allowing you to damage at least 70 if all the bullets hit it.
Being the biggest damage Sub Machine Gun, Prowler has bad accuracy and recoil. Therefore you will need an Attachment in the form of a Selectfire Receiver mod to replace the attack into Auto mode. Complete with Stock and Barrel Stabilizer to increase accuracy and reduce recoil, and Prowler becomes a truly deadly weapon in medium and close range combat.

Light Machine Guns
• Devotion
Using Energy Ammo bullets, Devotion has a range of damage impacts of 34 for the head and 17 for other body parts. By default it has a bullet capacity of 44.
Devotion has a fire rate that will slowly tighten. Use the Attachment in the form of a Turbocharger to reduce the time needed to make Devotion shoot harder. It is highly recommended to equip it with Stock and Barrel Stabilizer to make Devotion a deadly weapon. Add Extended Heavy Mag to shower your opponents with more bullets and of course accurate.
• Spitfire
Using Heavy Ammo bullets, Spitfire has a damage impact range of 40 for the head and 20 for other body parts. By default it has a bullet capacity of 35.
In addition to considerable damage, the Spitfire needs to be equipped with Attachment Stock, Barrel Stabilizer, especially Extended Heavy Mag if you want to bombard the enemy more accurately. Effective enough to be used in medium and close range battles.

Shotguns
• EVA-8
Using Shotgun Shells bullets, EVA-8 has a damage impact range of 90 for the head and 63 for other body parts. By default it has a bullet capacity of 8.
There is nothing special about this one Shotgun besides its quite deadly attack at close range. But you can complete the attachment that is needed until you find a better Shotgun and move the attachment.
• Peacekeeper
Using Shotgun Shells bullets, Peacekeepers have a damage impact range of 165 for the head and 110 for other body parts. By default it has a bullet capacity of 6.
Peacekeeper is a shotgun with action lever which means you will cock after shooting. However, this one shotgun is really very deadly at close range. Add an Attachment in the form of a Precision Choke to make the Peacekeeper charge when aiming down sight to reduce the spray pattern when shooting. But it is recommended to only charge if you really want to attack from a medium distance.
• Mozambique
Using Shotgun Shells bullets, Mozambique has a damage impact range of 66 for the head and 45 for other body parts. By default it has a bullet capacity of 3.
There is nothing to be proud of from this Shotgun, even the developer himself considers that this weapon is very bad. Only use this weapon if you find it on landing and replace it immediately if you find another weapon.

Sniper Rifles
• G7 Scout
Using Light Ammo bullets, G7 Scout has a damage impact range of 60 for the head and 30 for other body parts. By default it has a bullet capacity of 10.
Even though it is included in the Sniper Rifles category, G7 Scout prefers writers to play in medium distances because of the fairly fast fire rate and accuracy and good recoil. Complete with an attachment to increase its effectiveness in battle.
• Longbow
Using Heavy Ammo bullets, Longbow has a damage impact range of 110 for the head and 55 for other body parts. By default it has a bullet capacity of 5.
Longbow has more damage than the G7 Scout but with a slower fire rate. But Longbow has an Attachment in the form of a Skullpiercer mod that increases damage to attacks that hit the head. Effectively used in long and medium distances.
• Triple Take
Using Energy Ammo bullets, Triple Take has a damage impact range of 138 for the head and 69 for other body parts. By default it has a bullet capacity of 5.
Despite being the most deadly Sniper Rifle, Triple Take has a spray pattern that makes it a bit difficult to finish off the target in long distance. But you can use the Attachment in the form of a Precision Choke to reduce the spread.

Pistols
• P2020
Using the Light Ammo bullet, the P2020 has a damage impact range of 18 for the head and 12 for other body parts. By default it has a bullet capacity of 10.
The P2020 is a standard pistol with fairly good accuracy and recoil. Effective enough to be used in the beginning of a battle after landing. But only has an Attachment in the form of Optics and Extended Mag.
• RE-45
Using Light Ammo bullets, RE-45 has a damage impact range of 16 for the head and 11 for other body parts. By default it has a bullet capacity of 15.
Being a weapon with the fastest fire rate in the gun category, but having a very bad recoil makes it quite difficult to control. But of course you can reduce the recoil with the Stabilizer Barrel Attachment.
• Wingman
Using Heavy Ammo bullets, Wingman has a damage impact range of 90 for the head and 45 for other body parts. By default it has a bullet capacity of 6.
Wingman is the weapon with the greatest damage with another gun, but has a fairly slow fire rate, and accuracy and recoil that are not too good. However, Wingman is also quite effective in medium distance combat. Add an Attachment in the form of a Skullpiercer mod to increase damage when it hits your target’s head.

***

After briefly knowing each of the weapons available in Apex Legends, here is the author giving a few tips and combinations of weapons that I often bring up to become Champion Apex Legends.

• It is strongly recommended not to be picky on weapons when landing, especially if there are other squads in your area. Finish the other squad first, then you can do the loot rather calmly and look for your favorite weapon.
• There are still many players who seem to use melee attacks when landing. Please note that a melee attack has a fixed damage of 30. The author himself is better off looking for a weapon than hitting enemies around the author on landing.

• Alternator is an Auto weapon that you can find anywhere. Complete with an attachment to increase its effectiveness, keep holding until you find R-99 or R-301, the attachment will automatically move if you replace the Alternator with one of the two weapons.
• The author recommends not to carry two weapons with the same type of bullet, especially if the two weapons have a full auto attack mode which will certainly be very wasteful of bullets.
• The author’s favorite combination is the R-301 with Peacekeeper. This combination is usually used by writers to fight in medium to close distances. R-301 to open attacks and Peacekeepers if the author faces the enemy.
• Devotion and Peacekeeper are also favorites of the author. But the problem with this combination is that Energy Ammo for Devotion tends to be difficult to obtain. This combination is very effective for use at close range.


• The author himself actually rarely uses the Sniper Rifle because fighting tends to last up to close range. But writers usually use Triple Take if they want to attack from a distance or medium range, and bring between R-301 or Peacekeepers when dealing with enemies at close range.
• The author will usually take it with another full auto weapon, but if he doesn’t find the Selectfire Receiver mod when approaching the end of the game, the author will replace the Prowler with another weapon such as a Peacekeeper for example.
• 2 Peacekeepers if you really are able to play aggressively at close range, or 2 Mozambique if you feel the ability to play your shoot game is like a god.

Those are some tips and things that I can give so you can choose weapons well in playing Apex Legends. The points above, of course, also need to be adjusted to the ability of the Legends that you use.

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